Chronicles of Eberron: Sentira Lenses, Expanded Ancestries, and More!

Chronicles of Eberron is my latest release on the DM’s Guild… over two hundred pages of Eberron lore and advice. The content in Chronicles began with articles on this site, but with each chapter I reviewed, reconsidered, and expanded the material. In some case this involved significant rewriting; in others, the additions are mainly art and the mechanical elements. Here’s a look at just a few of the surprises in Chronicles of Eberron!

Art my Matthew Johnson

Sentira Lenses

Over the past few years I’ve delved into the uses of sentira, a material used by both the kalashtar and the Inspired. Sentira is a psiactive material that is, essentially, crystalized emotion. Canon long ago introduced the concept of sentira armor; now Chronicles of Eberron provides sentira weapons, lenses that allow you to cripple your enemies with bolts of emotional energy. Sentira lenses inflict psychic damage, and someone has asked what this FEELS like. In my opinion, that’s based on the type of emotion involved. It’s essentially an overwhelming, intense burst of the emotion in question, so powerful that it’s a shock to your system even if the emotion is pleasant. I think the typical Inspired weapon would use negative emotions, blasting you with fear or despair. On the other hand, I like the idea of a kalashtar lens that is a blast of love; it reduces your hit points not by hurting you, but rather by overwhelming you with bliss.

Chronicles of Eberron includes a deep chapter on Riedra and on the role of psionics in 5th edition Eberron. Sentira lenses are something Imogen Gingell and I developed for the book, expanding on the idea of psionic science.

Ancestries

How do I add this ancestry to Eberron is the question I have been asked with the most frequency over the course of the last decade. Anytime a new book comes out… how do Harengon fit into Eberron? How about Owlen? This is a topic I’ve discussed before, and Chronicles of Eberron discusses the general principles I use when making these decisions. However, it also includes more specific answers than I’ve given in the past—with concrete suggests as to how I’d add or modify thirteen ancestries for use in Eberron. If you’ve been itching to see what I’d to with grungs in my game, Chronicles has the answer!

Images by Styliani Papadaki, Brian Hagan, and Chris Burdett

Mordain’s Little Friends

Chronicles of Eberron includes an image of Mordain the Fleshweaver working at a cauldron. Some people have responded to this saying Does he have an extra hand? Nope! What he has is friends. Dragon 364 introduced skinweavers, creatures Mordain creates from the heads and hands of other creatures. Papadaki’s image is a callback to the art in Dragon 364; there’s a skinweaver hand stirring the pot, and a skinweaver head looking down from above. Of course, these aren’t his only little friends; if you look at Mordain’s belt you’ll see that he has a frightened frog—or is it a grung shrunk down with reduce—in one of his flasks!

Akiak/Doriak

One of the questions that’s come up regarding Chronicles of Eberron is why I changed the name of the dwarves of Dor Maleer from Akiak to Doriak. The short form is that they never should have been called Akiak in the first place. The Akiak are indigenous people of North America. I don’t know how this was overlooked in the first place; I didn’t work on that section of Secrets of Sarlona and don’t know how the name was developed, and I appreciate the members of the Eberron community who called this out. “Doriak” is a term that has been used by the Eberron community; it keeps enough of the original sound for some familiarity, and Do- evokes both Dor Maleer and Dolurrh.

Art by Marco Bernadini

Riedra Map

Marco Bernadini is a joy to work with. He created the planar map in Exploring Eberron, and he’s made a wonderful map of Threshold I look forward to sharing in the future. For Chronicles of Eberron we commissioned him to create a detailed map of Riedra—including callouts that gave a glimpse into each province. The details he added to the piece are astonishing. Marco developed symbols for each of the branches of Riedran government. Looking to the Provinces, he did just as we asked—giving a glimpse of a moment in each province—but he added an extra detail, working the symbols of the planes that have the greatest influence in each province into the frame of the callout. So in this image you see the ominous gate of the Final Passage, but also the symbols of Dolurrh and Risia around it.

That’s all for now! If you’ve read Chronicles of Eberron, feel free to share something that surprised you or drew your attention in the comments.

Keith Baker Presents: Chronicles of Eberron and Heraldry Shirts!

cover by Thomas Bourdon

Hektula is the Scribe of Sul Khatesh, the Keeper of the Library of Ashtakala, and the Chronicler of the Lords of Dust. Her treasured tomes hold arcane secrets still hidden from human and dragon alike. What lies beneath the Barren Sea? What powers does Mordain the Fleshweaver wield within Blackroot? Who are the Grim Lords of the Bloodsail Principality? All these secrets and many more can be found in the Chronicles of Eberron…

  • Chronicles of Eberron is a new 5E sourcebook from Eberron creator Keith Baker and designer Imogen Gingell.
  • This book explores a diverse range of topics, including lore and advice for both players and DMs, along with new monsters, treasures, spells and character options.
  • Chronicles of Eberron is available on the DMs Guild as a PDF and print-on-demand.

Eberron is vast in scope. As we close in on nearly two decades of exploring Eberron, there are still countless corners of the world that have never been dealt with in depth. I’ve personally written hundreds of articles exploring the world and offering advice, but in the past there’s always been limits on what I could do; I could write about the history of the daelkyr Avassh, but I couldn’t present a statblock for DMs seeking to pit their bold adventurers against the Twister of Roots. In Chronicles of Eberron, I expand on many of my favorite topics, and this lore is enhanced with game elements created by Imogen Gingell. Would you like to play a Stonesinger druid from the island of Lorghalen? To fight Mordain the Fleshweaver or to explore the forbidden magics of the Shadow? All this and more can be found within.

All told, Chronicles of Eberron includes 22 chapters and is over 200 pages in length. It is split into two sections. The Library covers topics that are of interest to both players and DMs. How do harengon fit into Eberron? Who are the gnomes of Pylas Pyrial? Can a player character be devoted to the Devourer? The Vault explores distant lands and deeper secrets, dealing with overlords and daelkyr, demon cities, and the realm of the the Inspired. Wherever your adventures may take you, you’ll find something you can use in Chronicles of Eberron.

The book is complete, but the process of preparing it for print on demand isn’t something we can rush; we need to review the final print proofs before we can release it. Those proofs are in the mail, and if there’s no issues we expect Chronicles of Eberron will be available at or by PAX Unplugged—the first weekend of December 2022—but there’s still a chance it could be delayed. I can’t wait to have it in my hands, and I hope you’ll enjoy it as much as I will.

HERALDRY SHIRTS

Would you like to support your favorite nation? Now you can! These shirts are in no way official content, but if you enjoy Eberron, you might have a sense of how the Dragon Hawk, the Crowned Bear, the Lost Crown, the Blood Moon, and the Flame could fit into it. These images were created by Matthew Johnson for Chronicles of Eberron, and the shirts are available right now at Twogether Studios!

WHAT ABOUT FRONTIERS OF EBERRON: THRESHOLD?

Frontiers of Eberron: Threshold is a subsetting that explores the region that lies between Droaam and Breland. I’ve been working on it since 2020, but I had to put it on hold for pandemic and personal reasons. However, it is still in development and I expect to release it in 2023.

Thanks for your support!

Dragonmarks: Common Knowledge

As time permits, I like to answer interesting questions posed by my Patreon supporters. One question that often comes up is “What do people in the world actually know about (subject)?” As players and DMs, we have access to a tome of absolute knowledge that tells us all about the Lords of Dust, the Dreaming Dark, the Empire of Dhakaan, and so on. We know that characters may know about these things if they have appropriate proficiencies and make successful skill checks. But what do people know WITHOUT making any skill checks? What things are just common knowledge?

This article reflects the common knowledge of a citizen of the Five Nations. Common knowledge will vary by culture, and I can’t account for every possible variation. People in Stormreach are more familiar with drow than people in Fairhaven. Shadow Marchers will have heard of the Gatekeepers, while Karrns won’t have. In general, you can assume that things that have a direct impact on the lives of people living in a region will be part of common knowledge. For example, the people of the Mror Holds don’t know a lot about the daelkyr in general, but they DO know about Dyrrn the Corruptor, because they’ve been fighting him for decades and he signed his name with Dyrrn’s Promise in 943 YK. So determining what things are common knowledge will often require the use of common sense.

With that said, the people of the Five Nations can be assumed to know the following things.

Planes, Moons, and Manifest Zones. Everyone knows the names of the planes and the moons, and the basic attributes of the planes (IE, Shavarath is the Eternal Battleground and is filled with celestials and fiends fighting). Think of this a little like knowledge of the planets of the solar system in our world; most people can name the planets and know that Mars is the Red Planet, but only someone who’s studied them can tell you the names of all of the moons of Jupiter. The main point is that the planes have real, concrete effects on the world through their manifest zones and coterminous/remote phases, and people understand these things. A common person may not be able to tell you the precise effects of a Shavarath manifest zone unless they actually live by one, but they know Shavarath is the Eternal Battleground and could GUESS what such a manifest zone might do.

The Creation Myth. Everyone knows the basic story: Khyber, Eberron, and Siberys created the planes. Khyber killed Siberys and scattered his pieces in the sky, creating the Ring of Siberys. Eberron enfolded Khyber and became the world. Whether people believe this is literally true or a metaphor, everyone knows the myth and everyone understands that magic comes from Siberys, natural creatures come from Eberron, and fiends and other evil things come from Khyber.

The Sovereign Myth. The Sovereign Host is deeply ingrained into daily life in the Five Nations. Even if you don’t BELIEVE in the Sovereigns, you know the names and basic attributes of the Nine and Six. Likewise, everyone knows the basic story that in the dawn of time the world was ruled by demons; that the Sovereigns fought them; and that the demons were bound. The Dark Six are largely only known by their titles—The Mockery, the Keeper—and their original names are something that would only be known by someone with a tie to a relevant cult or with proficiency in History.

The Silver Flame. Tied to this, everyone knows the idea that the Silver Flame is the force that binds demons. People do NOT know where it came from. Many vassals assume the Sovereigns created the Silver Flame. Those who follow the faith assert it is a celestial force that is strengthened by noble souls.

Dragons. Everyone knows that dragons exist and that they are terrifying and powerful creatures. People know stories of dragons guarding hoards of treasure, and if you’re from Thrane you know of the Bane of Thrane, the dragon who slew Prince Thrane. There are also a few stories about heroes making bargains with dragons, or dragons possessing secret knowledge. People know that Argonnessen is a land of dragons, but they know almost nothing about it beyond “Here there be dragons” and the fact that people who go there don’t come back. Some people know that dragons occasionally attack Aerenal, and know that the giants of Xen’drik were destroyed in some sort of war with dragons. So everyone knows that dragons exist; that they are extremely powerful; and that they can be deadly threats or enigmatic advisors. Most people don’t ever expect to see a dragon. The idea that there are dragons secretly manipulating humanity is a conspiracy theory on par with the idea that many world leaders in our world are secretly reptilian aliens; there are certainly people who believe it, but sensible people don’t take it seriously.

Evil Exists. Everyone knows that there are fiends, undead, aberrations, and lycanthropes in the world. They know that ghouls may haunt graveyards, that the creepy stranger in town could be a vampire or a werewolf, and that dangerous things could crawl out of Khyber at any time. This is why the Silver Flame exists and why templars are generally treated with respect even by people who don’t follow the Silver Flame; people understand that evil exists and that the templars are a volunteer militia who are ready to fight it.

The Overlords and the Lords of Dust. Everyone knows that the overlords were archfiends who dominated the world at the beginning of time. Regardless of whether you believe in the Sovereigns or respect the Flame, you know that the overlords are real because one broke out and ravaged Thrane a few centuries ago. Most people have heard stories of a few of the overlords and may know their titles—the Shadow in the Flame is the one most people have heard of—but would need to make checks to know more. But critically, everyone knows that there are bound archfiends that would like to get out and wreck things.

Most people have never heard of “The Lords of Dust.” People have certainly heard stories of shapeshifting demons causing trouble and know that this is a real potential threat, but the idea that there is a massive conspiracy that has been manipulating human civilization for thousands of years is up there with the idea that dragons have been doing the same thing. If you have credible proof that someone in town is actually a fiend or is possessed by a fiend, people will take the threat seriously; people know that such threats can be real. But few people actually believe that there’s a massive conspiracy that secretly controls the course of history, because if so, why haven’t they done anything more dramatic with it?

As a side point to this, most COMMON PEOPLE don’t differentiate between devil, demon, and fiend and treat these as synonyms. People know of rakshasas as “shapeshifting demons,” even though an arcane scholar might say “Well, ACTUALLY ‘demon’ refers specifically to an incarnate entity of chaos and evil, and the rakshasa is a unique class of fiend most commonly found on the material plane.” But the Demon Wastes could be called “The Fiend Wastes;” in this context, “Demon” is a general term.

Khyber and the Daelkyr. Tied to the creation myth and to the idea that evil exists, people know that BAD THINGS COME FROM KHYBER. They don’t know about demiplanes, but they know that if you find a deep hole there might be something bad at the bottom of it. Critically, most people just know that THE DRAGON BELOW IS THE SOURCE OF BAD THINGS and don’t actually differentiate between aberrations, fiends, and monstrosities. This is why the Cults of the Dragon Below are called “The Cults of the Dragon Below” even though a cult of Dyrrn the Corruptor really has nothing in common with a cult of Sul Khatesh; as far as the common people are concerned, they are cults that worship big evil things, and big evil things come from Khyber, hence, cult of the Dragon Below.

With this in mind, most common people don’t have a clear understanding of what a “daelkyr” is. Anyone who’s proficient with Arcana or History has a general understanding of the difference between the daelkyr and the overlords without needing to make a skill check. But for the common person, they are both powerful evil things that are bound in Khyber.

Fey and Archfey. Everyone knows that the fey exist. Everyone knows about dryads and sprites, and everyone knows that they’re especially common near manifest zones to Thelanis. Beyond this, everyone know FAIRY TALES about fey and archfey, and knows that there’s some basis to these stories. So people know STORIES about the Lady in Shadow and the Forest Queen, and they know that somewhere in the planes, you might actually be able to meet the Forest Queen. But they don’t actually EXPECT to every meet one. Most people have no way to easily differentiate between an archfey and some other type of powerful immortal. Notably, you could easily have a cult of the Dragon Below that’s bargaining with Sul Khatesh but BELIEVES it is bargaining with an archfey, or a cult of Avassh that thinks it’s blessed by the Forest Queen. If a cult worships “The Still Lord” or “The Queen of Shadows”, they don’t have some kind of special key that tells them whether that power is a fiend, a fey, or a celestial; that distinction is ACADEMIC, and would require a skill check.

Specific knowledge of the fey is more prevalent in regions that are close to Thelanis manifest zones or where people have a tradition of bargaining with the fey; notably, Aundairians know more about fey than most people of the Five Nations.

The Dreaming Dark and the Kalashtar. Everyone knows that when you dream you go to Dal Quor. Everyone accepts the idea that “There are demons that give you bad dreams!” Very few people believe that those fiends are manipulating the world. People have had bad dreams FOREVER. If bad-dream-demons were going to take over the world, why haven’t they already done it? As with the Lords of Dust, people will listen to credible threats that a specific person could be possessed, but few will believe stories of a massive dream conspiracy bent on world domination.

Looking to Sarlona and the Inspired, everyone knows that the Riedrans have a strict culture and they’re ruled by beings who they say are channeling celestial powers. Few people have ever met a Riedran, let alone one of the Inspired. Those who have met kalashtar (which for the most part only happens in major cities) know that the kalashtar have been oppressed and driven from Sarlona, but largely assume this is about political and religious differences, not a war between dream-spirits. It’s relatively common knowledge that people from Sarlona study some form of mind-magic, but most people don’t know the precise details of how psionics are different from arcane or divine magic.

The Aurum. While it’s a stretch to say that everyone’s heard of the Aurum, it’s about as well known as, say, Mensa in our world. It’s generally seen as an exclusive fraternal order of extremely wealthy people. Because it IS exclusive and because many of its members are minor local celebrities, there are certainly lots of conspiracies theories about what it’s REALLY up to… but even if there’s people who SAY that the Aurum wants to overthrow the Twelve or that it engineered the Last War, at the end of the day people know it’s that fancy members-only club on Main Street that always donates generously to the Race of Eight Winds celebrations.

Secondary Religions. Aside from the Silver Flame and the Sovereign Host, most of the other religious are relatively regional. The Blood of Vol is the best known of the secondary religions because of the role it played in Karrnath during the Last War, but outside of Karrnath most people think it’s some sort of Karrnathi death cult. Everyone knows druids exist, and the Wardens of the Wood are relatively well known because of their central role in the Eldeen Reaches, but the other sects are largely unknown outside of the areas where they operate; the Ashbound are likely the second best known sect because of sensationalized reports of their violent actions. The Path of Light is largely unknown aside from people who have direct interaction with kalashtar.

Goblins and the Empire of Dhakaan. Everyone in the Five Nations knows that goblins were on Khorvaire before humanity, and that they had an empire that fell long ago. Most people don’t know the name of this empire or exactly how it fell. People generally recognize Dhakaani ruins as being goblin creations, and know that many of the largest cities of Khorvaire are built on goblin foundations, but there’s certainly a lunatic fringe that asserts that those structures are clearly too sophisticated to be goblin work and must have been built by some forgotten human civilization. However, most people understand that these “forgotten human” stories are ridiculous conspiracy theories, on par with the idea that shapeshifted dragons are secretly manipulating the world.

The History of Xen’drik. People know that Xen’drik was home to a civilization of giants. Most people believe that the giants were destroyed in a war with the dragons. Many people know that the elves were originally from Xen’drik and fled this destruction. Without History proficiency, most people do NOT know the name of any of the giant cultures or that there were more than one, and they definitely don’t know anything about giants fighting quori. The idea that arrogant giants destroyed the thirteenth moon is a common folk tale, but it has many forms and it’s something most people know as a serious fact.

Spies. When people in the Five Nations talk about spies, they’re usually thinking of The Dark Lanterns or the Royal Eyes of Aundair. Both are well known spy agencies known to operate covertly in other nations, similar to the CIA and KGB during the height of our cold war. Most people in the Five Nations have heard of the Trust and understand that it’s some sort of secret police force that maintains order in Zilargo, but don’t know much more than that and they aren’t concerned about Zil spies. House Phiarlan and House Thuranni are known as providers of ENTERTAINMENT and aren’t generally seen as spies. The assertion that Phiarlan runs a ring of spies is like the idea that Elvis worked for the CIA; not IMPOSSIBLE, but not something people see as a particularly credible threat.

Exotic Player Species. Most people know that drow come from Xen’drik. People know that lizardfolk and dragonborn come from Q’barra, but most people in Khorvaire don’t know that these are two different species. Tieflings are generally understood to be planetouched; as discussed in Exploring Eberron, aasimar are generally so rare that they won’t be recognized by the general populace. With that said, overall people are fairly accepting of species they’ve never encountered. In a world where people DO deal with humans, orcs, shifters, goblins, warforged, elves, kalashtar, ogres, medusas, and more every day, people who’ve never seen a goliath before are more likely to say “Huh, never seen that before” than to panic because it’s some sort of alien giant-man; exotic characters will generally be targets of curiosity rather than fear.

Dragonmarks and Aberrant Dragonmarks. The dragonmarks have been part of civilization for over a thousand years. The houses provide the major services that are part of everyday life. Everyone in the Five Nations knows the names of the houses and the common twelve marks. Without proficiency in History, people won’t have heard of the Mark of Death. Common knowledge is that aberrant dragonmarks are dangerous to both the bearer and the people around them, and are often seen as the “touch of Khyber.” Without proficiency in History, they won’t know much about the War of the Mark, aside from the fact that the aberrants were dangerous and destroyed the original city of Sharn.

The Draconic Prophecy. Most people have heard of “The Draconic Prophecy” but know almost nothing about it aside from the fact that it’s, y’know, a prophecy. When such people talk about the Prophecy, what they’re usually talking about is the Caldyn Fragments, a collection of pieces of the Prophecy assembled by Korranberg scholar Ohnal Caldyn (described in City of Stormreach). Most people definitely don’t understand that it’s an evolving matrix of conditional elements or that it’s the key to releasing the overlords.

Aerenal, the Undying Court, and the Tairnadal. Aerenal is an isolationist culture that has little interest in sharing its traditions with others. However, the elves do trade with the Five Nations and there’s been enough immigration over the course of history to provide a general knowledge of their culture. Most people know that Aerenal is ruled by the Undying Court, and that the Undying Court is made up of ancient undead elves. Most people don’t have a clear understanding of the difference between deathless and other undead. In Five Nations, most people have never heard of “Tairnadal” and assume any Tairnadal elf is from Valenar. They know that Valenar elves are deadly warriors who are always looking for fights and who worship their ancestors, but they don’t know any specifics about patron ancestors or the Keepers of the Past.

Q&A

What do most people believe about the connection between shifters and lycanthropes?

Most people believe that there is some sort of distant connection between shifters and lycanthropes. Shifters are often called “weretouched,” and some people mistakenly believe that they get wild when many moons are full. However, few people few people believe that shifters are capable of spreading lycanthropy or are sympathetic to lycanthropes. Those negative stereotypes exist, especially in rural Aundair or places where people have never actually SEEN shifters, but they’re not common.

What do followers of the Silver Flame believe about the Sovereigns? What does the Church teach about them? Is it normal to venerate both, at least among the laity? Do they even believe the Sovereigns exist?

Nothing in the doctrine of the Church of the Silver Flame denies the existence of the Sovereigns. It’s entirely possible to follow both religions simultaneously, and templars are happy to work with paladins of the Host. However, the point is that the Church of the Silver Flame doesn’t CARE if the Sovereigns exist. Their general attitude is that if the Sovereigns exist, they are vast powers that are maintaining the world overall. Arawai makes sure there’s rain for the crops. Onatar watches over foundries. That’s all great, but SOMEONE HAS TO DEAL WITH THE GHOULS IN THE GRAVEYARD. It’s notable that the Church of the Silver Flame, for example, doesn’t have a unique creation myth because at the end of the day it doesn’t MATTER where the world came from, what matters is that the people who live in it are threatened by supernatural evil and we need to work together to protect them.

I’ve said before that the Church of the the Silver Flame is more like the Jedi or the Men in Black than any religion in our world. It is EXTREMELY PRACTICAL. Evil exists, and good people should fight it. The Silver Flame is a real, concrete source of celestial energy that can empower champions to fight evil. Noble souls strengthen the Flame after death, so be virtuous. If you want to believe in some sort of higher beings beyond that, feel free. What’s important is to protect the innocent from supernatural evil, and faith in the Flame will help you to do that. So the Church doesn’t teach anything about the Sovereigns and it doesn’t encourage its followers to believe in them or incorporate them into its services in any way, but it doesn’t specifically deny that they exist or forbid followers from holding both beliefs.

That’s all for now! Feel free to ask about other general information topics in the comments, but I won’t have time to address every topic. Thanks again to my Patreon supporters who make these articles possible!