Dragonmarks 7/2/14: Subraces, Sarlona, and More!

So I’ve got over 50 questions on my slush pile, and I don’t have time to answer them all. As a result, the next few Q&As will be tied around particular themes, such as The Five Nations and Magic. This helps me narrow down the pile and will hopefully make it easier for people to find answers in the future. I’m sorting the existing questions into these categories, so if I don’t answer your question about Boranel’s children here, it’s because it’s a Five Nations topic. The next post will be on Aundair and The Eldeen Reaches, including the druids. If you have new questions on those topics, post them below!

As always, these are my personal opinions and nothing more. They may contradict previous or past canon sources.

What’s going on with D&D Next? Is the setting going to see major changes like the Forgotten Realms or is it just going to be a rules set change? Will there be new Eberron novels?

It’s too early in the process to answer these questions, I’m afraid; things are still being worked out. There will BE Eberron support for D&D Next, but exactly how extensive it is or what form it will take remains to be seen.

There’s also been a number of questions about how I’d handle specific mechanics in D&D Next, such as an artificer or dragonmarks. While I’d like to answer these questions, these are things that take a significant amount of time and testing; I don’t have answers I’m 100% satisfied with yet. All I can say is that one way or another, these answers will be coming in the future.

Are there any plans to make Eberron compatible with Pathfinder or any rules already out?

The vast majority of Eberron material that’s out there is 3.5 material, which is considerably easier to convert to Pathfinder than, say, to D&D Next. If you haven’t read this material, it’s available in PDF form at D&D Classics.  As Eberron belongs to WotC, it’s not currently possible for Paizo (or anyone else) to produce new Eberron material for Pathfinder.

What do you mean when you said you don’t use subraces? You use the drow don’t you and they are a subrace of elf!

This is mainly a 3.5 issue. I use drow, and in 4E I use eladrin, which some could see as “high elves.” But I don’t use Sun Elves, Chaos Gnomes, Snow Orcs, Star-Bellied Halflings, and so on. There are literally dozens of subraces in 3.5 D&D, and the vast majority of them exist for one of two reasons…

  • “I want to play class Y and I want to be race X but race X is terrible at class Y… so I’ll play a subrace of race X, which is exactly the same but has the perfect stats and favored class for class Y.”
  • “I think that if race X lived in environment Y, they would need to be stronger, so they should have a strength bonus.”

Humans don’t change. Inuit don’t get a bonus to Constitution because they live in the arctic. Thus, I dislike this idea that every other race should alter their stats because of the environment the live in. And if Race X isn’t the ideal match for a Class Y, I’d prefer to challenge you to think of how that race would adapt to compensate for that handicap rather than making a new version of the race that lacks it.

Let’s look at the Valenar. Many people have asked me: “Valenar like being rangers. Why not give them ranger as a favored class?” My response is that as Elves have an innate racial talent for wizardry, what you’ll see among the Valenar is a lot of rangers with a few levels of wizard—something that makes them distinctly different from other races and reflects their elven nature. In my opinion, that favored class isn’t cultural; if it was, a member of any race that grows up in another culture should have that favored class. Instead, it is fundamental to the race. Whether it’s a difference in brain structure, innate fey blood, or what have you, Elves have a natural talent for wizardry. I’d rather explore how that affects the martial culture of the Valenar than simply ignore it and make them a different sort of elf entirely.

Now, let’s look to drow and eladrin. Both have deep cultures and history within the setting. While both are racially tied to elves, they are also physically distinct on a very fundamental level—differences that occurred not just because “They lived somewhere cold” but because their ancestors were genetically altered by the magic of the giants. The only difference between a Tairnadal and an Aereni is cultural; an Aereni can choose to BECOME a Tairnadal elf. But he can’t decide to become drow or eladrin. It’s not just a cultural difference; it’s a fundamental physiological difference with a logical origin, along with an interesting role in history.

I’m not innately adverse to subraces. I’m adverse to subraces that in my mind have no logical reason to exist and that add nothing substantial to the history or story of the world. This isn’t just limited to subraces; it extends to full-on RACES. Personally, I don’t use Illumians or Goliaths or Genasi. I don’t want my world to feel like a Mos Eisley cantina, with a different species at every table. I’d rather use fewer races but really focus on their cultures, histories, and role in the world. Which leads us to…

How do the lords of dust view Tieflings and how are tiefling viewed by different nations or religions? What of very obvious tieflings?

I never used tieflings in 3.5 Eberron. However, as they are a core race in 4E D&D, I developed a place for them. In canon Eberron, tieflings can trace their roots back to Ohr Kaluun, a Sarlonan nation that made pacts with fiends; Ohr Kaluun is also the source of the skulks. During the Sundering, Ohr Kaluun was vilified and destroyed. Those tieflings that survived escaped to Droaam and the Demon Wastes, and this is where their descendants live today. The tieflings of the Demon Wastes are scattered among the Carrion Tribes and have no distinct culture of their own. The tieflings of Droaam have their own kingdom, the Venomous Demesne; this is where to go if you want tiefling pride and intrigue. However, neither the Demon Wastes or the western edge of Droaam have any real traffic with the Five Nations. In Sharn, there are in all likelihood more medusas than tieflings. And there are certainly more harpies and ogres. Tieflings simply aren’t prevalent enough for people to be aware of their origins or to have a strong opinion. When someone sees a tiefling in Sharn, their first response won’t be “Flame preserve us! Her ancestors made pacts with fiends!” Instead, it’s more likely to be “Whoa! That’s the sexiest minotaur I’ve ever seen!

With that said, if I decided I wanted to do something with tieflings, I think that the Venomous Demesne could be a fascinating place to explore. Here’s a place where the warlock tradition is the foundation of their culture, a place where fiendish bargains are a fundamental part of life. I see a lot of room for interesting intrigue. And if I was to play a tiefling from the Demesne (warlock or no), I would certainly establish what pacts the character or their family had made, what intrigues they are tied to, and what has driven them out into the wider world. While by contrast the Demon Wastes are the source for the isolated tiefling with no cultural or family connections.

How do the Lords of Dust feel about tieflings? “Whoa! That’s the sexiest minotaur I’ve ever seen!” The ancestors of the tieflings didn’t make pacts with the Overlords. There’s no innate connection that makes the Lords of Dust treat tieflings any differently than orcs, hobgoblins, humans, or what have you.

Now: that’s how I use tieflings, and it’s the canon position in 4E. But you could go a different way. You could say that tieflings are bound to the Overlords (though why do they have horns instead of stripes?). You could have them be persecuted by the Silver Flame. It’s just not what I do.

What subraces do you use in D&D Next?

Given my big diatribe there, this may come as a surprise… but at the moment I use all of them. I just don’t consider most of them to be subraces (with Drow as the sole exception); I think of them as different manifestations of the races’ natural talents. If you look to D&D Essentials, most races took the form “ELF: +2 Dexterity, +2 Intelligence or Wisdom.” I liked this as a way of providing flexibility, and that’s how I look at the subraces in 4E. Rather than saying “City Halflings are Lightfoot and Talenta Halflings are Stout”, I prefer to say “ANY Halfling can be Lightfoot or Stout.” These are simply different paths any member of the race can follow. So a Valenar warband would include both “wood elves” and “high elves”… just like I’ve got an ectomorphic body type, while my best friend from high school is a mesomorph.

You COULD say “All Aereni are High Elves and all Tairnadal are Wood Elves”, but again, this raises all those issues like “But an Aereni can become a Tairnadal” and “What about a elf who was raised by humans?” For me, it’s just simpler to say that they aren’t “subraces”, they are simply different manifestations of elf found in all elven communities. The drow are a clear exception, because again, you can’t just “decide to be a drow when you grow up”; they have a significantly distinct physiology and a clear role in the world.

If you were to run a campaign aimed at ridding Sarlona of the Inspired, what would it take for the Inspired to lose hold of Sarlona?

The simplest answer is the one the Kalashtar are pursuing: get the cycle of Dal Quor to shift, bringing an end to the Age of il-Lashtavar. If this is done, all the quori will be drawn back to Dal Quor and transformed. Do that, and you end the occupation in a moment. So the question is what you can do to accelerate that.

First of all: if you haven’t done it yet, read Secrets of Sarlona. Otherwise, much of what I say here won’t make sense.

My first question: Why do you want to rid Sarlona of the Inspired? Do you have a system in mind to take its place? At the moment, the people of Riedra love the Inspired, and the Inspired provide for their basic needs. They are denied many freedoms people of Khorvaire take from granted, but they largely don’t have to worry about crime, starvation, shelter, etc. As you can see in regime changes across the world, when you kick out a dictator you create a vacuum… and what’s going to fill it? In ridding Sarlona of the Inspired, will you collapse Riedra into civil war, famine, and plague?

Assuming you’ve got an answer to that, there’s a few lynchpins to the Inspired system. The major key is the hanbalani monoliths. These control the dreams of the people, serve as planar anchors and power generators, and are the backbone of continental communication. Whether you’re acting on a regional level or continental, the hanbalani are vital targets. The second critical target is the psionic teleportation circles that allow swift transportation of troops and supplies. Of course, these draw on the local hanbalani for power, so if you eliminate one you eliminate the other.

You’d also likely want to work with existing dissident groups: The Broken Throne, the Dream Merchants, the Horned Shadow, the Unchained, and the Heirs of Ohr Kaluun. Of course, some of these groups – notably, the Heirs of Ohr Kaluun – are worse than the Inspired, so it’s again a question of who you really WANT to help.

But the most important ally and the true key to success would likely be the Edgewalkers—the Riedran military arm tasked with defending the nation from extraplanar threats. It would be incredibly difficult, but if you could convince the Edgewalkers that the Inspired themselves are an extraplanar threat, you’d gain access both to a disciplined corps of people trained in dealing with hostile spirits and a force recognized as heroes by the common people.  However, it’s all how you prove this. Just saying “They’re possessed by spirits” won’t do the trick, because EVERYONE KNOWS THAT; you’d need to prove that those spirits aren’t what they say that they are, and that despite the fact that they’ve kept the nation prosperous and cecure for a thousand years – and despite the fact that they themselves created the Edgewalkers – that the Inspired are somehow an evil threat that must be removed.

Could you go into more detail about what you think would happen if all the Quori disappeared, leaving their Inspired vessels empty? Are Chaos and civil war inevitable?

It’s a valid question. If the only thing that happened is that the quori themselves vanished – say the Age turned without a visible terrestrial struggle – it wouldn’t actually be immediately obvious to anyone except the Chosen (the mortal hosts of the Inspired) themselves. And the Chosen aren’t simply puppets who would suddenly be useless if the Inspired vanished. A few things to bear in mind:

  • Most quori have multiple Chosen vessels and move between them. Thus, the Chosen are used to operating and ruling even without quori guidance. It’s been noted that over the course of years, the presence of a quori has an effect similar to mind seed; the Chosen essentially thinks like the quori even when the quori isn’t present.
  • Tied to this is the fact that there are also a significant number of actual mind seeds around Sarlona. For those who aren’t familiar with the discipline, mind seed essentially reformats a creature’s brain to be a duplicate of the manifester, minus a few levels of experience. So mind seeds are humans, ogres, whatever – but with the personality, memories, and some of the class levels of a quori. They’ll all still be around even if the quori are transformed.

So eliminating the QUORI wouldn’t immediately throw every community into chaos. The Chosen are capable of leading and the people are used to obeying the Chosen. However, there are three other things that would cause more trouble.

  • The hanbalani monoliths are used for communication and more significantly, to control the dreams of the populace. The people of Riedra don’t think of dreams as a source of inspiration or creativity; they think of them like a news channel, where they get the latest information. This is part of what gives them such a sense of unity: they literally share the same dream. Once you eliminate that, first you have wiped out the government’s ability to provide news; second, there is an excellent chance that people will panic when they start having everyday normal nightmares, because they’ve never had them before. They may think that evil spirits are attacking them, or just generally freak out because they don’t know what’s going on. You could mitigate this with help from the Unchained, who are Riedrans who have experiemented with dreams, but it’s going to be the main immediate source of panic.
  • The hanbalani also power the system of psionic teleportation circles. If the hanbalani are left intact, there would be Chosen or mind seeds who could maintain them, even if they couldn’t create new ones. But if you eliminate the hanbalani and thus this network, you’re going to have communities that no longer have access to supplies they are accustomed to, which could thus lead to shortages, famine, etc.
  • Most of all: the Chosen may be capable leaders on their own, but they lack the pure unity of purpose shared by the quori. What I’ve said before about immortal outsiders is that to a large degree they lack free will. Kalashtar aside, the quori have a truly inhuman dedication to their common goal. This is enhanced by the fact that they are planning their actions from Dal Quor (where time moves at a different rate than on Eberron). The Inspired Lords of the major cities may never meet in person, because they don’t have to; their quori meet and make plans in Dal Quor and then return to the Chosen. Left on their own, the Chosen may be good leaders, but they are human. They will come up with their own goals and agendas. They will have doubts about one another. The leaders of the Thousand Eyes may decide that they are best suited to maintain order… and be opposed by the military leaders or the Edgewalkers.

So a certain amount of chaos and panic are inevitable once people start dreaming. The Chosen may maintain order, but without the unifying, inhuman influence of the quori I think that you will get factionalizing and civil war fairly quickly. With that said, I don’t see things dissolving into UTTER chaos; I think you’d see a breakdown into three or four major factions/nations, with a handful of isolated independent communities scattered around them. The largest of these would likely be a faction maintaining that the quori will return – that people need to maintain tradition and calm and just wait it out. But I think you’d get SOME significant factions moving in different directions.

Will common people revolt against their masters without pacifying influence of the hanbalani?

I don’t think that’s a given, but it’s a possibility. Again, the majority of people in Riedra BELIEVE in the Chosen and Inspired. They will be looking to the Chosen to fix things, not instantly turning on them. On the other hand, SOME might instantly turn on their lords.

Or will any external power take a chance to prey on weakened Riedra?

I don’t think there’s any mundane force powerful enough to try to INVADE Riedra. They’d still have their military infrastructure, even if leadership is fragmented. I think it’s far more likely that Riedra’s greatest enemy would be other Riedrans, as different Chosen lords pursue different agendas to fix things. But setting aside the concept of invasion, there’s lots of forces that would take advantage. The Akiak dwarves. The Heirs of Ohr Kaluun, who I think would immediately seize at least one small province. The Horned Shadow. For that matter, I could easily see a Lord of Dust deciding that this is a perfect opportunity to gain followers… or failing that a group of dragons. The main question on those last two is if they were certain the quori were GONE; otherwise they might not want to poach so quickly. But that leaves another possibility…

WHAT WOULD THE NEW QUORI DO? The easiest way to get rid of the quori is for the age of Dal Quor to turn. This effectively eliminates ALL kalashtar and Inspired; their quori spirits will be sucked back into Dal Quor and released in a new form that fits the flavor of the new age. In all likelihood they wouldn’t immediately return to Eberron, because we’ve established that the quori of a new age know nothing about the quori of the previous age; they wouldn’t know anything about Riedra, the Inspired, or any of that. However, if you WANTED to, you could decide that these new quori are quick learners… and that they actually do return to the Chosen in a new, more benevolent form, and work with them to create an entirely new Riedra.

OF COURSE… if something like this happens, are you entirely sure you believe them? Or could it be the old quori just trying to get your PCs to leave them alone?

I’ve been trying to understand a few things about the shifter nations of the Tashana Tundra. So I said to myself, where there are shifters, there must be lycanthropes… but what happened to lycanthropes beyond western Khorvaire during the 9th century? Were they not affected by the new strain of lycanthropy that led to the Purge?

You’re working from a flawed premise: “Where there are shifters, there must be lycanthropes.”  While many people assume that shifters are thin-blooded lycanthropes, there’s a shifter tradition that maintains that the reverse is true – that the shifters came first, and that the first lycanthropes were created from shifters. The existence of a shifter nation elsewhere in the world—in a place where lycanthropy may not even exist—certainly supports this idea.

That same article calls out the fact that the shifters and the lycanthropes weren’t allies. The only way the Shifters were affected by the strain of lycanthropy that led to the Purge was that the lycanthropes sought to use them as scapegoats and living shields. Even before the Purge occurred, there was a sect among the Eldeen shifters dedicated to hunting down evil lycanthropes, because those guys are bad news for everyone.

So, the short form is that the Purge had no particular impact on the shifters of Sarlona.

A second question is how shifters migrated from one continent to the other. Setting aside the plausible possibility of parallel evolution, the most likely possibility is that a tribe of shifters passed through Thelanis via manifest zones… the same way Daine & co get from Xen’drik to Sarlona in The Gates of Night. The Eldeen certainly has its fair share of Thelanian manifest zones.

You’ve mentioned before that a LE cleric of the Silver Flame would detect as LG, as the clerical aura is stronger than that of his personality. What would happen, if by some twist of fate, someone became a CG paladin (of freedom) of the Silver Flame (3.5, Unearthed Arcana)? Would others be able to detect that she is chaotic?

This is a house rule that I discuss in detail here. Under 3.5 rules, a divine power has an alignment. The Silver Flame is Lawful Good. A cleric has a powerful divine aura tied to his divine power source that is actually stronger than his personal aura. So a chaotic cleric of the Silver Flame will radiate an aura of law.

All this is based on the 3.5 SRD description of detect (alignment). This spell specifically calls out CLERICS as having that powerful aura. As a DM, I would be willing to extend this effect to “divine spellcaster,” thus including paladins, favored souls, and so on. However, by the rules as written, a paladin wouldn’t have this aura.

A key point, however: this isn’t some sort of trick or loophole you can take advantage of. If you have a divine aura, it is because you have deep faith and a mystical connection to that source. To be cloaked by the aura of the Flame, that LE Cleric must be truly devoted to the Flame; it’s simply that he may take evil actions in pursuing that faith and philosophy. So assuming that you or your DM allow paladins to have that aura, your paladin must be called by the Flame to have its aura. If you see a way to reconcile a Paladin of Freedom with faith and devotion to the Flame, this could work, and it would conceal a chaotic alignment. But again, it’s not a trick or a cheat; it’s because the character literally is bound to something bigger than himself, and that bond overshadows his personal alignment.

Did the Thranes of the Church of the Silver Flame, at least some of its priests, care for the wounded of rival nations during the Last War?

The faith of the Silver Flame maintains that the best way to combat human evil is by showing an example of virtuous behavior, through acts of compassion and charity. Given that, anyone who follows the Silver Flame would be encouraged to show kindness to prisoners. We’ve established that the Puritan faith of Aundair tends to stray from this and lose sight of the value of compassion, and Breland has the highest percentage of corrupt priests (of all faiths, not just the Flame). Still, you could expect to see such acts of kindness from any truly devoted follower of the Flame. And overall, I would certainly expect Thrane to have the best record for taking care of prisoners of war.

Since Jorasco works for profit, and the CotSF is understood as being more altruistic, were there voices that opposed more aggressive factions and took care of and even healed rival soldiers and civilians from other nations?

Throughout all Five Nations you surely found conscientious objectors who refused to fight. Some simply left; this is how the current human civilization of Q’barra was founded. Others might have done their best to care for the injured, especially innocent civilians; I’d expect such behavior from adepts of Boldrei just as much as from priests of the Silver Flame. But a key point here: You suggest that this might present an alternative to Jorasco, because Jorasco works for profit. The key is that the church simply don’t have the resources to offer some sort of free alternative to Jorasco that could provide all the services Jorasco is capable of providing. In the present day, you do have charitable clinics maintained by both the Flame and the Host (again, Boldrei is all about caring for the community). Go to such a place and you’ll find an acolyte trained in the Heal skill that will do their best to assist you. But they can’t provide magical healing. One of the central pillars of Eberron is that people with player character classes are rare, and that even at first level PCs are remarkable people. The typical priest of any faith isn’t a cleric; he is an expert trained in skills like Diplomacy, Religion, Sense Motive, History, Heal, etc. The role of the priest is to provide moral and spiritual guidance to his community, not to cast spells for them. Divine casters are rare and remarkable people who are likely to be pursuing vital missions for their faith. There simply aren’t enough spellcasting clerics in the world to replicate the services that Jorasco provides, and even Jorasco couldn’t provide those services based on spellcasters; it relies on Dragonmark focus items that can be used more frequently than Vancian magic allows. The reason Jorasco can charge what it does is because it’s the only place you can get magic healing RIGHT NOW when you want it.

Having said that: Thrane has more divine spellcasters than any other nation. This was a key military asset for the nation during the Last War. But even there, it doesn’t have so many of them that it could simply treat them as a replacement for combat medics. There are many things a divine spellcaster can do that can have a more dramatic impact on the outcome of a battle than healing an individual soldier, especially when you can buy that service from Jorasco.

So might there have been priests in Thrane who healed enemy combatants and civilians? I’m sure there were. Just bear in mind that this didn’t somehow make Jorasco obsolete or redundant, because these charitable healers couldn’t offer all the services Jorasco can.

What would happen if the Dragons launched their next attack on the elves and the elves wiped them out without effort? Full scale war?

Just like the true cause of the Mourning, the motivation for the Elf-Dragon conflict is left to the individual DM. Consider this quote from Dragons of Eberron:

Those who study this puzzling behavior ask… What motivates this seemingly endless struggle? If the dragons truly wish to eliminate the elves, why don’t they commit their full forces to the task? If they don’t care enough to do so, why do they continue to fight in such piecemeal fashion?

One theory is that the dragons despise the exten­sive practice of necromancy, even when it draws on the positive energy of Irian, but do not view it with the same abhorrence as the giants’ planar studies. Thus, they cannot agree en masse that Aerenal should be laid low.

Another possibility is that the struggle is a form of exercise for the dragons, a proving ground for the younger warriors of the Light of Siberys. Conversely, it might be that the wars are fought to test the elves and harden them for some future conflict, just as a soldier will sharpen his blade in preparation for battles to come. The dragons might be unwilling to share the secrets of their power with lesser races, but they can still push the lower creatures to reach their full potential. The long struggle with the dragons has certainly forced the Aereni wizards and Tairnadal warriors to master the arts of war and magic.

The response to an overwhelming defeat would depend on the reason for the attacks. If the purpose of the conflict is in fact to hone the skills of the elves, it could be that the dragons would be pleased by this outcome. It could be that, thanks to the Prophecy, the dragons know that an Overlord will be released in Aerenal… and that if the elves couldn’t defeat a dragon attack, they’d never be ready to face the Overlord. If the dragons were using the elves as a training ground for their young warriors, I don’t think they’d seek vengeance on the elves for defeating them; the dragons chose the battle, not the elves. Instead, I think it would mean that they’d chose a NEW target for future training exercises—something more evenly balanced. Perhaps Sharn?

Divine Ranks and Eberron, where do the progenitors stand, for example?

Frankly, they don’t. Divine Ranks are part of a god’s statistics, suggesting the power it wields when it manifests… and the deities of Eberron don’t manifest. The only beings we’ve assigned Divine Rank to in Eberron are the Overlords of the First Age, precisely because they DO manifest in this world; IIRC, we’ve set their divine ranks at 7.

Now, looking to the Progenitors, consider a few things. IF you take the myths at face value and believe that they are literally true, the Progenitors created reality as we know it. They didn’t just create planets and creatures; they created all of the planes that we know. At the end of all of this, Eberron became the world. Eberron can’t physically manifest because doing so would be the equivalent of the world stretching out and standing up. The Progenitors exist on a scale beyond everything else. And no one believes that they directly grant spells. Many druids revere Eberron, but they don’t think that Eberron listens to them or personally answers their prayers; Eberron sleeps, holding Khyber in her coils, and what they respect is the system she created. So, if I had to give Eberron a divine rank, I’d make it a minimum of 30. They are the over-est of overdeities.

I’m running a 3.5 Eberron game and the bottom line is this: Vol is seeking to attain godhood by sacrificing hundreds of thousands of lives in a mater of days. To do this, she has discovered a set of powerful artifacts that would awaken the greatest and most powerful evil of all and bind it to her will. The entity? Not an Overlord, but KHYBER himself, restored, not in full cataclysmic power, but close. She then intends to send him again the Five Nations and harvest the souls through several Eldritch Engines. I would appreciate your input on this plot and to suggest any substitutions or monsters that might represent Khyber.

This question runs into the same problem I mentioned above. Khyber is literally the underworld. Khyber is the demiplanes that exist in the world. If Khyber was truly somehow physically restored to its primal form, a) you’d be ripping out the heart of the world, which would have cataclysmic effects; and b) the scale is simply too grand for PCs to face it. Consider Siberys. If you believe the myth, the Ring of Siberys is literally the remains of Siberys’ body… and it wraps around the entire world. The Progenitors are simply TOO BIG to be brought into a normal combat.

With that said, I’m not one to stomp on a story. So if you want to keep Khyber as your threat, you could say that it isn’t Khyber’s true body, but rather a physical manifestation of Khyber’s spirit… in which case, it can be the biggest, baddest dragon you care to put together.

However, if I may suggest an alternative: I wouldn’t use Khyber for this plot. Among other things, Khyber isn’t a force of death (I realize Siberys might argue this point). ALL the Progenitors are forces of creation; Khyber may create fiends, aberrations, and monsters, but that’s still creation. If Khyber were to manifest, I wouldn’t expect the occasion to be marked by a big dragon smashing things; I’d expect to see hordes of new monsters and fiends being created by this event. None of which really fits the idea of Vol becoming a Goddess of Death.


So my suggestion is that she summon one of Khyber’s children… specifically, Katashka the Gatekeeper. Katashka is the Overlord that embodies death and undeath. If Vol wants to become a goddess, what she basically wants to do is to take Katashka’s place. So my plot would be that Vol finds a way to release Katashka and bind him to her will, harnessing the deaths that he causes and ultimately using that power to usurp his place and become him.

The Overlords are entities with an approximate divine rank of 7. You can see find more details about creating an Overlord in 3.5 rules in Dragon 337; you can get a PDF of this issue here.

OK, there’s still a lot of questions on my pile – let’s do a quick lightning round of ones with short answers.

What happened to Eberron’s thirteenth moon?

It was destroyed by the giants of the Sul’at League during the conflict between the giants and the Quori of the previous age. This action had horrific physical and mystical consequences for Eberron, and this is why the dragons intervened the next time the giants considered using such a weapon. It’s discussed in more detail in the novel The Gates Of Night.

Does the force known as the Silver Flame have adherents beneath the waves? A different take on it like the Gash’kala?

Not in any canon source. It certainly doesn’t fit sahuagin culture as it’s been presented. However, if you play with the idea that the aboleths are agents of an aquatic overlord, one could assume that the aquatic races fought them during the Age of Demons; given that, I could see having a merfolk interpretation of the Silver Flame that traces back to that conflict. But it’s not something that’s ever been concretely defined.

Would there be werewolf war if a werewolf lord were to appear?

I’m not sure what you mean by “werewolf war” – a war between werewolves, or a new attack on the scale of the one that triggered the Purge. There IS someone I’d consider a “werewolf lord” in Eberron: Zaeurl, the leader of the Dark Pack. She’s been keeping the Pack on track and alive for the last two centuries. On the other hand, if you mean something more like an Overlord, I suggest you check out The Queen of Stone for my take on that idea…

 Would anyone on Khorvaire care if Stormreach was destroyed?

Absolutely! Stormreach is the gateway to Xen’drik, which is a source of many imported goods—dragonshards, kuryeva, eternal rations, and more. Dragonshards are the key, as they are a vital part of the magical economy. Plus, something that could destroy Stormreach could presumably threaten any coastal town in the Five Nations. I’d expect it to be a serious concern.

Besides the Lord of Blades and his whole warforged supremacy thing, what other cults, societies or groups have emerged in and around the Mournland?

I’ll revisit this in the future in more detail, but the short form is that it’s very difficult for any human to live IN the Mournland, both because of the hostile environment and simple lack of natural resources. But you’re going to see scavengers and salvagers; refugees who have established communities on the edge; cults of the Dragon Below that believe the Mournland is the promised land; bandits willing to take the risks to shelter from the law; and creatures that have evolved to live in the Mournland (want a city of Abeil? It just popped up in the Mournland!). Per canon, you have a wider range of warforged factions than just the followers of the Lord of Blades. And don’t forget the magebred empress and her followers (from the 4E ECG).

Beyond the world, sun, and the thirteen moons, are any other celestial bodies in the galaxy described anywhere?

Not in any canon source that I’m aware of. Though the 3.5 ECS includes constellations.

OK, that’s all I have time for now. If you have questions about Aundair or the Eldeen Reaches, post them below!