Dragonmarks: Gem Dragons, Gem Dragonborn, and Gith!

As time permits, I like to answer interesting questions posed by my Patreon supporters. This month, a number of questions circled around the same topic—how would I integrate gem dragons and gem dragonborn into my Eberron? In adding anything new to the setting, by question is always how it makes the story more interesting. I don’t want to just drop gem dragons into Argonnessen and say they’ve always been there; I want them to change the story in an interesting way, to surprise players or give them something new to think about. So here’s what I would do.

Dragons of Sardior

Eberron as we know it isn’t the first incarnation of the prime material plane. We don’t know how many times reality has fundamentally shifted, jumping to a new rat in the maze of reality. But we know of one previous incarnation because of its survivors. When their reality was on the brink of destruction, a rag-tag fleet of Gith vessels escaped into the astral plane. These survivors split into two cultures, with the Githzerai dwelling in vast monasteries in Kythri and the Githyanki mooring their city-ships in the astral plane. The transition of realities is a difficult thing to map to time. For us, our reality has always existed, going back to the dawn of creation. For the Gith, the loss of their world is still a thing some hold in living memory. They are hardened survivors. Some crave revenge on the daelkyr, while others are solely concerned with the survival of their people. But the Githyanki aren’t the only survivors of their reality. It was an amethyst greatwyrm who helped the Gith fleet break the walls of space, and a small host of dragons accompanied the survivors into their astral exile. But the dragons aren’t like the metallic and chromatic dragons of the world that we know. They are the gem dragons.

The Progenitors are constants across all versions of the material plane. They created the planar structure of reality, and the material plane is the end result of their labors. The Eberron of the Gith—let’s call it “Githberron”—started with the same primordial struggle. In the current Eberron, the dragons are said to have formed when Siberys’s blood fell onto Eberron. In Githberron, Khyber didn’t tear apart Siberys’s body; she shattered his mind. The gem dragons believed that fragments of Siberys’s consciousness were scattered through reality, and they sought to reunite these shards; just as arcane magic is said to be the blood of Siberys in Eberron, in Githberron psionic energy is called the dream of Siberys.

Where the dragons of our Eberron are concentrated in Argonnessen, the dragons of Githberron were spread across their world. However, they were culturally connected through a telepathic construct—a vast metaconcert, which they believed was a step toward reuniting the shattered Siberys. They called this psychic nation Sardior. So rather than Sardior being another Progenitor, Sardior was their answer to Argonnessen—and they believe it is the soul of Siberys. This idea involves a small but crucial chance to the gem stat block, which is that I’d add Trance (as the elf racial trait) to all gem dragons. When trancing, gem dragons would project their consciousness into Sardior. Today the survivors yearn to recreate Sardior, and each gem dragon carries their own piece of it within their mind; however, I’m inclined to say that there just aren’t enough of them to sustain a global (let alone extraplanar) metaconcert. Two gem dragons in the same place might be able to link their minds when they trance, to dwell together in a sliver of Sardior. But to truly restore the dream of Siberys, they need more dragons. But there’s a catch to that…

Reproduction

In modern Eberron, dragons reproduce as other creatures do. My gem dragons of Sardior, on the other hand, use one of the other methods described in Fizban’s Treasury of Dragons:

Enlightened non-dragons (most often Humanoids) are transformed into dragon eggs when they die, when they experience profound enlightenment… Humanoids and dragons alike understand the transformation to be a transition into a higher state of existence.

The gem dragons of Sardior weren’t born in isolation; they are the evolved, transcendent forms of other denizens of Githberron. This means that they have a fundamentally different relationship with humanoids than the dragons of Argonnessen. In the current Eberron, dragons see humanoids much like mice; useful for experiments, but don’t feel bad if you have to exterminate them, and isn’t it cute when they think they’re dragons. By contrast, in the Gith Eberron, dragons all evolved from humanoids, meaning both that they have memories of their humanoid existence and that they rely on humanoids to propagate their species. This is one of the key reasons they work with the Gith, even if they don’t especially like the Githyanki raiding. Not only are the Gith the last survivors of their world, they may be the only species capable of producing new gem dragons.

So, what is this process of reproduction and enlightenment? First, it requires a certain degree of psionic aptitude. The dragons see psionic energy as the dream of Siberys, and to become a dragon you are essentially drawing the essence of Siberys into yourself; what it means to be a dragon is to become a refined shard of the mind of Siberys. This doesn’t requires all pre-dragons to be full psions, but you need to have some degree of psionic ability, even if it’s just one of the psionic feats from Tasha’s Cauldron of Everything. The second aspect is more ineffable, and it involves unlocking your full potential—becoming the best version of yourself that you can be. In many ways this is similar to the idea of mastering the Divinity Within in the Blood of Vol, or becoming worthy of Ascension to the Undying Court in Aerenal, and it should be just as difficult; it’s usually the work of a lifetime, not something you can rush. And I’d combine the two aspects of the Fizban’s quote—the ascension requires both enlightenment and death, that on death you become a gem dragon egg. So the point is, become enlightened, live your enlightened life, and hope that when you die you’re reborn as a dragon—you don’t want to rush the process unless you’re really sure you’re sufficiently enlightened. It’s definitely something that could happen to a player character, but it would only happen when they die.

A second key aspect of this is the idea that the type of dragon you become reflects the path you walked in life. The reason sapphire dragons are warlike is because they were warriors in their first lives. Amethyst dragons were planar scholars devoted to fighting aberrations before they became dragons; if a Gatekeeper from Eberron became a gem dragon, they’d be amethyst. I’m inclined to say that some of the character’s original memories and skills are lost in the process of draconic ascension, since it would be a significant change to say that every gem wyrmling has the skills of a mortal paragon—but the essence of that first life remains and guides the dragon moving forward. While the wyrmling may not have the full skills of the mortal seed, they have its wisdom and determination, the experience of a life well lived.

Encounters

In my campaign, there are less than a hundred dragons of Sardior in the current reality. They have a single greatwyrm—an amethyst dragon who played a crucual role in helping the Gith escape their doomed reality and who generally resides at and protects Tu’narath in the astral plane. But again, each gem dragons—even the Wyrmlings—has a rich story of a prior life. Some were Gith warriors who fought against the daelkyr. Some were sages or scholars. In building an encounter with a gem dragon, the first question for the DM should be who were they before they became a dragon?

Gem dragons work with the Gith—both Githzerai and Githyanki—for many reasons. Many of the dragons were Gith before their ascension (though there were many other humanoid species on their world) and they are the last remnant of their lost world. Beyond that, the dragons yearn to recreate Sardior, and the dragons don’t yet know if it’s possible for humanoids of this reality to undergo draconic ascension; the Gith may be the only source of new gem dragons. The dragons who join Githyanki on their raids are primarily sapphire dragons, many of whom were Gith warriors in their former lives and who want to keep their people sharp; amethyst dragons are typically found in the monasteries of the Githzerai, helping build their dream of striking at Xoriat. But not all gem dragons work with the Gith. Here’s a number of ways that adventurers could encounter a gem dragon in my Eberron.

  • The Guardian. These are the dragons who work with the Gith. Some can be encountered working openly with their Gith charges, fighting alongside Githyanki raiders or protecting a Githzerai monastery. Others could shadow their charges covertly—for example, working as a sort of guardian angel for a Gith adventurer.
  • The Draconic Observer. These gem dragons are studying the native dragons of Eberron. They seek to understand the ways of Argonnessen and to see if there’s any chance that the metallic and chromatic dragons could become part of Sardior—not unlike the Dhakaani dar and the Ghaal’dar.
  • The Mentor. These gem dragons study the humanoids of this reality. Some merely observe, while others try to guide humanoids toward draconic ascension. This could be subtle and covert, but a mentor could be found training humanoids in the psionic arts—seeing this as the first step toward the enlightenment that could produce a gem dragon egg. Alternately, a sapphire or amethyst dragon could take a direct interest in the depredations of the daelkyr in this world, and could be working with Gatekeepers or Mror dwarves—most likely secretly, but anything is possible.
  • The Hedonist. The gem dragons have escaped the utter destruction of their reality. All of the dragon types mentioned above hope to rebuild Sardior, but there are surely some who want to look to the future instead of dwelling in the past, to enjoy the life that they have and to pursue whatever it is that brings them joy. This is the option for a gem dragon who has no ties to the Gith and no grand agenda. They could be dwelling among humanoids and experiencing simple joys; perhaps an undercover gem dragon has become an Aurum concordian! Or they could be found in isolation, gathering a hoard of whatever it is they treasure and enjoying the world around them.
  • The Native. In Githberron, gem dragons are born through a process of ascension. The DM must decide—is it possible for this to occur in the current incarnation of Eberron? If so, it’s reasonable to think that at some point it has occurred even among unguided mortals—that there are people who have become gem dragons on their own. These dragons would know nothing of Githberron or Sardior, and their motives would likely be tied to their own history and culture. Beyond this, the gem dragon stat blocks could also be used with other sorts of spontaneous dragons; moonstone dragons could essentially be draconic changelings, dragons of Argonnessen who’ve spent time in Thelanis and been altered by the experience.

While most of these paths are largely benevolent, there’s certainly room for any of these dragons to go down a sinister path. A guardian may place the survival of the Gith above all else, caring nothing for the damage they do to this cracked mirror in pursuit of their goals. A mentor could eliminate students who fail to live up to expectations—or kill them believing that they will become dragon eggs, only to discover that they weren’t ready.

A key question is how Argonnessen interacts with gem dragons, and whether gem dragons are vulnerable to the influence of the Daughter of Khyber. Given that they are from an alien reality and are so different in how they are formed, I am inclined to say both that gem dragons aren’t affected by the Daughter of Khyber and also that they don’t show up in the Draconic Prophecy. With this in mind, in my campaign, Argonnessen doesn’t know much about gem dragons. Because they can and have spontaneously manifested over the course of history, Argonnessen dismisses isolated encounters with gem dragons as fluke occurrences, thinking they’re much like a draconic version of tieflings or aasimar; they haven’t yet realized that there is a civilization of gem dragons active in the world. This gives player characters the opportunity to have a front row seat for the full first and open contact between Sardior and Argonnessen. The Sardior dragons have been studying Argonnessen via their draconic observers and dealing with a few individual sympathetic dragons, but they haven’t yet dealt with the Conclave or the Chamber—and adventurers could be a part of this event when it occurs. Will the Conclave work with these alien dragons? Or will they view them as a threat that should be eliminated? A second plot thread I might explore is the idea that the gem dragons aren’t as vulnerable to the Daughter of Khyber as native dragons, but that they aren’t immune to her influence… that a gem dragon who remains on Eberron and exercises its power might slowly be corrupted by the overlord, turning a valued ally into an enemy. The main point is that I’d rather have these things occur as part of the story the player characters are involved in than to be something that occurred long ago.

Kalashtar, Adar, and the Dreaming Dark

One important question is how the dragons of Sardior interact with the psi-active forces of the current Eberron, notably Adarans, kalashtar, and the Dreaming Dark. If psionic talent is a cornerstone of the evolution into a gem dragon the kalashtar could be natural allies for Sardior; the Adaran shroud would also make Adar a compelling place to have a secure Gith creche for raising children. On the other hand, it’s possible that because kalashtar psionic talent is tied to an alien spirit that the kalashtar are a spiritual dead end or at least would have MORE trouble ascending than other humanoids. It could be that Adar is already home to one or more native gem dragons; it could be very interesting to reveal that there’s always been a gem greatwyrm hidden beneath Adar, helping to protect its people.

On the other side of things, gem dragons might be more interested in Riedra and the Inspired. Could the Hanbalani be hijacked to create a form of Sardior? On the other hand, once the gem dragons have revealed their presence, I could imagine the Dreaming Dark trying to capture and use them; this could be the source of an obsidian dragon.

The main point to me is that I’m always more interested in having interesting things happen NOW than setting them in the past. I’d rather have Adaran or Kalashtar players be actively involved when a Sardior emissary comes to Adar and asks to build a creche than to say that it happened a century ago… though I do love the idea of the revelation that there have always been a few native gem dragons in Adar who have helped to guide and protect the nation!

What About Gem Dragonborn?

In my Eberron, gem dragonborn are like gem dragons, in that they aren’t a species that reproduces with others of their kind; they must be created. For these purposes, I’d consider the half-dragon origins suggested in Fizban’s Treasury of Dragons. True Love’s Gift suggests that a bond of love between a dragon and another creature can produce a dragonborn, while Cradle Favor suggests that some gem dragons can transform an unborn child. How and why this could occur would depend on the nature of the dragon sharing their power. A guardian dragon could cultivate a squad of dragonborn soldiers. Likewise, a mentor could cultivate a small family of dragonborn to help with its mission. On the other hand, a secretive hedonist or mentor could produce a dragonborn through a bond of love, with the child and their mother never knowing the true nature of the draconic godparent. On the other hand, Fizban’s offers other possible paths to becoming a half-dragon… notably, the idea that “A creature that bathes in or drinks the blood of a dragon can sometimes be transformed into a half-dragon.” I wouldn’t make this reliable or easy technique… but it leaves the possibility that some of the Draleus Tairn hunt gem dragons for this reason, or that a dying gem dragon might choose to give the last power of its blood to a humanoid that finds it.

This provides a range of options for a gem dragonborn player character. If you’re tied to a guardian, it means that you have an active connection to the Sardior survivors and a Gith vessel. Why have you left your ship? Have you been exiled for some crime, and seek to clear your name? Do you have a specific mission, whether diplomatic or searching for a particular artifact? If you’re tied to a mentor, you could have a relationship with your draconic benefactor not unlike that of a warlock and their patron; your dragon seeks to gather information and to help elevate humaniodity, and you are their eyes and hands. On the other hand, it could be that you were born as a gem dragonborn but don’t know why—that part of your quest is to discover the dragon who transformed you and to learn why.

Thoughts For Gith…

Given my theory of Githberron, one might ask what this means for Gith player characters. Are all Githyanki survivors of Githberron? Do all Gith have to have a connection to the Astral or to Kythri? A few thoughts…

The timeless nature of the astral plane means that you could play a Githyanki character who’s a survivor of the lost world. Part of the idea of Githberron/Sardior is that psionic energy was more abundant there, so you could justify being a low-level character by saying that you were a more powerful psion in your own world and part of the reason you’re traveling is to learn to work with the lesser energies of this one. With that said, the Githyanki do want to continue to grow their population; in this article I suggest the existence of creche ships that serve this purpose. I imagine adolescent Githyanki having a sort of rumspringa period—they have to be out of the astral until they physically mature, and some ships might encourage their youths to explore the material plane in this time, learning about the wider world, honing their skills, and making potential allies. Meanwhile, Kythri ISN’T timeless—which among other things suggests that the only Githzerai who personally remember Githberron are monks who’ve mastered some form of the Timeless Body technique (which I’d personally allow some Githzerai NPCs to do even if they don’t have all the other powers of a 15th level monk). On the other hand, because we are dealing with events that defy the concept of linear time, if it suits the story a DM could decide that from the perspective of the Gith, it’s only actually been a few decades since Githberron was lost! Either way, I could also see the Githzerai having a wandering period where their adolescents experience life in the material plane, to understand existence beyond Kythri.

In any case, I would say that all Gith have a connection to either a city-ship or a monastery. So as a Gith, why might you be an adventurer? A few ideas…

  • You’re a Gith adolescent in your wandering time, honing your skills and seeing the world; you plan to return to your people in a few years.
  • You’re a Githyanki advance scout studying the people of this world so your ship can decide whether and where to raid in it.
  • You’re the child of a Githyanki who chose not to return after the Wandering, and you know nothing of your ancestors or their customs.
  • You are working with a gem dragon mentor, who’s requested your help in their work studying or attempting to uplift the humanoids of this world.
  • You’re on a personal mission to eliminate the mind flayer Xor’chyllic, who committed horrific war crimes in your reality. Your people refused to support your quest, so you’ve gone rogue and need to cultivate a team of local allies.

That’s all for now! I don’t have time to answer many questions on this article, but feel free to discuss your ideas and ways you’ve used gem dragons or Gith in the comments. If you want to see more of these articles, to have a chance to choose future topics, or to play in my ongoing online Eberron campaign, check out my Patreon!

IFAQ: Fizban’s Treasury and Eberron

As time permits, I like to answer interesting questions posed by my Patreon supporters. This month there’s been a number of questions related to Fizban’s Treasury of Dragons. As always, my answers here reflect what I would do in my personal campaign and may contradict canon material! Also, check out this later article on how I’d use Gem Dragons and Gem Dragonborn.

How would you incorporate either the draconic echoes or the Elegy of the First World into Eberron?

To answer this question, you first need to answer another: Do you want your Eberron to be part of the greater Multiverse? Eberron has its own cosmology and a very different approach to deities than many of the other core D&D settings. One option—as we suggest in Rising From The Last War is the idea that Eberron is part of the multiverse, but that it was sealed off; that traffic to other settings is possible, but very difficult. On the other hand, if you don’t WANT to use elements of other settings in your Eberron campaign, it’s easy to just ignore the Multiverse and focus on Eberron as an entirely independent setting.

By canon, Eberron has its own creation myth that explains the origins of dragons. The funny thing is that it’s not entirely incompatible with the Elegy of the First World. The Elegy asserts that three dragons created reality and dragonkind (if you count Sardior). The Progenitor myth asserts that three dragons created reality and dragonkind. The Progenitor myth asserts that the first dragons were born from the drops of blood that fell on Eberron; nonetheless, this still matches the basic concept of the Elegy, in that the dragons were the first children of the Progenitors, but “were supplanted by the teeming peoples” that came after them.

Personally, I LIKE the story of dragons being formed from the blood of Siberys—the idea that they alone believe that they have a direct connection to both Siberys and Eberron, an idea that explains their innate arcane power. In MY Eberron campaign, I’m not likely to abandon this concept in favor of Eberron’s dragons being linked to other dragons across infinite settings.

If you want to add the First World to Eberron WITHOUT adding the Multiverse, a simple option is to just put it AFTER THE PROGENITORS. The Progenitors create reality. Bahamut (a native celestial who favors a draconic form) and Tiamat (the Daughter of Khyber) unite the dragons and create the First World on Eberron—an idyllic civilization that predates the Age of Demons, which was ultimately shattered BY the Age of Demons, presumably set in motion by the Daughter of Khyber. This aligns with Thir, saying that the “Dragon Gods” existed before the Age of Demons but left reality when the First World was broken; this ties to the idea I’ve suggested elsewhere that Eberron’s version of Bahamut would have sacrificed themselves in the Age of Demons and could be the core of the Silver Flame.

If you want to incorporate the Multiverse into your Eberron campaign, then you can just use the First World exactly as it stands in Fizban’s. In this case, the Progenitor myth is presumably FALSE, since it has a very specific story for the origin of dragons; but there’s absolutely nothing wrong with saying that the Progenitor Myth IS ONLY A MYTH… or even that the Progenitor Myth is just a garbled version of the Elegy.

As for draconic echoes, the idea that each dragon is mirrored across realities: If I wanted to use this, what I’d do is to assert that every reality has a Draconic Prophecy, and Eberron is simply the only one where people have recognized this. Draconic Echoes reflect the fact that the dragons are prophetically significant. But if I was going to do that, I’d personally want to add OTHER echoes across settings; even if they don’t manifest dragonmarks, you might have echoes of dragonmarked heirs in other worlds, and you’d definitely have echoes of especially Prophetically significant characters—IE player characters. But I personally prefer NOT to mix peanut butter with my chocolate. I’m happy to explore alternate incarnations of Eberron, as with the Gith, but I’ve never brought the rest of the multiverse into any of my personal campaigns (though I HAVE played a “far traveler” character from Eberron—a warforged cleric searching for pieces of the Becoming God—in someone else’s non-Eberron campaign).

How would you incorporate the alternative half-dragon origins from Chapter Three of Fizban’s? Would that change how you present Dragonborn?

Keep in mind that all things that use the stat blocks and basic shapes of dragons and dragonborn don’t have to share the same origin. For the primary dragons of Argonnessen, I LIKE the fact that while they are imbued with arcane power—children of Eberron and Siberys—they are still ultimately MORTAL. They are an ancient and advanced species, but they aren’t multiversal echoes and they’re more grounded than the immortals. They live, learn, have jobs, pursue research. So for the dragons of Argonnessen, I wouldn’t say that they reproduce by divine origin or parthenogenesis or when someone steals their hoard… because they are are ancient, long-lived, and imbued with arcane power, but they are STILL MORTAL CREATURES OF EBERRON. This principle likewise applies to dragonborn who trace their roots to Argonnessen. It seems likely that the original dragonborn were magebred by the dragons from some sort of humanoid stock. But I don’t think those original dragonborn were formed from greed or true love. WITH THAT SAID…

As I said, NOT ALL DRAGONS AND DRAGONBORN HAVE TO HAVE THE SAME ORIGIN. Many of the options described in Fizban’s—from someone becoming a half-dragon after stealing from a dragon’s hoard, to eating forbidden fruit, to a tree on which dragon eggs grow like fruit—don’t sound like Argonnessen to me; they sound like THELANIS. First of all, you could have any number of dragons who appear as “supporting cast”—they would have the stats of dragons (though I’d likely make them fey as well as dragons) but the point is that they aren’t entirely REAL. They don’t have goals or desires beyond serving their role in the story. The dragon in a cave guarding a sword in a stone truly has nothing better to do. Beyond this, I could also imagine a dragon as one of the archfey of Thelanis. I can see two paths here. My personal impulse would be to have a single archfey dragon who encompasses all the legends of dragonkind—the greedy hoarder, the destroyer of cities. But I could also imagine there being two archfey dragons—the Bright Dragon and the Night Dragon, essentially filling the STORY role of Bahamut and Tiamat, even though they wouldn’t take direct action on Eberron. Still, it would be one of these entities who could potentially bestow Cradle Favor or have a tree that grows dragon eggs (because as archfey they wouldn’t reproduce like mortal dragons do). With that in mind, I feel it’s either in Thelanis or in a Thelanian manifest zone that you’ll have someone becoming a dragon or half-dragon due to greed or by bathing in dragon’s blood. And you could thus have dragonborn who have such origins—or heck, who spring up because you sow a field with dragon’s teeth. But they aren’t the most common forms.

Regardless of how I present dragonBORN, we had half-dragons in 3.5 Eberron. The most infamous of these is Erandis Vol. Her creation is described this as involving a program of magebreeding, so I think it’s a form of True Love’s Gift, but I don’t think it’s quite as simple as “I love you, you get to be part-dragon” (UNLESS you’re in Thelanis!); I think you’ve got to work actual magic into the picture. In the case of Vol, I think the Emerald Claw and his kind were trying to create sustainable, “true” half-dragons; I could easily see some rogue dragon using less reliable techniques to create sterile half-dragon mules.

I am fine with the idea that infusions of dragon’s blood could have a dramatic effect on other creatures, and could be a basis for sorcery; again, dragons have an innate force of arcane magic. But I am more inclined to make that essentially scientific in nature. If there’s a place where just living there causes you to become a half-dragon, I’d make that a Thelanian manifest zone, not just something that happens to anyone who hangs out in a mansion in Argonnessen.

The main thing is that many of the Fizban options present dragons as fundamentally mythic beings. The dragons of Argonnessen are legendary, but they are also VERY REAL. They have a civilization, families, politics, and so on. With all that said, the final option I’d consider if I wanted to use multiversal echoes and the like would be to have a number of dragons who are literally physical embodiments of the Draconic Prophecy. These could be essentially immortals, aware of their nature and their purpose; or they could be scattered among the mortal dragons, essentially an immortal seed reincarnated many times, and that has echoes across the multiverse.

Have there been any notable half-dragons in Khorvaire’s history that weren’t Kill On Sight? Anyone that famously claimed draconic heritage or might similar to Hassalac Chaar?

There’s a few factors here. Personally, I don’t think half-dragons ARE kill on sight. In my opinion, the issue with the line of Vol wasn’t solely half-dragons; it was the attempt to create and control apex dragonmarks through the medium of half-dragons. I also think Argonnessen disapproves of the idea of dragons trying to create any entirely new true-breeding species without approval. However, if we assume that most dragons are sterile or otherwise can’t pass on their traits, I don’t think Argonnesen will care about them, and I can personally imagine individual dragons creating half-dragons for specific purposes. Beyond this, I don’t think it’s going to be easy to identify a half-dragon AS a half-dragon. I think half-dragons with different origins could have very different physical traits. Does your sorcerer who claims dragon’s blood actually have scales and claws, or is it purely an explanation for their power in spite of their mechanically using a different ancestry? Regardless, in a world with dragonborn, blackscale lizardfolk, yuan-ti, and magebreeding in general, I think a lot of times rare oddities will just be seen as curiosities.

This ties to the point that when I say that someone becoming a dragonborn or half-dragon by bathing in dragon’s blood would be tied to Thelanis, it’s because of the idea that there are stories about it happening. So yes, I am certain that there ARE an assortment of legendary heroes and villains across all of the cultures of Eberron—the fallen kingdoms of old Sarlona, Xen’drik, even Dhakaan—of rare half-dragons, whose powers were a blessing or a curse. We have one concrete example in canon, and that’s the Draleus Tairn, the dragonslayer elves; Dragons of Eberron notes “Rumors exist that the Draleus dragon slayers can take the powers of their victims; that their blood burns like dragonfire; that they can spit lightning or breathe acid; and that their blood rituals increase their life span and even imbue them with the strength of the dragon. Perhaps these stories are mere myths. The tales could also reflect the presence of half-dragons or dragon shamans among the Draleus Tairn, with these powers derived from spilled blood instead of shared blood.” At the moment I don’t have time to make up examples of such heroes or villains, but I expect there’s a few examples in almost every culture. Following the Thelanian example ofthe half-dragon created through greed, I love the idea of a half-dragon giant lingering in a vault in a Thelanian manifest zone in Xen’drik.

How do Moonstone Dragons, which as presented in Fizban’s are tied to both the fey and to dreams, fit into your Eberron?

Personally, I see no reason to tie Moonstone dragons directly to Dal Quor. Fizban says “Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs.” Thus, they are related to dreams in the same way as a night hag or any mortal wizard who can cast Dream: they are skilled at USING and manipulating dreams, but that doesn’t mean they are natives of Dal Quor. Likewise, I personally wouldn’t make them dragons of Thelanis. In my earlier suggestions regarding Thelanian dragons, the main idea that Thelanian dragons would fill iconic draconic story archetypes which don’t really make sense for mortal dragons of Eberron—IE, when you find a dragon guarding a hoard in a cave in the woods, with no logical reason to be there other than to guard that hoard, THAT might be a Thelanian dragon and the cave may be in a manifest zone, because most Argonnessen dragons have SOMETHING BETTER TO DO than to hang out in a cave in the woods. The Moonstone dragon doesn’t fit that role either; it’s more exotic and unusual than iconic.

So WITH THAT IN MIND… The dragons of Argonnessen are the most ancient civilization on Eberron (and have seen cultures rise and fall). They have forgotten arcane secrets other species have yet to learn. In the process of their history they have surely studied the planes, manifest zones, and wild zones. I would say that Moonstone dragons trace their roots back to a flight of dragons devoted to the study of the planes and to Thelanis and Dal Quor in particular, who were changed through their long interaction with those planes—either intentionally (magebreeding themselves to strengthen their ability to operate in those planes) or by the “background radiation.” I would say that they serve as Argonnessen’s ambassadors to Thelanis and as mediators to Fey in general; Argonnessen has manifest zones tied to Thelanis just like everywhere else, and where some cultures have fey pact warlocks, Argonnessen has Moonstone dragons. The dream aspect I’d tend to use just as described—a tool they use to communicate and inspire mortals, but not reflecting a deeper connection to Dal Quor.

I think the idea that they love creativity and like to inspire mortals is fine, and I can see this bringing a lot of Moonstone dragons to the Chamber—that they actually LIKE working with the “lesser species” and giving them inspiration in ways that don’t hurt the Prophecy or carry the risk of Aureon’s Folly. But personally, I’d largely keep them on the material plane. If there are Moonstone dragons in Thelanis, I’d make them envoys or immigrants rather than natives.

That’s all for now! Thanks to my Patreon supporters for asking interesting questions and making these articles possible. And just to be clear: I’m happy to clarify my answers to the above questions, but I do not have time to answer addtional new questions about other aspects of Fizban’s Treasury of Dragons; it’s a big book and covering it in its entirety would require a longer article.

IFAQ: Owlen, Wealthy PCs, Bahamut and the Plight of the Dragonborn

When time allows, I like to answer interesting questions posed by my Patreon supporters. Here’s a few that have come up this month…

With Strixhaven coming out, I have a player who wants to play an Owlen. How would you add the Owlen to Eberron?

I’ve discussed some basic principles about adding new species to Eberron in this article. The basic question is what your player is looking for in playing an Owlen. Do they just want the racial traits? Do they specifically there to be an Owlen nation with a significant role in the world? Or are they open to the idea that there could be just a handful of Owlen?

If you’re playing a Strixhaven style game at, say, Arcanix, one of the first things I’d consider would be that the PC Owlen could be ENTIRELY UNIQUE—that they could have been the owl familiar of some legendary faculty member, and when the wizard died, one of their last acts was to transform their familiar into this form. So some of the current staff might see them as a sort of mascot, and there could be an ongoing legacy tied to their late master that you could explore over the course of the campaign.

If I were to add Owlen to MY campaign, I’d personally say that there’s a community of Owlen in the Bazaar of Dura in Sharn, who assist the giant owls and support the Owl in the Race of Eight Winds. They’ve been doing this job for hundreds of years; they aren’t found anywhere else in Khorvaire; and at this point, NO ONE KNOWS where they came from. Some believe the first Owlen came from Thelanis. Others claim a crazy Vadalis race fan magebred them. It’s beyond the living memory of the current Owlen, and THEY don’t know the answer. But the key point is that they’re a small, tight-knit community based in the Bazaar, with connections to a lot of Bazaar businesses and a particular focus on the Race of Eight Winds. The owl councilor Hruitt definitely has a Owlen valet who helps him with things that require hands… and the Owlen PC could potentially have a patron in Hruitt.

For me personally, either of these options—both of which give the character an immediate tie to NPCs, plot hooks to explore, and a unique role in the world—are more interesting than just saying that there’s an Owlen nation in the Towering Woods or something similar.

PCs can often end up getting incredibly rich by the “normal” standards of the world, sometimes still wandering around as a bunch of itinerant eccentrics, hoarding incredible wealth. Avoiding the trope of punishing characters for getting rich, what suggestions would you have for interesting, “Eberonn-y” ways of encouraging them to spend or use that money if the PCs aren’t coming up with any themselves?

Personally, I tend to downgrade wealth rewards, using superior equipment, influence, and favors as rewards rather than wealth. We’re eight episodes into my Threshold campaign and I think the only monetary reward has been some old Dhakaani copper pieces! However, the question is certainly valid, and with that in mind…

What do people in OUR world spend vast sums of money on? Property is certainly one option, and owning property also gives people a stake to protect; would someone like a mansion? Consider Schitt’s Creek; perhaps they buy a Brelish title and discover that they’ve actually taken responsibility for a small town, which frankly could use a lot of work. If not through title, any way you can get the players attached to a community is an opportunity to soak up cash. The town needs a speaking stone! Wouldn’t the cleric like to fund a beautiful church? Wouldn’t the fighter like to shore up its defenses, or perhaps establish a martial academy?

Another possibilities are for the characters to be asked to fund an adventure. A Morgrave professor knows the secrets to enter a Cul’sir tomb—but he’s not going to travel with the adventurers unless the fund a fully staffed expedition. Or perhaps the players are asked to invest in mystical research; if successful, it could have a transformative effect on their nation or their world. While we’re at it, don’t forget social causes. Do they support Brelish democracy? Oppose elemental slavery? If they’re Cyran, would they like to support housing for Cyran refugees or general improvements to New Cyre? If they’re Thranes, why don’t the just donate some of that gold to the poor? If a PC picks a cause and supports it both with significant funding and with their reputation, you could decide that it actually helps drive change with in the world—that they help to make New Cyre a prosperous city, or shift public opinion (one way or the other) on the future of the Brelish monarchy.

Since the Daughter of Khyber seems to be the representative of Tiamat in the Eberron setting, is there an equivalent representative for Bahamut? And if so, would they be more affiliated with Eberron or with Siberys?

II’ve addressed this before in the context of “Is there an Angelic/Celestial equivalent to the Overlords?” Here’s that answer.

If you mean “Is there an incarnate force that’s called something like ‘The Cuteness of Kittens’?” No, there isn’t. If you mean “Is there any sort of native celestials on Eberron,” there WERE: the couatl. They were never as powerful as the Overlords, and were more on par with the rakshasa… and they sacrificed themselves to create the Silver Flame. On some level you could say that the Silver Flame is the good counterpart to the Overlords, which is why it can bind them; it’s simply less concrete and more abstract.

Why is this? Look to the progenitor myth. Khyber killed Siberys and was in turn imprisoned by Eberron. The Overlords are Khyber’s children, and like Khyber, are forces of evil that cannot be vanquished, only bound. Eberron doesn’t produce incarnate spirits like the Overlords: her children are mortal. So Eberron DID create a thing that embodies the cuteness of kittens: she created kittens. Meanwhile, Siberys would be the source of native celestials, and he did create some, like the couatl – but they were created from the blood of Siberys after his defeat, and thus lack the power of the victorious Khyber. From a purely practical worldbuilding standpoint, there’s a simple reason for this. Eberron is designed to be a world that needs heroes. All the powerful forces of good are limited. Jaela Daran is a child whose power is limited beyond Flamekeep. Oalian doesn’t leave the Greenheart. When evil rises, the world needs you; there is no ultimate good force that can step in and solve the problem for you. The Silver Flame can empower you to solve the problem, but it can’t solve the problem for you.

Looking to Bahamut specifically, I ‘m fine with the concept that Bahamut COULD have existed in the past. One fan theory from the Eberron Discord is that Bahamut—known in Eberron as The Last Breath of Siberys—was a powerful celestial who existed in the Age of Demons, who led the effort to create the Silver Flame and became its heart. Rakshasa are the most common fiends, but Khyber can produce others; likewise, just because couatls are the most common native celestials doesn’t mean that they were the only ones. With that said, even if the Last Breath had the same statistics as Bahamut, it could still be presented as a couatl-dragon with rainbow feathers or even as an incarnate being of silver flame. Regardless, the point is that while the Last Breath may once have walked the world, now it exists only as the Silver Flame—and as in the above quote, it affects the world by empowering mortals. The Discord theory suggests that this could be the basis for a Silver Flame path in Argonnessen, in which the Last Breath is revered in the same way that Tira Miron is honored in the church of Thrane.

What might an Argonessen-based dragon say to a Q’barra-based dragonborn character when asked “Why did you leave us to our fate? For thousands of years we have had to mop up what comes out of Hakatorvhak. We’ve been fighting this losing battle for generations. Why haven’t you come to help us?! We worshipped you, we died for you, and you left us!!!”

First comes the question of whether a dragon is going to even bother to answer such a question. It’s like a rat asking a scientist conducting cancer research “Why are you doing this?” The scientist doesn’t consider the rat an equal who’s either deserving of an answer or capable of understanding it. They are a resource and a tool, short-lived creatures incapable of experiencing or understanding the world as a dragon does. The dragon doesn’t owe the dragonborn an answer, and likely doesn’t think the dragonborn could understand the answer if they gave it. But let’s assume they choose to answer. The dragon might well say something like this…

What would you have us do, little one? We contain the greater threat. Rhashaak gave his very soul to contain Masvirik, and he continues to do his duty to this day. The Poison Dusk is the mold that grows around his grave. It can never be permanently destroyed, merely contained. We cannot do it for you; prolonged action would risk raising the Daughter of Khyber and unleashing a threat far, far greater than the Poison Dusk. This is why your ancestors pledged to fight this battle, to contain this evil.

You call this a losing battle. We have been fighting this war across the world for a hundred thousand years. It is a war that cannot BE won, little one; but by fighting you allow countless others to live their lives never knowing of the danger. This was the battle your ancestors swore to fight. It was their children who lost their way and led your people into disaster through their desire for glory. Now you have returned to your duty, but you fail to understand it. This is not a war that can be won. But it is a war that must be fought—and we cannot fight it, lest we release an even greater evil upon the world. This is your battle. Rhashaak still serves his purpose, though it cost him everything. We ask no less of you than we asked of him. Will you stand strong? Or are your needs and desires more important than the fate of the world?

I’m not saying the dragon is right or that the character’s anger is misplaced. But that’s what they’d say. The dragons can’t step in and wave a magic wand and win this battle. The Poison Dusk will always return. The dragons can’t exert force over time without risking the rise of the Daughter of Khyber; that is why they needed the Dragonborn in the first place, to fight the long term battle. The character’s ancestors agreed to fight this war KNOWING it was forever. So uphold that bargain.

Now, perhaps the character means “Give us more support! Give us magic weapons! Send MORE dragonborn!” These could be entirely reasonable requests, and if the character somehow actually managed to make this case to the Light of Siberys—to say that the dragonborn can’t continue to contain the Poison Dusk without some form of additional support (that’s not just “Send dragons to solve the problem”), perhaps the Light of Siberys WOULD send that support. This is exactly the sort of way in which the actions of a player character could have a greater impact. The dragons believe that Q’barra is stable, that it’s contained. If a PC can actually present a case that the dragonborn need some form of aid—not just “Why don’t you solve this problem for us?”—perhaps they could get that help.

The last answer is a decent way of escalating a Q’barra campaign, and bringing in Argonessen politics without risking blowing up the region. Would you say that the dragons empowering the lesser races like that; being hands-off but still powerful influences on the world; would still risk the DoK waking? To put it simply: “Would the dragons still be able to ‘rule the world’ remotely from Argonessen without causing the Daughter of Khyber to wake?”

The short answer is that if the dragons could rule the world in this way without risk they already would. The longer answer is they’ve tried it before and it didn’t end well. How do you think the dragons KNOW about the threat of the Daughter of Khyber? Notably, we know almost nothing about the history of Khorvaire before the Age of Monsters. Why is that? In my opinion, it’s because whatever civilizations flourished there in the past were destroyed by the Daughter of Khyber—that it was in Khorvaire that the dragons learned a harsh and deadly lesson. Looking to the modern world, the point is that what we see the dragons do is the extent of what they believe they can safely maintain—which is largely observing with critical nudges in the right direction. We know a dragon accompanied Lhazaar, but they didn’t command her, they advised her. The general idea is that the Daughter of Khyber amplifies the tyranny of dragons, their desire to rule over lesser creatures—that the more direct power they exert, the greater the risk of corruption. So they could send the Q’barran dragonborn a shipment of weapons without much risk. But if they began to actively direct Q’barra and to treat it like a client state, it runs the risk of those involved becoming hungry for greater power, seeking to reestablish the dragonborn as an empire (one which properly glorifies their draconic masters, of course) and eventually becoming puppets of Tiamat. The status quo—where Argonnessen trusts forces like the dragonborn and shulassakar to defend key sites with little or no draconic involvement—reflects the lessons they’ve learned over the last hundred thousand years about what they can do safely.

That’s all for now! Thanks again to my my Patreon supporters, who make these articles possible!

Dragonmarks: Lizard Dreams

My previous post dealt with creating an Eberron campaign based in Q’barra, and it spawned the following question.

How do you see a human (or dwarf or whatever) barbarian raised by Cold Sun lizardfolk working in this campaign?

As I mentioned in my article on exotic races, the first thing I’d want to do with this is to find out why the player wants to play this character. Why do they want to have been raised by scales? What impact has it had on them? How do they see this background playing into their future? The critical issue here is that Q’barra has three distinct reptilian cultures. Each one plays a dramatically different role in the campaign. I’m not thrilled about the idea of having a player character with deep connections to the Cold Sun Federation, because they have a very alien culture. Learning their motivations and figuring out how to communicate with them is something that I’d planned on being a significant challenge that would play out over the course of multiple adventures. Having a player who has been raised among them and thus inherently understands their customs and has contacts within the Federation completely changes that story.

But: this isn’t my story. It’s our story. If the player understands what the Cold Sun Lizardfolk are all about and specifically wants to have a connection to their culture, I want to find a way to work with that. I can change the direction of the story to embrace this new hook, and I’ll talk about that below. But the thing is that I doubt the player has that in mind. I suspect that they just like the idea of being an outsider raised among the indigenous culture, of walking between two worlds, trying to reconcile the values and culture they were raised with against the common culture of their biological kin. That’s a great story. But if that’s all they are looking for, I will steer them away from the Cold Sun lizardfolk – the Masvirik’uala – and encourage them to have ties to the Trothlorsvek dragonborn.

To explain in any more detail, I have to delve into potential spoilers for a Q’barra campaign. Most of what I’m about to discuss is drawn from the Q’barra articles I wrote for Dungeon 182 and Dungeon 185. If you’ve only read the core Eberron sourcebooks you won’t have encountered some of these ideas… and it’s important to remember that in Eberron, everything is optional. If you don’t like these ideas, don’t use them – and if you’re a player, don’t assume that your DM is using these things. But this is where I’d be going in my Q’barra campaign.

TROTHLORSVEK: The Dragonborn of Ka’rhashan

Long ago the dragons of Argonnessen dispatched forces to Q’barra to stand watch over places where fiendish influences lingered from the Age of Demons. To cut a long story short, over the course of thousands of years the dragonborn grew bored with their duties and spread out to the west, establishing a nation in the Talenta Plains and Blade Desert. They clashed with the goblins that dominated the heart of Khorvaire, but it was the corruption of Rhashaak and the rise of the Poison Dusk that destroyed their empire. They fell back to Q’barra and have never regained their power; what strength they have is spent guarding the cursed sites and fighting the Poison Dusk.

The dragonborn are divided into clans. They are a martial culture, still hungry for glory; they split their energies between battling the Poison Dusk and ritual battles against other clans. There are clans and leaders who believe that the it’s time for their people to abandon the ancient duties and turn their eyes to more glorious battles… perhaps beginning by driving the softskins from Q’barra.

So looking back to the question: while it would be unusual, I can definitely imagine a human (or dwarf, or halfling) who somehow ends up being raised by dragonborn. Perhaps the child’s parents earned the respect of a dragonborn champion before they died. Perhaps it was some form of debt of honor… or perhaps an elder believed that the Prophecy called for the protection of the child. This creates a host of possible story hooks. Was the character taken in by an entire clan, or were they only accepted by a specific champion or elder? Either way, did this create conflict for the clan or champion, either with another clan or within the clan itself? Does the character still have a place among the dragonborn, or were they driven out from the clan? Over the course of a campaign, members of the clan could show up; they might need the PC’s help on a mission, or could call the PC back to clan lands to defend their foster family or to represent the clan in a ritual battle or a rivalry with another clan. Or, a rival clan could show up in pursuit of a vendetta. Or trouble could arise with the Poison Dusk – and by the traditions of the character’s clan, they’re duty bound to oppose the Poison Dusk. Will they uphold the duties of their clan, or have they turned their back on that life?

So: Lots of story hooks here. The only problem is that the dragonborn aren’t especially barbaric. They have a sophisticated martial tradition and excellent smiths, and would be more inclined to produce fighters or paladins than barbarians. But if the player is set on barbarian, you could establish this as the traditions of their particular clan – which could be something else that sets that clan at odds with others.

MASVIRIK’UALA: The Lizardfolk of Q’barra

In developing the lizardfolk of Q’barra, I wanted to make them a truly alien culture. They aren’t just humans with scales; there are fundamental differences that make it very difficult for them to understand and communicate with humans, and this is something that has led to the current conflict with the colonists. In my Eberron, part of a Q’barra campaign would be coming to understand these differences and finding a way to improve communication. So, spoilers to that mystery lie ahead.

On the surface, the lizardfolk are a primitive tribal culture. They have no written language, and in conversation they often seem terse and cryptic. While they initially held to treaties established with the colonists, they’ve recently engaged in savage attacks on mining camps and caravans, leaving no survivors.

The lizardfolk are an ancient race. The Overlord Masvirik dominated their ancestors, and the couatl freed them from this demonic tyranny. Following to the great sacrifice that kindled the Silver Flame, the couatl planted a seed in the collective unconscious of the lizardfolk of the region — something that would guide them and unite them, and help prevent Masvirik from rising again. And that is this: The lizardfolk of Q’barra have shared dreams. Their dreams aren’t in any way random: they are lessons. They dream of the battles their ancestors fought, and from those dreams they learn both how to fight. They dream of the tyranny of the Overlord, and from this they know what they are fighting against. They have no written language because they don’t need one; everything they need to know comes to them in their dreams. This is why their culture remains largely unchanged even though their civilization is ancient; their dreams haven’t changed, and their dreams show them how to live. So they follow the exact same paths of war and magic that their ancestors followed, and have never tried to improve upon them.

Because of their shared dreams, all lizardfolk know the same stories. The idea of explaining one of these stories is an alien concept, because how could someone not know the story of the infamous traitor or the brave martyr? As such, one of the lizardfolk might say “We do not embrace T’karr.” What he means is “We cannot be fooled and we will not take a traitor into our midst; we recognize your treachery.” Should someone say “Wait, I don’t understand what you mean by that” he’d be at a loss – how can you NOT know the story of T’karr? EVERYONE knows that story.

This is why communication with the lizardfolk is so difficult… because even comprehend languages can’t unpack context and metaphor. The lizardfolk call themselves the Masvirik’uala, which literally translates to “The Cold Sun Alliance” or “Cold Sun Federation.” It is obvious to the lizardfolk that what this means is the alliance that stands against the Cold Sun, and this isn’t something they have to explain… but most humans assume that it’s the federation of the Cold Sun. Likewise, I’ll preserve one mystery and won’t say exactly while the Masvirik’uala have become hostile (you can get my reasoning in Dungeon 185), but I’ll say that to them it is entirely obvious that the people they are killing are agents of the Overlord Masvirik, and they know from their own experience with the Poison Dusk that such creatures cannot be saved or reasoned with; the only thing to do is to kill them quickly. No one could be accidentally doing the foolish and dangerous things these colonists are doing, because everyone knows how foolish and dangerous those things are.

A secondary point here is that the Masvirik’uala are entirely united. They don’t appear to have a structure that bonds all the tribes together, because they don’t need one; they all share the same background and values. So their tribes never fight. They work together to share territory and resources. They aren’t set apart by petty feuds or desire for glory, because they all know the enemy they must stand against, and that’s a struggle that will never end. So the PC raised among the dragonborn can be caught up in (or the cause of) feuds between dragonborn clans, and have to deal with those rivalries and vendettas… but the Masvirik’uala don’t waste time on such petty things.

And a final point that ties to all of these things and again emphasizes how alien the lizardfolk are: they don’t experience emotion the way that humans do. Their brain chemistry is different; while they HAVE emotions, they are generally at a flatter level than how humans and demihumans experience things. It’s not like a Vulcan who choses to embrace logic over emotion; it’s that the lizardfolk simply never become as consumed with extremes of rage or sorrow as a human can. When the lizardfolk massacre a mining camp, they aren’t driven by fury: they’re approaching it with the detachment of a gardener plucking weeds. They can feel sorrow when a friend dies unexpectedly or anger when they are unexpectedly betrayed – but even their, they don’t experience those emotions as deeply as other races; they are quite literally cold blooded. They certainly have barbarians among their warriors, but their “barbarian rage” is literally a triggered adrenaline rush, not “rage” as humans experience it.

Now, if a player really wanted to play a character raised among the Masvirik’uala – if they couldn’t get what they were looking for from the Dragonborn – I’d let them run with it. The critical question is does the human share their dreams? There’s no logical reason why they would… and without knowing their dreams the human would always be an outsider. They’d have learned some of the stories and references over time and they’d have a weird emotional affect, but they’d always be an outsider. However, at the end of the day the dreams of the Masvirik’uala come from the Silver Flame. It was the couatl who planted the dreams in their unconscious, and in many ways this is a model of the Voice of the Flame revered in the Five Nations. So you could say that a human raised among the lizardfolk actually learned to hear their Voice of the Flame — and as such, though human, they dream the lizardfolk dream. This would mean that they understand the ways and culture of the lizardfolk, that they can interpret their metaphors — that when the elder says “We don’t embrace T’karr” they know what that means; and they understand why the lizardfolk would massacre a mining camp, and that such an action would actually make sense to them. A critical question is why this character would LEAVE the Masvirik’uala and live among humans who don’t know any of these things. One logical reason would be because they want to serve as a bridge between the two cultures, and to try to mediate or rally the colonists — in which case that story should be a major part of the campaign. But it could also be that they were raised by lizardfolk but then “rescued” at a relatively early age by colonists. So they dream the lizardfolk dream and that keeps them on the path of the barbarian… but they haven’t actually been part of a tribe for a while.

With that said: My original plan for a campaign was that learning the motivations of the lizardfolk and figuring out how to communicate with them would be an ongoing challenge. If there’s a player who gets all of this, I might add a new mystery. The Masvirik’uala are driven by dreams. Those dreams are shaped by a divine force and thus, in theory, immune to manipulation by, say, Quori. But what if they aren’t? What if the Dreaming Dark has been manipulating the shared dream to create conflict? In Sarlona, the Dreaming Dark created a terrible war so that their Inspired vessels could emerge as the heroes of that conflict. They could do the same thing here — escalate the conflict, and have their new chosen vessels (who could be a noble family in Newthrone, a dragonmarked house, followers of some religion, etc…) take the spotlight as the people who will defend against this threat. Because the player character also dreams the dreams, they know why the lizardfolk are fighting; but because they are among the colonists, they know that what the dreams claim is untrue. Can they uncover the Quori manipulation and find a way to stop it before the conflict goes too far?

How would you handle a Q’barran lizardfolk leaving the tribe to become an adventurer, or a lizardfolk acting against the cultural norms in general? Would they be ostracised? Is there room for interpretation in the Lizardfolk Dream?

Sure. The lizardfolk are less driven by raw emotion than humans are, and they essentially know they have a purpose in a way humans don’t. They aren’t generally driven by a desire for change or innovation, and thus their civilization has remained largely unchanged for tens of thousands of years. They all know all the same stories. But once you set all that aside, they aren’t mindless. They have elders and priests to help guide them — and that means that individuals can always find their own paths.

So, my question is WHY one of the lizardfolk would leave their people and travel among the softskins – these strange savages who know so little of the world. Here’s a few ideas I could see.

  • They have had a unique and personal diving vision beyond the shared dream. This could be the direct intervention of a couatl spirit — just as Tira Miron had a couatl guide her on her path. Or if could be a Quori who’s intentionally misleading them. Either way, this vision could establish that there is something they must do away from their tribe.
  • They could have a role that’s clearly defined IN the shared dream. Perhaps the lizardfolk PC is tied to the Prophecy and has a role to play in dealizing with Rhashaak or Masvirik, and all the Masvirik’uala know it. Whenever they encounter lizardfolk, they’ll treat the “chosen one” with respect… meanwhile, the Poison Dusk is particularly targeting this PC.
  • Due to extended contact with outsiders, the PC has come to question the dreams. They believe that the dreams are holding their people back and are determined to find out more about other places and cultures. Meanwhile, they have been banished from the Masvirik’uala for these heretical beliefs. Yet they still dream the shared Dream — something terrible threatens their people, they’ll know about it through the dream.
  • The PC was touched by the Poison Dusk, which cut them off from the Dream. The PC then overcame the corruption and broke free from the influence of the Cold Sun, which no one has ever done before… but their connection to the Dream was never restored. The Masvirik’uala believe the PC is corrupted and has exiled them. Is the PC corrupted, or is their victory proof that they are the one who can bring down the Poison Dusk once and for all?

The idea that people can’t tell the difference between lizardfolk and dragonborn seems hard to swallow. 

The idea was never that people literally can’t tell the two species apart; it’s that most people have never cared enough TO tell the species apart. The distinction isn’t part of the common knowledge of a person living in Khorvaire. The settlement of Q’barra only began seventy years ago, and during a time of war. Q’barra includes multiple species: kobolds, troglodytes, lizardfolk (who come in multiple shades and sizes) and dragonborn. All of these cultures are insular and many are either actively hostile to the colonists or have difficulty communicating. So: A jungle guide or a Newthrone envoy will know ALL about the differences between these difference species and cultures. But even a typical prospector doesn’t CARE to know the difference. They’re all creepy. They’re all dangerous. It doesn’t make a difference if they’re tall or short, if they have tails or don’t have tails; they’re all scales. Meanwhile, in the Five Nations Q’barra is little more than a curiosity. People know stories of miners being attacked by dinosaurs and reptilian humanoids. There are probably stories that dragons live in the jungle, or even that the colonists domesticate dinosaurs. A SCHOLAR may know all about the Trothlorsvek and the Masivirik’uala… but the commoner doesn’t know and probably doesn’t care. They’re lizard people halfway across the world.

THE POISON DUSK

So what about the third faction: The Poison Dusk? Per Dungeon 182/185, the colonists have never understood the true nature of the Poison Dusk. They’ve assumed it’s just another tribe, when in fact they are the victims of fiendish corruption — reptilian creatures of many species who have fallen under the sway of Masvirik and Rhashaak. This is why they’ve never been completely destroyed. Even if they are wiped out, they eventually return; often those most involved in the destruction end up falling prey to corruption. Per canon, humans – and for that matter, any warmblooded creatures – aren’t vulnerable to Masvirik’s influence. However, just as with the shared dream of the Cold Sun, you could say that THIS human was touched by Masvirik, which would explain why the Poison Dusk took them in.

If I were to do this, I’d probably say that there is a dusk shard – a dragonshard imbued with demonic energy – embedded in the body of the player character. For most of their life, the demon in the shard has controlled them. At some point the PC was on a raid; their scaled comrades were killed; and something happened that broke the demon’s hold over the PC. If another member of the party is a divine character, I’d suggest that it was their power that freed the PC. Now the PC is in control, but they don’t entirely know what that means; they’ve been driven by a demon their entire life, and they have to discover what it means to make their own choices. Assuming you stuck with barbarian as a class, I might come up with a new Barbarian path playing with the idea that their “rage” draws on the demonic power of their shard. This is a way to justify the PC growing up in a savage culture while giving them an opportunity to be innocent of atrocities they may have committed while with the Poison Dusk (and I would definitely have them end up visiting villages they raided while with the PD and facing the families of people they murdered)… to have them have to decide if they want to embrace a brighter path or cling to their demonic instincts. And is there a risk that the demon could regain control of them?

RHASHAAK: LORD OF HAKA’TORVHAK

The black dragon Rhashaak came to Haka’torvhak as a guardian. He was corrupted by Masvirik and now channels part of the power of the Overlord… and because of this, he too is bound to Haka’torvhak. He is the figurehead of the Poison Dusk, and the colonists believe that the Poison Dusk worship Rhashaak as their living god. Which for all intents and purposes they do. But what does Rhashaak actually WANT? How can you use him in a campaign? Here’s a few ideas.

The Voice of Masvirik

Rhashaak is the living avatar of the Overlord Masvirik, one of the most powerful and evil beings ever to walk the world. Most of the Overlords essentially slumber in their prisons, but Masvirik is fully aware; the dragon is effectively a puppet. But While Masvirik is conscious, he is bound to the body of the dragon and has only a fraction of his power. His primary goal is to build his power, crush his enemies, and ultimately find a way to break the bonds of the Silver Flame and regain his full power. He calls himself “Rhashaak” because there’s no reason to let his enemies know that he has returned. But in truth, he is the Overlord Masvirik.

Under this storyline, Rhashaak remains as the god-king of the Poison Dusk. The critical aspects are that his ultimate purpose is to break the bonds and release Masvirik in his full glory.

The Mad Wyrm

Rhashaak is fused with the consciousness of Masvirik. He dreams the dreams of the slumbering Overlord, but doesn’t fully understand them. Instead, he truly believes that he, Rhashaak, is a god… or at least, he has the potential to become one. He seeks to force all of the people of Q’barra — both the lizardfolk and the softskins — to bow down and worship him. He is certain that if he can only bend enough followers to his cause, he will achieve his true divine potential, break the bonds holding him to Haka’torvhik and ascend to the heavens. It’s up to you if he thinks he’s going to become one of the Sovereigns or Dark Six, or if he will be an entirely new godlike being.

In this storyline, Rhashaak’s schemes DON’T clearly intersect with a desire to free Masvirik. His power comes from Masvirik, and the Poison Dusk are drawn to him because of this, but he will never mention the Overlord. He’s focused on dealing with dawn and dusk shards, and in fact, House Tharashk is more likely to free Masvirik than Rhashaak is. Instead, his actions purely about expanding his personal power in Q’barra, crushing his enemies, and forcing people to worship him. In this case, there could be a SEPARATE sect of dusk-shard fiendish reptilian champions that are working to free the Overlord… who resemble the servants of Rhashaak, but are actually working against him.

 

The Tortured Mastermind

Rhashaak began as a guardian. If you want to make the dragon a more complicated villain, you could say that he’s still that guardian. He’s been merged with Masvirik. The Poison Dusk worship him as a god and expect him to show them the path to unleash the Cold Sun. But he hates the Overlords and would never unleash Masvirik. At the same time, if the Poison Dusk knew this they would turn on him. He has to keep them believing that they are working towards the rise of the Cold Sun… all the while trying to find his own path to freedom and to ensure that Masvirik is never freed. In this scenario, a party of adventurers could be captured by the Poison Dusk and brought to Haka’Torvhak to be sacrificed – only to have Rhashaak himself set them free and help them escape.

Now, this is tricky enough – but if you want to make it even trickier, you could say that just because Rhashaak isn’t the villain people think he is doesn’t mean he’s a hero. Rhashaak may hate the Cold Sun and the Poison Dusk… but he could still be working towards a plan that will grant him divinity. This could be something that will let him claim Masvirik’s power as his own… or it could be something more akin to the divine power of the Undying Court. If he can fully bind Masvirik and also secure the full devotion of all of the scales, he could harness that to become something like a god. Would he use this power to redeem the Poison Dusk and be a just guide to the scales? Or would be be an even deadlier tyrant, free to unleash both his divine power and draconic might against the colonists?

This was supposed to be a quick two-paragraph answer to a question, and instead it turned into all this. Thanks as always to my Patreon supporters; the more support I have, the more time I can justify spending on the site… so if you want to see more content, check it out! I’ll be answering questions from patrons whenever time permits.