Frontiers of Eberron

Art by Carolina Cesario

Happy holidays! Here’s the latest news from KB Presents.

2020 has been a wild ride for KB Presents and we’re excited for things to come!

In July, we released Exploring Eberron, a 247-page book that gave Eberron creator and designer Keith Baker the freedom to write about topics he never had the opportunity before. As extensive as the book is, there is so much more to explore! While working on Exploring Eberron, we were also looking towards the future. An outline for a new book, codenamed FOES, was discussed. In August, we began development work on a project codenamed Fool’s Gold—a PDF product that was planned as the next release. Thomas Bourdon worked on the cover and development began in earnest.

However, inspiration is tricky and you never know when it might strike!

The first idea was Eberron Confidential—a book of character secrets inspired by Icewind Dale: Rime of the Frostmaiden that inserted itself into the production cycle. It launched in November 2020 and is now our second Eberron product on digital shelves. 

The second idea was Threshold. For years, Keith has run Eberron campaigns set in the jungles of Q’barra. Fans have expressed great interest in this fantasy western approach. In September, we began development on an adventure, codenamed Hunger, that drew on the same principles—but set on the actual western frontier border between Breland and Droaam. Hunger is intended as an ideal starter campaign for new players to the setting. As Project: Hunger grew, Keith decided to run an online campaign in this region, focusing on the town of Threshold. The game will be played with a shifting cast of players drawn from his Patreon supporters. While Project: Hunger is not the focus of this announcement, more information will be forthcoming in 2021.

Which brings us to the announcement! We are proud to reveal Frontiers of Eberron: Threshold, a sourcebook that will provide everything you need to run your own campaign and adventures in the exciting Breland-Droaam border region. In addition to a full chapter focused on the town of Threshold and its denizens, this book will contain expanded locations, power groups, adventures hooks, and monsters that can be found on the frontier, along with a host of character options. It will be available both in PDF and print when it is launched on Dungeon Masters Guild in 2021!

Frontiers of Eberron: Threshold (Project: FRAG) is designed by Keith Baker, supported by the talents of Will Brolley, Laura Hirsbrunner, and Wayne Chang, along with an expanded group of playtesters. In the coming months, we will continue to tease and preview as we always have. You can even get a sneak peek at Threshold by joining Keith’s Patreon.

What about Project: Fool’s Gold? It’s still in development and on the production slate. In fact, we have significantly expanded the scope of Project: Fool’s Gold—now Project: Fool’s Platinum—and it’s scheduled for an early 2022 release.

There are exciting times ahead! Stay tuned and we’ll see you on the frontier!

Threshold: Characters, Continued

Art by Julio Azvedo

Last month I announced plans to run an online Eberron campaign set in Threshold, a town on the edge of Breland and Droaam. In October, I worked with my Patreon supporters to establish important details about the town. The dominant faith is the Three Faces of Coin, a variant of the Sovereign Host focused on commerce and industry (both legal and otherwise). There’s an undercurrent of interest in the Cazhaak worship of the Dark Six, driven by the kobold community on the edge of town. Other significant segments of the population include Brelish veterans who fought for the local lord during the war, Cyran refugees granted safe haven in this backwater, and a few goblin families from Sharn.

With this completed, we’re now developing the Characters. Each session will have a different group of players, chosen from among the patrons. The players will choose their characters for the session from a roster of ten shared characters—and we’re currently establishing defining those ten characters. Three have been fully developed.

  • The Marshal is a Battle Master fighter with the Mark of Sentinel; a battle-scarred Sentinel Marshal from the oldest family in House Deneith, he was excoriated after they killed a war criminal who would otherwise have gone free. Now he wants to make a difference on the frontier.
  • The Smith is a beasthide shifter and a blacksmith from Cyre. She doesn’t remember anything that happened in 992 YK, but since then she’s found that her natural strength and shifter abilities have been enhanced in strange ways—giving her the powers of a Way of the Beast Barbarian. While she’s using these gifts to help protect the Cyran refugees and has become a local folk hero, the Smith mainly wants to work at the smithy she’s established with her partner, the Cannith tinker who built their prosthetic leg. The Smith and the Tinker are pictured above, as envisioned by Julio Azvedo.
  • The Greensinger is a druid of the Circle of Dreams; while they typically appear to be an elf, they’re actually a changeling. They grew up in Thelanis, in the realm of an archfey known as Fortune’s Fool, and this has led to an optimistic outlook; now, they seek to help the people of Threshold establish a relationship with the local fey. The Greensinger is a skilled storyteller and singer; they know many magical songs (spells), including a song that holds tremendous power—but singing it might kill them.

The Smith and the Marshal came from a poll selecting “The Muscle.” Currently we are finishing up “The Faith” with a poll that establishes details about The Flame, a kalashtar orphan who receives visions from the Silver Flame. We still have six characters to go, covering the Knowledge, the Cunning, and the Unexpected. Below you can see a screenshot of the poll for the Flame, which is going on for another day…

What I like about this process is that even though I’m presenting ideas, I don’t know how these characters will turn out. The question of whether the Flame is Last of their Line or Not Kalashtar will have a major impact on their long term story arc. Because I’m running this campaign for a hundred potential players instead of five, it’s a different process than creating characters with people around a table, but I’m enjoying seeing these characters come together. And I’d be remiss if I didn’t point out that these “Facts” play the same role as the secrets I present in my latest DM’s Guild book, Eberron Confidential…. In fact, Last of their Line is taken directly from that book!

I expect the first actual Threshold game session to be at the end of the month, given that there’s still six characters to develop. If you’d like to be a part of that process, go to my Patreon and check it out!

Thanks also to Threshold supporter Sierra, who created the following image to lobby for the Flame in the last poll!

Threshold: Session Zero Continues

Art by Carolina Cesario

Earlier this month I revealed my plan to run an online Eberron campaign for my Patreon supporters. The campaign will use a set of pregenerated characters, but the players for each session will be determined by a challenge posed to supporters.

Currently I’m involved in Session Zero: the same process I’d use to lay the groundwork of a campaign at the table, but drawn out and resolved by polling supporters. Through this process, we’ve established a number of important details. Threshold is a town on the edge of Breland, the last outpost of civilization before you reach Graywall. It is in the domain of Count ir’Blis, and a core group of settlers are Brelish veterans who served ir’Blis during the Last War. However, the town has become a haven for devotees of a Sovereign Host sect known as the Three Faces of Coin—a faith devoted to facilitating trade and profit, whether through legitimate commerce or shadier paths. Their efforts helped draw House Orien to the town, and Orien has brought in a local kobold clan to help with labor; this has also brought the Cazhaak faith—an alternate interpretation of the Dark Six—to Threshold. Recently, ir’Blis has allowed a large contingent of Cyran refugees to settle in the town, and they’ve been joined by a few goblin families from Sharn. So there’s a mix of people in Threshold, and lots of potential for conflict and intrigue.

The supporters decided that the adventurers were working for the town itself—that each character has a tie to Threshold and a stake in its prosperity. The next step in this session zero is to define the characters themselves. Through polls, we’re going to define a total of ten characters that will form the recurring cast of player characters; this will ensure that every player will have some options in deciding who to play. We’re starting with a poll that chooses the basic concepts for two characters; the next poll will add details and determine their classes and subclasses.

So, currently we are selecting two characters that I’m defining as The Muscle. Here’s the concepts people are choosing from:

  • The Sheriff is a warforged juggernaut who served under Count ir’Blis during the Last War, and they have ties to the Brelish veterans who make up part of the population. Along with the Steward, the Sheriff represents the interests of ir’Blis and is tasked to maintain order in Threshold. The next round of questions will determine if the Sheriff is a grim realist, or if they are driven by faith or idealism. 
  • The Marshal is a dragonmarked former Sentinel Marshal of House Deneith. They’re no longer part of the house, and rumors swirl as to whether they were excoriated for wrongdoing or severed ties of their own accord. Either way, they believe in justice and they’re determined to make a difference in Threshold.
  • The Smith is a Cyran shifter just trying to make an honest living. They’ve opened a general store with their partner, a Cannith tinker. They don’t like to talk about what they did during the war, but they can swing a hammer and you won’t like them when they’re angry. They’re respected within the community of Cyran refugees within the town, and pursue the interests of their people. 
  • The Hunter is a Tharashk half-orc and licensed bounty hunter. They’ve been working the frontier for a decade, and know their way around Droaam and the wilds. Their first interest is profit, and they have ties to the Three Faces of War… but thanks to their time in Droaam, they’ve also adopted some of the beliefs of the Cazhaak faith. 

All of these characters will be part of Threshold. The question is which ones will be player characters, and which ones will be NPCs with their own secrets and goals. Will the Sheriff be a player character responsible for maintaining order—or will the Sheriff be an NPC the adventurers will have to deal with if they cause trouble?

Part of what I love about the Session Zero process is seeing how the story evolves through collaboration. I have my own ideas for the story, but things will definitely change depending on which of the characters are selected and the decisions made in the next round of questions. If you’d like to be a part of this process—and to potentially join in the game—join the Threshold tier of my Patreon!

My Current Projects…

Art by Júlio Azevedo

While I’m proud of Exploring Eberron, there’s a lot of Eberron left to explore and KB Presents is working on a number of different projects. We’ve already teased a project codenamed Fool’s Gold. This is something that is still in development, but over the last month I had two new ideas that have taken precedence. The first of these is Threshold, an online Eberron campaign that I’m developing and playing with my Patreon supporters. I’m excited about this, and once I had the idea I wanted to get started on it immediately. I’m still going through the Session Zero on Patreon and working out some details about the town, and I’ll be running the first adventure in November.

In addition to Threshold, I had another “Hmmm” moment—an idea that I loved and wanted to create right away. We initially called this project Skeleton, but I can tell you now that the actual name is Eberron Confidential. I’m not going to say too much about it just yet, but I’ll tell you that it’s short, it’s fun, and it’s something both players and DMs can enjoy. It’s currently in editing, and I think it will be available as a PDF on the DM’s Guild by around November 10th. While this pushed Fool’s Gold, that work isn’t lost; I have two major DM’s Guild Eberron releases planned for 2021.

Of course, Eberron is only part of my professional life! I also create games with my company Twogether Studios. After long complications due to COVID-19, we finally have our games back in stock, including Illimat and my RPG Phoenix: Dawn Command. In addition, we’ve developed a collaborative storytelling game based on The Adventure Zone with the McElroy family, and we’ll be releasing it soon! You can get on the release mailing list here, or you can watch us play it with the McElroys and other friends on our Twitch channel!

If you have any questions about Threshold or The Adventure Zone: Bureau of Balance, post them below! As for Eberron Confidential, I’ll be sharing more details once it’s through editing!

Threshold: Session Zero

In November I’m going to start running an online Eberron campaign set in Threshold, a border town that lies on the edge of Breland and Droaam. Between then and now, I’m going to go through the same process I would in running any campaign: working with the players to establish the cast of characters and important elements of the story and campaign setting. The players are my Patreon supporters, and it’s on Patreon that I’ll hold the polls that determine the ANSWERS to the questions I’m raising. But I thought I’d post this first piece here, for anyone who’s interested in my process.

As we begin this story, we know one thing about it: it’s set in Threshold, a newly founded town in the western edge of Breland. We’re in the shadow of Droaam, and there’s the ever-present threat of raids. But there’s byeshk and Dhakaani ruins in the mountains. There’s merchants and diplomats happy to have a final mug of Brelish ale before crossing into the land of monsters. Dragonmarked houses are considering investments; House Orien is here, working on the western rail. It’s rough, it’s dangerous, but it’s a fountain of opportunities.

The question is: what are we doing here? We know where this story is set, but what kind of story is it? Are our adventurers here to protect the town? Are we dreaming of the treasures that could be hidden in forgotten ruins? Are we soldiers in the service of the Brelish crown, or are we reporters here to cover the story of western expansion? In practical terms, what I’m looking for here is a group patron. I want the adventurers in this story to know one another and to have a reason to be here—to identify if this is a war story, a tale of exploration and adventure, or something else entirely. Choosing a group patron will help me plan my initial adventures, and it also helps to provide basic guidelines for the characters. If the adventurers are a squad of the Westwind Raiders, they need to feel like a unit of soldiers; while if they’re a team of reporters for the Sharn Inquisitive, they’ll want a very different set of skills and abilities.

So here’s the patrons I’m putting on the table.

  • Threshold Itself. The adventurers are all people who have a stake in the town. The cleric is the town preacher. The paladin or fighter is the sheriff. The artificer or wizard is here to study the ruins, but may also be doubling as the local schoolteacher. As a party working for Threshold itself, the adventurers don’t have a boss—but they are united by their shared investment in the town and its future, and will be working together to protect it from threats—whether those threats are minotaur raiders or the overreaching greed of House Orien.
  • The Westwind Riders. Before Droaam, the Westwind Riders were an elite unit that patrolled western Breland, protecting settlers from the dangerous creatures that dwelt in the Barrens. The last of the Westwind Riders were slain by the Daughters of Sora Kell in the battle that established Droaam. Now Count ir’Blis, Shield of the Graywall, has appointed a new corps of Westwind Riders to protect the people of his domain. As Westwind Riders, the adventurers are an elite military unit sworn to protect Brelish citizens from any dangers they may face. A Westwind campaign will be focused on action, as the adventurers are constantly responding to new threats; but it may be that there are dangers that are best dealt with diplomatically, rather than with spells or steel.
  • Professional Adventurers. There are many wonders hidden in the Graywall mountains. Dhakaani ruins are merely the beginning; stories hint at portals to demiplanes and relics dating back to the Age of Demons. There’s a fortune waiting for those prepared to venture into the depths and wrest it from ghosts and monsters. With this story, the adventurers are adventurers—professional dungeon-delvers. Should this path be chosen, the next question will be if the adventurers are associated with the virtuous Clifftop Adventurer’s Guild, or the more infamous Deathsgate Guild.
  • The Sharn Inquisitive. There’s something in Threshold more valuable than gold, and that’s the story. In Threshold itself you have the saga of Brelish settlers seeking their fortune in a dangerous land and of dragonmarked ambition. But it also stands on the edge of Droaam, and that’s a realm with many unanswered questions. How secure is the rule of the Daughters of Sora Kell? Is Droaam on the verge of collapse, or is it stronger than ever? Is the border stable, or could war break out at any time? With this patron, the adventurers are a team of reporters working for the Sharn Inquisitive, and they’re here to find the truth. This campaign would have a strong focus on social interaction and intrigue, with characters needing to have skills that help to get to the truth. But uncovering that truth will be a dangerous job…
  • Mysterious Visions. Strange visions have drawn a diverse group of people to Threshold. These people have nothing in common, save for these cryptic revelations and the knowledge that there is something they have to do. What is the force that has brought them together, and what is the task that only they can complete? The adventurers in this scenario would be very diverse in their backgrounds; part of the campaign would be trying to figure out why they were chosen and who their immortal patron actually is.

These are just a few of the possible themes for a campaign in Threshold. Adventurers could be working for the Boromar Clan of Sharn, establishing an outpost for this criminal syndicate and seeking to punish Droaam for the actions of Daask. They could be agents of the Twelve, sent to represent the interests of the Dragonmarked Houses. They could be spies seeking to infiltrate Droaam. But the five campaign ideas I’ve mentioned are ones that I feel comfortable running… so these are the five that I’m presenting to my players.

if you want to help make this decision and help as I continue to develop the campaign and the characters, join the Threshold tier on my Patreon. If not, hopefully this was an interesting peek at my process as a DM!

Patreon: Threshold

Image by Carolina Cesario

Western Breland is an untamed land, a realm with untold opportunities… and unknown dangers. The Daughters of Sora Kell have laid claim to the land west of the Graywall mountains, and the city of Graywall marks the edge of their territory. But Graywall is a city of monsters, governed by a mind flayer and patrolled by trolls… Not a welcoming haven for Brelish settlers and opportunists. As Droaam grows stronger, Dragonmarked houses and Aurum oligarchs are considering western opportunities, but many don’t trust Graywall and its governor. And so they are looking to the towns springing up on the Brelish side of the frontier… towns like Threshold.

Beginning in November, I’m going to run an online D&D campaign set in the town of Threshold. The characters and the story will be ongoing, but the players will change; before each session, I’ll post a creative challenge to supporters, and the winners will get to play; once you’ve played you’ll be ineligible to play again for the next four sessions, to ensure that we get a rotating cast. While only five people will get to participate in each session, I’ll also be reaching out to supporters to help establish details about the characters and campaign, primarily through polls.

The support of my Patreon backers is what makes it possible for me to spend time on the articles on this site. For some time now, I’ve been thinking about ways to add value for supporters. I’ve considered exclusive content, and I have published a few Patreon-exclusive articles. But I dislike restricting material. Now, everyone who supports at the Threshold tier—which is $1/month above the current Inner Circle—gets a chance to play in the game and an opportunity to help shape the story. To be absolutely clear, there are going to be a limited number of seats and not every Threshold supporter will get to play. But everyone will have the opportunity to compete for a seat, and those who don’t get a seat at the table will still have an opportunity to shape aspects of the story.

In addition to this, I’m adding a discord channel at this level. This will be a place to discuss the campaign itself, as well as the articles I post on my website. I’ll drop in after I post new content, and I will have at least one scheduled AMA on the channel each month.

Now, this is an experiment. I’ve only run a handful of streamed games, and I expect this to be a learning experience. So the first four months are going to be a test period. Starting in November, I will run at least one game a month. I may run more than one session each month, but I don’t yet know the technical challenges I may face, and there’s a number of other things that could place unexpected demands on my time, so I’m only going to promise one session per month in this period. At the end of four months, I’ll evaluate the experiment and settle on a format and schedule for the campaign moving forward. I may or may not release the games to the public during this trial period, but they’ll certainly be available to supporters.

So in summary: I’m adding a $6/month tier to my Patreon, the Threshold tier. People who support at that level will have all the benefits of the Inner Circle—helping shape the content of the IFAQs and Dragonmark articles—but will also receive polls that will help shape the characters and story of the Threshold campaign. At least once each month, I will post a creative challenge for Threshold supporters, and the winners will play in the next session of the online campaign. In February 2021 I’ll evaluate the project and make plans for the next phase.

If you have questions, ask below! Otherwise, I hope I’ll see some of you in Threshold!