I’ve collected a lot of questions from my Patreon supporters over the last few months — some related to Eberron, some to Phoenix: Dawn Command, Illimat, or other things. I’ll be working through the list as time permits. Here’s the first installment.
I’d love to see a master list of races you would include in a 5E Eberron campaign.
As a rule, I limit the number of races in my campaign. I don’t want Sharn to look like Mos Eisley; I prefer to work with fewer races and to have more room to really delve into their roles in the world and their relationships than to cram as many races into the world as possible. As a result, in my Eberron the Five Nations tend to include the standard Humans, Elves, Halflings, Dwarves, and Gnomes; Shifters, Changelings, Warforged, Kalashtar, Orcs and Goblins; and the various hybrid races, such as Half-Orcs and the Khoravar. On top of this you have the monstrous races (not all of which are available as PCs) that have a place in the world depending where you are… Ogres, Trolls, Minotaurs, Gnolls, Harpies, Medusas, Lizardfolk, Kobolds, Troglodytes, Dragonborn, Sahuagin. Eladrin are optional if I’m going to work in the Feyspires, and Drow are an option if we’re dealing with Xen’drik.
I’m sure I’ve forgotten a few. Now right there we’ve got 26 sentient races — 28 once you add in the different Goblin subspecies — and that’s not even touching the options for subcultures and subraces. For me, that’s enough; left entirely on my own I’m not going to add in Tieflings (for example), because I just don’t need more races. On the other hand, if a player comes to me and wants to play a Tiefling or an Aasimar or a Kenku and has an interesting story in mind, I’ll generally embrace that story — as I’ve discussed in this post. So I can’t give you a true master list, because I CAN include anything, and generally I WILL if there’s a compelling story to be told and not just “I want this particular special ability.” And in the case of wanting that racial ability, I’d look at whether it could be reskinned to an existing race — such as the time I played a character that was mechanically a Deva, but in the story was a human from Cyre possessed by spirits of people who died in the Mourning.
And to be clear: this is a list of what I will use, not what’s out there in canon. Canon sources add Tieflings, Skulks, Aasimar, Eneko, Xephs, Eladrin, Yuan-Ti, and goodness knows how many more… because again, Eberron is designed to have room for almost anything. But that list in the first paragraph is what *I* will generally use when I’m creating a cast of characters for an adventure.
I don’t remember Canon sources speaking of kobolds and troglodytes, may you help me?
Kobolds appear in a number of places. This Dragonshard article is the primary canon source, but they appear in asides in many sourcebooks. Kethelrax the Cunning is a kobold warlord in Darguun, while Hassalac Chaar is the most powerful spellcaster in Stormreach. Troglodytes are covered in far less detail, but are mentioned as being present in Q’barra in the 4E Eberron Campaign Guide, and I worked this into the articles I wrote about Q’barra for Dragon.
It appears that in Eberron, Goblin is the name for goblins, hobgoblins and bugbears?
The Common tongue does have this semantic issue. When using it, I use Goblin to refer to the language or overall species, and goblin for the subsecies. This problem is solved if you use the Goblin language, in which the overall species are the Dar, and the subspecies are golin’dar (goblin), ghaal’dar (hobgoblin) and guul’dar (bugbear).
In 5E would those three be a subraces of goblin rather than listed separately?
If the question is whether I’d mechanically represent “Goblin” as a primary race and have bugbear, hobgoblin and goblin be subraces of that race, no I wouldn’t. There’s significant differences both physically and psychologically and I believe that each of these subspecies deserves it’s own race entry. In fact, since I tend to use 5E’s subraces as a form of individual expression and optimization as opposed to true biological divisions (an approach I discuss here) I’d conceivably include subraces FOR each of the Dar.
Does the Church of the Silver Flame have any presence in Darguun?
I don’t believe it’s ever been mentioned in canon. In my Eberron, the Dar are inherently rational and have difficulty accepting things on faith — something I call out in this article. This is stronger with the Dhakaani, which is why Dhakaan is presented as an agnostic civilization that lacks divine magic. It’s something that was likely weakened along with the eusocial bond, and thus you do have goblins pursuing religions after Dhakaan, but I still maintain that it’s not something that has either the width or depth of faith in the Five Nations. So this is why you have the Ghaash’kala among the orcs and no equivalent among the Dar: the Goblin psyche just doesn’t lend itself towards it. And personally, I think you’d need something like the Ghaash’kala. The Church of the Silver Flame as it exists in the Five Nations is based around the sacrifice of a human to save a human nation; I don’t see the concept as being especially appealing to creatures still seen as monsters by many humans, and the CotSF is a militant enough force that I don’t think people looking to establish a local church would be welcomed with open arms in Rhukaan Draal.
Now, if you want to START something — to have a Dar PC (or NPC) who hears the Flame and seeks to start a movement, becoming a new Voice of the Flame — that seems like an excellent thing to drive a campaign. And you could certainly have a friar in Darguun trying to pave the way for something. The fact that it doesn’t exist in canon simply means that it’s a chance for it to be the unique story of one of your characters. But I do think it would be a challenging path to walk.
Worshipping the Silver Flame still requires faith, which the Dar find difficult, but would it be easier for them to have faith in something that can be shown to be real?
Not really, no. Channeling divine magic is about more than simply believing that the power source exists. Note that in Eberron, most priests aren’t divine spellcasters. Those priests believe in their faith, but even they can’t truly touch the divine itself. I talk about transcendental faith in this post and about the question of divine purpose in this one. The net is that it’s more than just believing in a thing. It’s not rational. It’s about having an absolute faith both in the force; in its divine purpose; and that you yourself are a part of that, that YOU have a higher purpose and role to play. The typical Dar can believe that the Silver Flame exists. As established in canon, some among the Ghaal’dar and the Marguul DO worship variants of the Sovereign Host or Dark Six. And yet when it comes down to the ultimate surrender of self — the belief that there is a purpose to the universe and that you and this force are part of it — something in the subconscious of the Dar freezes up. To me, the logical explanation would be that it’s tied to the eusocial bond, which essentially defined a Dar’s place in the universe. Biologically, they weren’t designed to question their place in the universe; they fundamentally knew it. As such, their brains simply aren’t wired for the sort of abstract and transcendental faith that produces divine magic. On the other hand, they have a natural bent towards organization and discipline. Orcs on the other hand are passionate and primal and have a far easier time embracing abstract ideas… in small groups. But this also leads to an independent nature that makes it difficult for them to form large rigid hierarchies. Which is why even though the Ghaash’kala have been around far longer than the Church of the Silver Flame, they are far fewer in number and don’t have anywhere near the degree of hierarchy or ritual that the CotSF has developed.
Of course, none of this should stop YOU from having a Dar character or NPC who has found that transcendental faith. It’s simply an explanation for why the Dar as a whole have few divine casters and few prominent religious institutions.
Did the Dreambreaker intend to betray Halas Tarkanan during the War of the Mark?
That’s a pretty deep cut. The Dreambreaker is one of the aberrant commanders from the War of the Mark. He first appeared in the module The Delirium Stone, and was further described in places like this Dragonmark.
In my opinion, the Dreambreaker was a true champion and loyal to the cause. However, he was also insane. Along with the Lady of the Plague, the Dreambreaker represents the fact that aberrant marks often come with a terrible price. The Lady of the Plague destroyed her village before she mastered her mark, and had to exercise constant control to keep from harming the people around her. The Dreambreaker had the power to cause madness… but this also affected his mind. The Delirium Stone gives this advice to the DM playing the Dreambreaker: “He sees visions no one else can see, and he believes the true battle is with the gods, with time and space, and that the people around him are merely manifestations of patterns. When playing the Dreambreaker, always act as if you know terrible things others can’t imagine. Take care of the Aberrants in your charge – but treat them as children, because that’s what they are to you.”
So the Dreambreaker wouldn’t intentionally betray Halas… but he’s not entirely predictable.
Thanks as always to my Patreon supporters! Share your thoughts on these or other questions below!