As time permits, I like to answer interesting questions posed by my Patreon supporters. Here’s a few of the questions that came up this month!
In our world, some fairy tales heroes deal with/encounter undead: Ghosts, wraiths, skeletons, headless horsemen, etc. On the material plane, the hero would encounter them in manifest zones to Dolurrh or Mabar, but how would that story be told in Thelanis? Are there any fey in Thelanis that have to do with undead or necromancy?
First of all, you can find almost anything in Thelanis if it fits a story archetype. There’s a barony in Thelanis with a massive dragon in it, and a barony filled with ghosts. But the key point is that those ghosts were never living mortals, and that dragon likewise isn’t mortal (it’s an archfey!) and has no connection to Argonnessen or the dragons of Eberron. If a ghost story is about a ghost that lingers because of unfinished business, it’s likely tied to Dolurrh. If it’s about an aggressive undead being who consumes life or hope, it’s likely tied to Mabar. If it’s more about the abstract idea—a story that can be found repeated in many cultures, that’s more about the allegory than the specific actions of a historical undead creature—then it could be tied to Thelanis. You can have devils in Fernia, Shavarath, and Daanvi, but they’re very different from one another; likewise, you can have ghosts in Mabar, Dolurrh, or Thelanis, but they’re very different from one another. Thelanian undead aren’t actually the remnants of mortals; they’re the IDEA of remnants of mortals. It’s up to the DM to decide whether these creatures should even be considered to be undead for purposes of magical effects, or if they are in fact fey. personally, I’d probably be inclined to make Thelanian ghosts both undead AND fey; they ARE fey, but they react like you’d expect undead to react, because that’s the story.
Who is Lady Dusk of the Crimson Covenant?
The article on the Crimson Covenant notes that members of the Covenant “guide and protect other Seekers. The Crimson Covenant are the oldest and most powerful of these undead champions, some of whom were guiding the Seekers before Erandis Vol even knew the faith existed. ” It’s also long been noted that Seeker communities donate blood which is kept in barrels of preserving pine to sustain vampire champions. This practice began with Lady Dusk, believed by some to be the first human vampire in Khorvaire. Given her age and the secrecy with which she shrouds herself, few facts are known about her. The most common of these is that she was the daughter of a warlord in the first days of Karrnath; recent scholarly work suggests that she was a member of the House of the Ram, one of the warlord dynasties that would eventually merge into House Deneith. When elf refugees came west fleeing the destruction of the Line of Vol, the lady gave them shelter and fell in love with one of these refugees. When her family decided to exterminate these elves, Lady Dusk fought alongside them. She was executed by her family… but, according to the story, her lover had already shared her blood and Dusk rose as a child of the night.
Ever since then, Lady Dusk has followed the path of the undead champion—acting to guide and protect the Seekers of the Divinity Within. She’s the model of an undead champion of the faith and the reason communities began storing reserves of blood. With that said, this is dangerous work; over the centuries, most of her peers—including her lover—have been destroyed, and Dusk herself has narrowly escaped many times. As such she rarely acts openly; she disguises herself and works from the shadows. If something is threatening a Seeker community, she won’t just charge in with fangs bared; she will try to organize mortal resistance. It’s the idea of teaching someone to fish instead of fishing for them; Lady Dusk is a GUIDE, and those she assists may never know who their mentor was.
What do the Carrion Tribes of the Demon Wastes eat to survive? Do they make use of Shadow Demiplanes for resources in the same way as the Ghaash’kala?
There’s flora and fauna in the Demon Wastes, it’s just highly aggressive and often poisonous or infused with fiendish power. Over many generations the Carrion Tribes have developed resistances to these natural and supernatural toxins, and they can eat things travelers can’t safely eat—though in part because of this diet, members of the Carrion Tribes have a very low life expectancy and their numbers remain relatively low. The Carrion Tribes aren’t as disciplined or well equipped as the Ghaash’kala and also rarely retain institutional knowledge; for all of these reasons, they don’t harness demiplanes as effectively as the Ghaash’kala. Essentially, there’s lots of things you can eat in the Demon Wastes, if you don’t mind hosting infernal parasites, shortening your lifespan and suffering hallucinations and severe mood swings; for the Carrion Tribes, that’s just a typical Tuesday.
How do you imagine the curriculum at Arcanix to be? Is the goal of classes specifically to teach how to cast spells in a practical manner, in which case I’d imagine most courses don’t go beyond the Third Circle, or are there classes in which the theory of higher level magic is studied even if the spell can’t be cast by the students? Accompanying this, I’m curious if there’s a presence by Wizard Circles in Arcanix similar to companies at universities trying to recruit talent near graduation.
The Strixhaven book coming out in a month is sure to have lots of suggestions about this topic, so I’m somewhat loathe to discuss it now. But first of all, arcane magic is a form of science, so to begin with, consider how any form of science is taught. You’re going to have base entry-level classes that teach the principles of Arcana along with the basics of arcane science and history. These will advance into practical magic, from there into study of specific schools of magic, from there into specialized topics within that field. Most students of Arcanix don’t become wizards, and there are some who can cast perform ritual magic that’s beyond the Third Circle, just more limited than what a wizard can do; so yes, there are definitely classes dealing with magical THEORY that goes beyond the practical limits of 3rd level spells. Keep in mind that Arcanix is always driving students to push beyond the limits of what’s currently possible; Third Circle may be the practical limit of everyday magic TODAY, but the students of Arcanix intend to change that.
Many of the students of Arcanix will never cast spells as a wizard or sorcerer does. However, Aundair has the highest percentage of wandslingers and war wizards in the Five Nations. Thus you have the War College within Arcanix, which focuses on practical battlefield magic. It’s here that you will get direct training in combat cantrips, arcane sparring, drills to hone concentration, and so on, along with classes in tactics and strategy.
Meanwhile, wizard circles aren’t COMPANIES. The equivalent to companies would be the dragonmarked houses or the Arcane Congress, both of which do send recruiters to Arcanix. But wizard circles are essentially fraternities; they don’t simply have recruiters at Arcanix, they have CHAPTERS at Arcanix.
How do the magic tattoos from Tasha’s Cauldron of Everything fit into Eberron?
Like all magic items, magical tattoos are a set of mechanics, which can be flavored very differently based on the story and cosmetic elements associated with them. There’s no single form of magic tattoo or single culture associated with them; instead, there are a number of different forms of magical tattooing. Sigilry is the field of arcane science that is used to create scrolls, and master sigilists can create magical tattoos infused with arcane power. On Khorvaire, the Mark of Scribing has given Sivis the edge in creating magical tattoos, but Thuranni and Phiarlan also have a limited tradition of arcane tattoos. But magical tattoos can also be created using divine magic—such as the couatl tattoos of the Ghaash’kala, which I mentioned in a recent article. Such tattoos are in part empowered by the faith of the bearer and can usually only be attuned by a person who shares the faith of the creator. There’s also a primal tradition of tattooing, employed by the shifters of the Towering Wood; Races of Eberron discusses these tattoos, which shift in appearance when the bearer activates their shifting trait. So it’s the same way that many different cultures use wands, but the design of the wand and the powers channeled will vary based on the culture and their magical tradition.
What do the Valaes Tairn do when they aren’t fighting? Would there be a reason for a group of warriors to be in Sharn besides looking for an artifact of some kind?
What they do when not fighting depends on their patron ancestor. Tairnadal seek to emulate their patrons at all times, not just in battle; so what was their patrons known for? Were they explorers? Entertainers? Arcane researchers? With that said, as long as it doesn’t directly oppose what their patrons would do, Tairnadal can also pursue their own interests when there’s no clearly mandated path. So a group of Tairnadal in Sharn could be looking for work; they could be tourists passing the time between mercenary assignments; they could be pursuing a rogue Tairnadal who betrayed their warband; they could be following the example of their patron. There were grand cities in Xen’drik at the time of the elven rebellion; perhaps their patron was known for protecting the innocent in the shadows of the greatest city of the age. The Tairnadal have identified Sharn as the closest equivalent and are fighting crime in Lower Dura!
That’s all for now! If you have an infrequently asked question, I’ll be taking another round soon on my Patreon!
The Darguul warlord studied Caerys, slowly spinning the chan of his flail. “What could bring you to this place, elf?” His tribe gathered around them, forming a wide circle of shadows and gleaming red eyes.
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”The warlord hissed in fury, and his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
The Tairnadal elves of Eberron are devoted to the arts of war. When a Tairnadal elf reaches adolescence, a rite is perform that determines which of the patron ancestors has chosen the child. From that point on, it is the duty of the elf to emulate this ancestor, perfecting their skills and following in their footsteps. Each Tairnadal wears a zaelshin, an amulet that bears the sigil of their patron; when performing heroic deeds they cover their face with a veil known as a zaelta (“spirit mask”), so the enemy sees the zaelshin rather than the face of the living elf.
The Tairnadal have always been called out as one of the most efficient and deadly fighting forces in Eberron. In part this is due to their discipline and absolute devotion to the arts of war. The Tairnadal are ascetics who undergo decades of harsh training, and spend their lives searching for ever greater challenges for their skills. But the idea has always been that there’s a possibly supernatural aspect. Through their devotion, the Tairnadal preserve the spirits of their greatest champions; but the idea is that this allows the ancient heroes to guide the living elves. When a Tairnadal elf acts on instinct and intuition, they believe that the spirit of their ancestor can guide their hands and direct their thoughts. So for a Tairnadal, following the path of an ancestor isn’t simply an annoying chore; they believe that the more closely they emulate the ancestor, the easier it is for the patron to live through them, sharing their legendary skills.
So in part, the devotion of the Tairnadal is based on the belief that they are keeping the spirits of their ancestors from fading into oblivion. But this is balanced against the belief that the living Tairnadal receive concrete benefits from this relationship—that the exceptional skills of Tairnadal warriors and wizards reflect the direct guidance of these ancestors.
Over the years, there are a number of questions that come up frequently.
If Tairnadal culture is based on the relationship with the ancestors, how did it begin? Who were the first ancestors?
Is it possible for my character to become a patron ancestor, or can living elves never be seen as the equals of their ancestors?
Where are the patron ancestors? If their spirits still exist, why haven’t they been resurrected?
How do I choose a patron ancestor for my character? Why does it matter?
Can half-elves become Tairnadal?
What’s the difference between Valenar elves and Tairnadal?
Who are the patron ancestors?
One thing that many people don’t realize is that the original patron ancestors weren’t Tairnadal. The elves who fought against the ancient giants came from many different cultures. In Dragon 407, the article “Vadallia and Cardaen” presents two patron ancestors—one a warrior queen who was born free in the wilds of Xen’drik, the other a wizard trained by the Cul’sir giants who turned against his masters. The original patron ancestors were united by their common cause, but they came from many different cultures and backgrounds. Tairnadal culture was born on Aerenal, forged by refugees united by the stories of their champions and the determination that they would never be conquered again.
So the FIRST patron ancestors were heroes who fought against the giants. But while the foundation of the Tairnadal faith is to honor and preserve the ancestors, it’s understood that this is because it lets the mortal elf channel the skills of those legendary heroes… and potentially to use those skills to become legends in their own right. Look back to the story that begins this article. What this tells us was that in the Age of monsters there was a Tairnadal champion named Daealyth who was channeling the patron ancestor Taeri, one of the champions of Xen’drik. But the deeds of Daealyth were so exceptional that she herself became a legend—and TODAY, we have the elf Caerys, who is channeling Daealyth. So as a Tairnadal elf it is your duty to honor your ancestor and to do all that you can to bring glory to their name; but the hope is that in doing so you will become a vessel for their spirit and that together you will forge NEW legends—and that someday, future Tairnadal will channel YOUR spirit.
A secondary aspect to this is the idea that when dealing with generational ancestors, you do honor the patrons of your patron. In the opening paragraph, Caerys says that the battle will “bring no honor to the Taeri.” While she is the chosen of Daealyth, Daealyth was chosen by Taeri, and Caerys feels a secondary allegiance to the original champion.
Summing up: The first patron ancestors were champions of the conflicts on Xen’drik. However, over the course of tens of thousands of years new patrons have risen, and if you perform legendary deeds as a Tairnadal elf you yourself could become a patron ancestor.
in developing a patron ancestor—whether as a player or DM—consider that they are a celebrated, legendary figure and that the elves what to make sure they are never forgotten. Why are they celebrated and admired? What was their greatest achievement? Did they have a particular tool or treasure they were known for? Despite being beloved and preserved in memory, did they have any notable flaws? Because it’s the duty of the revenant to embody their flaws as well as their virtues! But an elf wouldn’t be preserve as a patron ancestor unless their virtues significantly outweighed their flaws.
But where ARE the patron ancestors? Are they in Dolurrh? Why don’t they get resurrected?
People only linger in Dolurrh for about a month before their spirits fade. In the past this has been used as a concrete limit on any form of resurrection; that unless a spirit is somehow kept from fading in Dolurrh (as some say occurs if the soul is snatched by the Keeper), there’s no way to return after it fades.
This is concrete fact. But no one knows if there’s anything beyond Dolurrh. The vassals of the Sovereign Host believe that Dolurrh is a gateway to the realms of the Sovereigns. Followers of the Silver Flame say the spirit moves on from Dolurrh to merge with the Silver Flame. The Blood of Vol says that fading is oblivion. The Tairnadal faith maintains that you persist for as long as you’re remembered. The more people who remember you, the stronger your spirit and the greater your ability to influence the world. Thus, the patron ancestors aren’t in Dolurrh and are beyond the reach of resurrection, but it’s believed that they continue to exist regardless.
How do I choose a patron ancestor for my character? Why does it matter?
Tairnadal elves don’t get to choose their patron ancestors; rather, the ancestor chooses the living elf. So Tairnadal children spend their youth essentially auditioning for the ancestors. The basic belief is that if you prove yourself to be an exceptional archer you’ll be chosen by a patron who specializes in archery—that early aptitudes inform the choice. But again, ultimately, the patron chooses the elf. You might EXPECT to be chosen by the legendary archer because of your skill, only to be chosen by a brave swordsman—who may have picked you because of your bravery, or some other aspect of your character you haven’t considered to be an asset.
One thing that is rarely a factor is bloodline. Consider the assertion that one in every 200 people is thought to be related to Genghis Khan. Most Tairnadal elves are related to many of the patron ancestors. It’s possible that you will end up tied to the same ancestor as your parents or siblings, but it’s not expected.
So in choosing a patron ancestor for your character, the primary question is how will it affect your story. Consider the following elements. F
Legend. The Tairnadal patrons are legends. They become patrons because the elves believe that their deeds must not be forgotten and that others should follow their example. What did your patron do to earn this devotion? What were they known for? What was their greatest deed? Did they have a legendary weapon or accessory (and if so, are you working to find it)? A signature move or spell? What is a distinctive thing about them that you can emulate?
Ideals, Bonds, Flaws. As a Tairnadal you’re expected to pattern your after your ancestor. Are your personality traits something you’ve cultivated to be more like your ancestor? Or are they things you’re trying to overcome? For example, if your flaw is your overconfidence, it could be that you’re NOT naturally overconfident, but you’re TRYING to be, because that’s something your ancestor was known for.
Class Features. Patrons are suppose to share their skills with their revenants. Do you see your ancestor as a source of class features—either those you have at the moment or those you will eventually gain? For example, if you’re a ranger, your Favored Enemy and Fighting Style likely reflect your ancestor. When you cast hunter’s mark, you might describe it as feeling your ancestor guide your aim. As a rogue or bard, it makes sense for your expertise to be tied to the skills your ancestor was celebrated for. If you’re a sorcerer or a true, your patron likely was as well. If you’re a warlock you might serve the same patron as your ancestor; if you’re a hexblade, your patron might be the weapon they carried. So, what does your class and your choices say about your ancestor?
Relationship. Are you proud to follow in your ancestor’s footsteps? Do you value their guidance and believe that together you will create new legends? Did you hope you’d be chosen by them, or did you always imagine you’d be chosen by a different patron? Beyond that, what is your actually relationship with the patron? Do you feel their presence guiding you? Do you have visions while trancing? This is especially appropriate for Tairnadal paladins, clerics, or warlocks; you could believe that the ancestor has a concrete purpose for you to fulfil.
Rivals. There are many more elves than patrons, and most patron ancestors have multiple elves following in their footsteps. You can find entire warbands dedicated to a particular patron. How well-represented is your patron among the Tairnadal? Are there dozens or hundreds of elves following in their footsteps, or are you one of only a few? What makes you stand out from the others? Do you have a particular rival who’s determined to be a better revenant than you?
Once you’ve considered these things, you can work out the rest of the details with your DM. How will your patron fit into the campaign? Are you trying to find their legendary artifact weapon? Are you driven to defend the innocent, or to hunt down a particular type of creature? As a Tairnadal you have a story you’re trying to relive; ideally that story should fit into the scope of the campaign your DM has in mind, not clash with it.
Can Half-Elves Become Tairnadal?
Ultimately that’s not up to mortals; it’s up to the patrons. What we’ve said is that there’s never been a case of a half-elf being chosen by a patron ancestor. But there’s nothing stopping you from making a Khoravar character who believes they HAVE been chosen and is trying to prove it. Again, if a Keeper of the Past could confirm it, it’s not the place of mortals to deny it.
What’s the difference between Valenar and Tairnadal?
Valenar are a subset of the Tairnadal elves. They are Tairnadal who came to Khorvaire as mercenaries and laid claim to the region they were protecting. The short form is that if you’re VALENAR then you fought in the Last War and served under High King Shaeras Vadallia. if you’re Tairnadal you could have remained on Aerenal and taken no part in the Last War. The Valenar are an armed host engaged in an active military operation; this means, for example, that there are no Tairnadal children in Valenar, because the civilian infrastructure of Tairnadal society remains in Aerenal; the Valenar are part of an ongoing military operation.
Previous editions have focused on the amazing horses of the Valenar, beasts with seemingly supernatural attributes. We’ve always highlighted that despite its best efforts, House Vadalis has never been able to breed these horses in captivity. Over the course of two editions, we’ve called out a few things the first is the idea that what makes the horses special isn’t simply genetic—that it’s tied to the idea that the HORSE is channeling the spirit of a legendary ancestor, that this is replicating the bond between the patron and their animal companion. This led us to the thought that it shouldn’t be limited to horses. While the Valenar are renowned for their cavalry, they also have expert commandos, assassins, and soldiers of every specialty—an elf could have a remarkable hound or hawk. The key point is that the idea of being chosen by a Valenar beast isn’t simply that the animal likes you; it’s that there’s a bond between you and the spirit within the beast. This is why you can only have one Valenar beast; if your patron was bound to a hawk, you can have a Valenar hawk as a companion, but you can’t later trade it in for a horse. The hawk is a defining part of your ancestor’s story.
Rising From The Last War does suggest that a Valenar beast could bond to a non-elf adventurer. This would be exceptionally remarkable, and the big question is what this means. Do you have some distant blood tie to the ancestor? Do you have a spiritual connection to them? Could you be an elf reincarnated in human form? Or has the spirit simply judged you to be a worthy companion?
House Vadalis hasn’t given up on replicating Valenar beast. But the idea is that what makes the beast special is the SPIRIT, and this only manifests when it is bound to a Tairnadal companion; when bred in captivity away from their people, the spirit won’t manifest and the Valenar beast will be born as a mundane creature, not fey.
This isn’t the first article I’ve written about the Tairnadal. If you want to dig deep, you should explore the following links.
If you have questions about the Tairnadal, post them in the comments! Thanks as always to my Patreon supporters, who keep this site running.
Has there ever been a Tairnadal who was later turned into a deathless?
It’s an interesting question, and more complicated than you might think. Bear in mind that the Aereni and the Tairnadal are two entirely different cultures with different values and traditions. The Tairnadal are ascetic, nomadic, and relentlessly martial. The Aereni are static and peaceful. While they join forces against common threats, they have relatively little in common and there’s not a lot of interaction between them. Looking to the deathless, the Aereni consider their tradition to be superior because the deathless continues to exist in this world. The Tairnadal consider their path to be superior, because the ancestor lives on through hundreds of revenants; they see that as a form of ascension, a superior form of immortality to just being trapped in Shae Mordai for eternity. A secondary factor is that while, per 3.5 rules, it is possible for a priest of the Undying Court to animate lesser deathless, the entire principle of the undying is that they are sustained by the devotion of their descendants—that for a Tairnadal deathless to survive, they would need to have the love and devotion of a sufficient population of local elves.
So could it happen? Sure. The Tairnadal and Aereni have joined forces multiple times to fight against dragons, and perhaps a Tairnadal champion performed such great deeds that the Aereni animated them after death and have sustained them with their love. But the TAIRNADAL might consider this to be a punishment rather than a blessing; they might rather live on in the memories of their descendants rather than be trapped in an undead body.
In saying that the Tairnadal ancestors aren’t in Dolurrh, are you confirming that there IS something beyond Dolurrh? Doesn’t that have enormous implications for other religions?
The Tairnadal faith is just that: a faith. The Tairnadal BELIEVE their ancestors are reaching out from beyond Dolurrh, just as a Vassal smith believes that Onatar is guiding her hands. You can’t just have a casual conversation with a patron—”Hey, Great-great-great-uncle Haen, what’s it like beyond Dolurrh?” Instead, they communicate through visions and intuition.
With that said: the Tairnadal are channeling SOMETHING. It is a concrete fact that a revenant blade can gain a supernatural level of skill by following the path of their ancestors. There is SOMETHING real going on here. And it’s quite possible that it’s exactly what the Tairnadal believe it to be. The idea of a patron ancestor existing in a state beyond death and guiding multiple descendants is very similar to the kalashtar quori, who also exist in the collective souls of their bloodlines. But the point is that there’s no absolute certainty here… and even if the Tairnadal spirits do somehow exist beyond Dolurrh, it doesn’t reveal what happens to the souls of faithful Vassals or reveal whether the Sovereigns exist.
What is the relationship between the Aereni and Tairnadal like? Did they just kinda divide up the isles between them and call it good?
This is summed up on page 218 of the original Eberron Campaign Setting: “Relations between the Tairnadal and the elves of the Undying Court are cordial. They honor the same ancestors, and respect the shared blood that flows through their veins.” It’s also the case that elves do move between the two cultures. Children who don’t adapt to the harsh life of the Tairnadal may be fostered among the Aereni, while the ECS says that “In the last few millennia many younger elves of southern bloodlines have left their homes to join the Tairnadal.” The Tairnadal have fought alongside the Aereni when Aerenal has been attacked, and as I suggest elsewhere, you might well find Tairnadal mercenaries serving as marines on Aereni ships. So yes, they split up the island long ago. The Tairnadal have remained in their territory, and so far there’s never been a conflict over those borders; Aerenal isn’t overcrowded.
What sources of internal conflict does Valenar/the Tairnadal have?
Tairnadal culture has little room for internal dissent. It is, in essence, a highly disciplined army that is further united by deep devotion to a shared religion. This ties to the general elf dedication to tradition and is reflected by the fact that the civilization has stood, virtually unchanged, for over twenty thousand years. On the one hand, this reflects unity and stability; on the other hand, it also reflects the general stagnation of Aerenal.
So: the Tairnadal are effectively an army, broken into a clearly defined system of warclans and warbands. The endless training exercises conducted between these united provides an outlet for competition within the culture, as does the competition between revenants struggling to be the best avatars of their patrons. There’s also a tension between revenants whose patron ancestors had feuds. But this is friendly competition; people who truly don’t fit it will simply be expelled from the society, typically fostered to the Aereni. With that said, there are some philosophical divisions, shown by the Silaes Tairn, Dralaeus Tairn, and Valaes Tairn; but these are long-established sects that have coexisted for millennia.
Within the Valaes Tairn, the primary point of conflict is simple: who supports the Valenar initiative? While many of the warclans joined Shaeras’s expedition, others chose to remain on Aerenal and disapprove of his actions (which some see as a dishonorable betrayal of a client). As a Tairnadal elf, you should decide if you serve in Valenar or if you oppose it.
Valenar is a different issue, because it involves many different factions. The TAIRNADAL in Valenar are strongly united; they are, again, a disciplined army in the field. But you also have Cyran loyalists, House Lyrandar, Khoravar immigrants, and the khunan majority, all with different aspirations and dreams. House Lyrandar imagines a Khoravar state, while most Tairnadal see the kingdom as a tool—the perfect place to fight a war without threatening Aerenal.
There are no Valenar civilians? This is news to me. Do they rely on locals for everything else? Are children and noncombatants shipped out?
This is discussed in more detail in this post, among other places. But yes, that’s the idea. The Tairnadal don’t need land. They don’t care about Valenar as a long-term kingdom (with the understanding that “long-term” has a different meaning for people who live for centuries). It’s a military beachhead and an opportunity for conflict; what they WANT is to encourage a powerful enemy to attack them, allowing them to emulate their ancestors (who fought a guerilla war against a powerful foe). By keeping their civilian infrastructure on Aerenal they maintain the ability to abandon Valenar entirely if it serves their purposes.
I understand that the Valenar elves use the locals to fill civilian roles but who does that for the Tairnadal back home. Who grows the food, looks after the kids, makes sure no one poops in the well, etc?
On Aerenal, much of the mundane work is done by elves who have yet to earn blade or steed. But there are master craftsmen among the elves of Valenar, those who dedicate their lives to the work of supporting the soldiers. This is not a choice; it is religious duty. When a child comes of age among the Tairnadal, the Keepers of the Past perform divinations to see which of the ancient heroes has chosen the initiate. Honorable warrior, stormcalling druid, merciless hunter, master smith –- these are just a few of the archetypes found among the ancient Tairnadal, and it is up to the young elf to follow whatever path is laid before him. Most of the Valaes Tairn are deadly warriors, but some are destined to support their kindred as smiths, engineers, or other vital tasks. These elves are known as the zaelantar, “peaceful spirits.” They are viewed with a mixture of respect and pity by their warlike brethren; the work they do is vital, and yet they are denied the chance to ride into battle or stalk prey.
The critical point here is that Tairnadal undergo decades of training and service before they are bound to an ancestor. So you might not be bound to an ancestor until you’re 60 years old. Which is fairly trivial for an elf who could live for a thousand years, but that’s still a good 40 years of productive labor. So who looks after the kids? Older kids. Meanwhile, elders who’ve retired from active duty train the youth, along with the Keepers of the Past.
With that said, bear in mind that Tairnadal society is completely unlike life in the Five Nations. The Tairnadal are essentially an army, and you’re in boot camp for the first few decades of your life. EVERYONE does latrine duty when it’s their turn, and everyone makes sure people don’t poop in the well; if you do, expect harsh military discipline. As an adult, you’re part of a warband; the warbands are nomadic, remaining in motion and living off the land. This lifestyle is sustained both by strict population control AND by powerful druidic magic that ensures that the Tairnadal don’t grow beyond the ability to sustain this nomadic lifestyle—with primal magic used both to enhance the fertility of the land and its creatures and to improve the efficiency of Tairnadal foraging (see the cualra flask in the article linked above).
So Tairnadal warbands are mobile and self-sufficent. These migrate between settled communities that train the young and provide the services of the zaelantar and the Keepers of the Past. Most of the work to maintain these communities is performed by young elves (who can, again, be up to 60 years old!) who’ve yet to be assigned an ancestor and a warband. Meanwhile, the Siyal Marrain are responsible for maintaining both the Valenar beasts and the land itself, ensuring that the warbands aren’t overtaxing its resources.
Also, are there non-military ancestors (great healers and guides, to say nothing of artists and lovers)?
There are great healers and guides, as well as artists and lovers; they’re just ALSO deadly warriors. Luckily, D&D supports this. The great healer is a war cleric or druid, who can smite as well as heal. The great artist might a bard of the College of Blades, whose artistry is deadly. As for great lovers, the story of Vadallia and Cardaen is a story of tragic love; it’s just that the lovers happen to be a peerless warrior and a mighty wizard.
This is a fundamental difference between Tairnadal and Aereni. The Ascendant counselors of the Undying Court include sages, philosophers, and abstract artists. But Tairnadal society is relentlessly martial. Life revolves around perfection of martial skill and magic. Those who yearn for a more peaceful life can become Aereni; this does happen, just as some among the Aereni leave their culture to follow the path of the Tairnadal. With that said, there are patrons that fill more traditionally civilian roles; we’ve spoken of the zaelantar artisans (mentioned above) and of the Siyal Marrain who tend the horses and the land. But even they are part of the core cycle of Tairnadal culture. There’s no patron who’s “the poet who never touched a blade or cast a spell,” unless he somehow defeated an army with his words.
Is it possible for a Tairnadal warlock’s patron to BE their ancestor?
I’m inclined to say no, because to me this muddies the line between cleric and warlock. To me, a cleric is someone who draws their magic from their faith in a higher power… while a warlock has an arrangement with a concrete entity. Essentially, the cleric requires faith while the warlock doesn’t; the warlock is making a deal with someone they know exists. This changes the dynamic because warlock patrons usually have clear, finite agendas, and because in principle you COULD find a warlock patron and punch them in the nose.
So looking to an Archfey warlock: if their patron is an archfey of Thelanis, that’s a being that exists and who we can go and meet. It can have quarrels with other archfey. It might betray or deceive the warlock. It could give you a physical gift or want you to bring it something. By contrast, if it’s a patron ancestor it only exists in this abstract “It’s sustained in the memory of all Tairnadal” way… it’s more like the devotion of a cleric or paladin than the bargaining of a warlock.
So personally, I would keep that intact. Rather than saying that the patron is your ancestor, I’d say that you have the SAME patron as your ancestor. If your ancestor was an archfey warlock, you are following in their footsteps by becoming an archfey warlock, serving the same patron they did—and there’s an interesting relationship in that your patron is an immortal being who KNEW your ancestor. It can still be that your pact blade is the blade your ancestor wielded, that your familiar was their familiar—but it’s because you’re serving the same patron they didn’t, not because they are the patron.
What’s up with the Valenar slaughtering refugees fleeing from the Mourning?
I didn’t work on the book that described this incident, and it doesn’t make any sense to me. Valenar don’t revel in needless bloodshed. The ancestors they emulate were rebels who rose up against tyranny and cruelty. As a rule, the Valenar don’t want to conquer or oppress; they want to fight conquerors and oppressors. Note that they themselves don’t actually RULE Valenar; they’ve left the administration to the Khoravar. Many believe that the Valenar don’t actually WANT a kingdom; what they want is to provoke a powerful nation into attacking them, because THAT replicates the conflict with the giants—guerillas fighting against overwhelming odds. It’s very likely that they’ve claimed Valenar solely because they want Karrnath or Darguun to try to take it from them.
So: in suggesting that they needlessly slaughtered civilians, I want to know WHY. Valenar aren’t inherently cruel. They could have perceived the refugees as a threat, perhaps thought they were BRINGING the Mourning. Or it’s possible they were in some way following the path of an ancestor. But if so, I’d want to know HOW the ancestor’s story drove them to slaughter civilians—and what it is that would make such an ancestor a figure worth celebrating and preserving. If you said that there’s an ancestor who was undefeated in battle, who saved tens of thousands of elves, but who also showed no mercy to enemy civilians, OK, I could perhaps accept that. But the short form is that this incident was created by an author who didn’t explain the reasons behind it and likely didn’t fully understand Tairnadal culture, so I don’t give it a lot of weight.