16 thoughts on “Patron Preview: Rhesh Turakbar and Turakbar’s Fist

  1. This is all great!

    Most of those connections seem to be variations on fighting the major NPCs of the fist. Would the PCs getting involved in a rebellion or stealth mission to release the kobolds and goblins from their oppression be in the cards?

    • Most of those connections seem to be variations on fighting the major NPCs of the fist. Would the PCs getting involved in a rebellion or stealth mission to release the kobolds and goblins from their oppression be in the cards?
      Sure! These sections are actually player-facing material, which is why they’re kind of light on details; this is what EVERYONE knows about Turakbar. So the “Connections” aren’t intended to be ideas for FUTURE adventures; the point is that when you’re creating a new character, you could decide that you have a feud with Byraka. But if you’re playing a kobold, you could absolutely say you escaped from the Fist and your family is still trapped there; this isn’t an exhaustive list, it’s a starting point.

  2. I love the tapestry being woven of chibs and rivals.

    Byraka is the Bloody Ghost, but how common are actual restless dead around the spire of demonglass?

    • Byraka is the Bloody Ghost, but how common are actual restless dead around the spire of demonglass?
      Short answer: Not nearly as common as they are around the ruins of Nasaar Kol to the north.

      Longer answer: it’s not a region tied to Mabar or Dolurrh, so it’s not predisposed to produce undead. On the other hand, it’s a place where many people have died in anguish, which is more likely to produce a restless spirit. So essentially, there’s a good basis for ghosts, but it’s not as haunted as Nasaar Kol—especially because the residents of the Fist will destroy ghouls and the like themselves.

  3. Does Turakbar’s Fist have a sewer level (and by extension toilets)? And if so, is there any legends of a dangerous monster that need regular sacrifices that dwell there (like a giant horned aligator)? Or otherwise being very hard to navigate.

    And does the Fist have a thunderdome?

    • And does the Fist have a thunderdome?
      The Fist IS a Thunderdome.

      Does Turakbar’s Fist have a sewer level (and by extension toilets)?
      Yes and no. It’s a one-time citadel of demons and it’s not going to have a mundane sewer system (like the Dhakaani system seen in the Great Crag in Queen of Stone). Personally, I think it’s got a variation of cleansing stones—latrines with a shard of dark crystal that consume organic waste.

  4. The reference to demonglass here reminded me that substance is mentioned a fair bit in connection with infernally influenced locations, objects, and creatures. I understand its utility as game mechanic, but I’m trying to fit it into the alchemy of all those magical minerals (dragonshards, psi-crystals, dawnshards, duskshards, reskinned chardalyn from RoTFM, etc.). Is demonglass something the LoD use instead of dragonshards because it has no connection to the progenitors? Is demonglass connected to Shavarath, Fernia, or some other plane? Demonglass & khyber shards are both powerful & dangerous, is the difference analogous to the difference between naturally occurring uranium & a synthetic element like technetium?

    I’d happily re-post this in the February questions thread If you’d prefer.

    • Sure, this is a great question for February. I’d be happy to talk more about demonglass, but it’s an answer with impact well beyond the Fist.

      • I would love to see an article talking about all of the fantasy materials of Eberron and the properties they would have. I plan to incorporate crafting in campaigns I run, so it would be really insightful.

  5. Minotaurs are one of the few “monstrous” races that have been officially published, but in these presentations they’re Medium Humanoids. Does this align with how you see these clans in your Eberron (and as potential options for player characters)? Or do you see them more as they appear in the Monster Manual (Large Monstrosities)?

  6. “The Dawn Harvest was a clan whose version of the Prince – the Dawn Gorer – encouraged followers to fight with honor and to defend the weak, two traits rarely seen in Droaam. The Dawn Harvest was destroyed by Maenya’s Fist after refusing to accept Rhesh Turakbar as the warlord of their region; a few members of the clan survived and are now scattered across Droaam” Exploring Eberron pg 88

    Does Turakbar currently consider the Dawn Harvest his enemies and seek out their members in his lands in order to maintain the image and devotion of Kor’mur, or is the threat from these “heretics” beneath his notice?

  7. The location of a overlord sometimes come with minor supernatural traits, such as Arcanix having people more prone to be gifted in the arcane. Would the fist share similar traits? such as more violence or horn growth?

  8. This is AMAZING! It doesn’t quite state what Turakbar’s Fist actually does mechanically, what recommendations do you have?
    Shavarath has some interesting ideas with it’s properties, the Horned King could have the regional effects here (of course this would use the Regional Effects of Baphomet or his rival, Yeenoghu)
    Obviously, it’s a definitively negative effect and could be tied to alignment, but that doesn’t quite fit Eberron’s Editorial notes about “shades of grey”.

  9. This is amazing! I was wondering which clan Ghwyyr was originally? He sounds like a very cool enemy and I would love to use him in a game.

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