Making Games In 2017

It can take a long time to make a game. I’ve released three new games this year, but I’ve been working on some of these for many years now. I want to take a quick look back over the things I’ve released in 2017 and plans for the year ahead.

Phoenix: Dawn Command

Dan Garrison and I have been working on P:DC for the last four years, and finally released it at the end of 2016. Phoenix is a card-based RPG that I think of as a blend of Gloom and Eberron – a traditional RPG, but one that uses cards instead of dice, encourages storytelling, and in which you ultimately want your character to die… because in Phoenix, death is what makes you stronger.

During 2017 I was tied up with my other games, and I didn’t have a lot of time to support Phoenix. But I still love the game, and I have a lot of plans for doing more with in in 2018. If you’d like to know more (or to get a copy of the game!) go to the website!

Illimat

In 2015, The Decemberists presented me with a mysterious board and a challenge. Could I make it into a game? Could that game feel as though it could be a hundred years old and simply forgotten? Illimat is the result of that challenge. It draws on the mechanics of classic card games, while the rotating illimat in the center of the board adds a dynamic twist. I’m thrilled with how it came out, and can’t wait to share it with more people in 2018. You can find out more about Illimat or acquire the game at the official website. You can also learn more about the game – including how I’d work it into Eberron – in this previous post.

Action Cats!

Action Cats began as a lark — something I designed to play with friends, with no real plans beyond that. But the more people we played it with, the more fun we had with it… and eventually we decided to share it with the rest of the world.

Action Cats is a simple game with a familiar format. The judge looks at a picture of a cat and gives the cat a name. Each of the other players combines two cards in their hands to create a story about the cat, and presents the story to the judge. Aside from the fact that it’s filled with cats, the primary thing that differentiates it from other games of this type is that it’s about storytelling. The cards from your hand form the foundation of a story. But it’s up to you to elaborate on that story, adding as much as you wish. Why are the stakes so high? Why is this cat wearing a hat? Only you know the answer. You can find out more about Action Cats or order the game at the official website!

Scott Pilgrim’s Precious Little Card Game

This isn’t a game for everyone. If you don’t know anything about Scott Pilgrim, the whole concept of the game – building a better life while fighting giant robots, ninjas, and awkward conversations – may not make any sense to you. If you ARE familiar with Scott Pilgrim but haven’t played many games before, you might find this has a bit of a learning curve. But if you ARE familiar with Scott Pilgrim and you’re comfortable with deckbuilders, then this is the game for you. I’m very happy with the way that this captures the flavor of the Scott Pilgrim universe. The goal of the game is to get your $#!7 together – to deal with your drama, sort out your relationships, finally get off of your parents’ house and get your band on the radio or finally get a job. You can do all of this through hard work… or through gratuitous and random videogame violence. Trying to get a new apartment? A good work ethic will let you buy one… but because of the double-sided cards, you can also flip the apartment over and beat up the Evil Landlord with a few fancy combo moves. It does a lot of interesting things and I’m happy with the flavor of it… but it’s not for everybody.

And What About Eberron? 

Thanks to the support of my awesome Patreon backers, I’ve been able to spend a little more time on this website. Over the course of the year I’ve posted articles on a host of topics, including…

I’ve also been part of the Manifest Zone podcast, and helped run a game for CCD20. What happens next? I wish I could tell you! I’ve always believed that Eberron will come to 5E, and I still believe that – but I don’t know exactly when that will happen. I’m running a 5E Eberron campaign of my own, which has got me working on all sorts of conversions and digging deeper into the setting. We’ll see if 2018 brings any news!

What is ACTION CATS?

Twogether Studios has just launched the Kickstarter for our third game: ACTION CATS! It’s a simple card game about revealing the secret lives of cats. But what is Action Cats? Does the world really NEED another game about cats? Let me explain.

Last fall, an online discussion left Jenn & I brainstorming ideas for games about the wild and unlikely adventures of cats. It should have ended there, but something about the idea stayed with me and I decided to make it as a thing to share with friends. I love games that encourage storytelling; it’s my favorite aspect of Gloom. And when you look at a picture of a cat, it’s easy to imagine possibilities. Can they travel through time? Do they have a plan to take over the world? I asked friends to share pictures of their cats, and over the course of a few months I tinkered together a prototype. I didn’t expect it to go any further than that, but as we played it with friends, we just found that it was a lot of fun. Looking at an adorable picture of a cat makes bad times better, as does sharing stories and laughter with friends. So Jenn and I decided that we wanted to make this game… so here we are.

HOW DOES IT WORK? 

Action Cats is a simple game. Each card in the deck has a picture of a cat on one side. The other side of the card has two story prompts: the start of a sentence and the end of a sentence. One player is declared the Judge, and it goes something like this…

WHAT’S COOL ABOUT THIS? 

Action Cats is a simple design. You’ve played games like this before. But here are the things that drove me to make this one.

  • It’s compact. Each card in the deck includes two separate prompts and a cat on the back. While it’s only 160 cards, there’s over twenty-five thousand possible story combinations. 
  • It encourages and assists storytelling. Like Gloom, you can choose to play Action Cats with no elaboration. If you’re not feeling creative, you can simply read the text as it’s written on the cards. But Action Cats encourages you to use the prompts as a foundation and expand upon the story. The name of the cat may provide inspiration, and you can also build on the stories of the players who have gone before you. So even if you end up using the exact same combination of cards in two games, you may end up telling a different story with those cards. This cat was the first cat in space and it’s all your fault… but is that because you pushed the wrong button and launched the rocket while they were inside, or is it because you bought this cat their first telescope?
  • It’s quick, easy and family friendly. 
  • It’s got cats. Our original round of donors provided an amazing selection of cats. Every time a new cat comes up, it brings a smile to my face and ideas for stories. For the final game we’re asking every backer to share pictures of their own cats, and I have no doubt that we’ll end up with an inspiring and adorable selection. If your cat has a story to tell, you can send us your pictures… and maybe they’ll be the next Action Cat!

WHAT ABOUT YOUR OTHER KICKSTARTER? WHEN DO YOU EXPECT THIS TO BE RELEASED?

At the moment, Twogether Studios is completing Illimat, a game we kickstarted last November. We hoped to have Illimat out by now, but there have been a number of roadblocks – many tied to the fact that it’s being printed internationally (floods and mandated power use reduction in China!). However, Illimat is now in production, and for the moment our work is done; so as a company we need to get started on the next thing. We want to have Action Cats out before the end of 2017, and we believe that is a reasonable goal, for a few reasons…

  • We’re keeping it simple. No add-ons. Stretch goals that enhance the game without adding entirely new things to be created. Nothing involved but a box and cards.
  • We’re printing it domestically. We’ll be printing Action Cats in the US, which reduces risks and delivery time.
  • We’re almost done with the game. We’ve been playing the game for months. We’re expanding the original game, adding many new cards and cats – but we expect to get the game to the printer within weeks of the end of the campaign. All we need to finish it are pictures of your cats.

WHY BACK IT NOW?

With any Kickstarter, you have to address the question why back it now? Why should you join us at this point instead of waiting until it comes out? There’s a few good reasons to hop on the Kickstarter train…

  • Get (your cat) in the game! We’re building this game with 100% crowdsourced cats, and anyone who backs the game can submit pictures of their cats for consideration. As there’s only 160 cards in the game, not everyone’s cat will be included… but this is the chance to get your cat in the running.
  • Help us expand the game. We don’t know what the demand will be for this game. We’re starting with 160 cards. But if the campaign does well, we’ll add additional cards to the set. By backing now, you help us increase the size of the core set.

Action Cats is a simple game, but it’s fun and I can’t wait to share it with all of you! If you have questions ask away – otherwise, go to the Kickstarter page and check it out for yourself!