Music to Game By: Ink, Silence

This last weekend I was a guest at the G.A.M.E. convention in Springfield, Missouri. While it was a small convention, I had a fantastic time. I met many wonderful people, and had an opportunity to run an Eberron adventure and a Phoenix playtest. While I’ve run both scenarios before, both leave enough in the hands of the players that it’s a different experience for me every time. This collaboration is one of the things I love about roleplaying games; it’s like rereading a favorite story but having it turn out differently every time.

Quite often, gaming at conventions means running your game in a huge room filled with other people playing games of their own. G.A.M.E. gave me my own room for my sessions. Having this private space gave me the bring music to the table, something that doesn’t really work in the open air arena. It made for a great session… and that inspired me to write a little about music and games.

Music can be a powerful tool, if you have an environment that lets it work. In a story-driven game, we’re creating visions in our minds — imagining a setting quite different from the dining room or basement we’re playing in. Music can help ease that transition, and it can also help drive the mood of the moment. If you know the basic acts of your story and have time to create appropriate playlists. When you switch from the soft, eerie music of exploring a graveyard to the more dramatic combat music, it’s an instinctive cue to the players that the situation has changed and this scene is more active. In long running campaigns, I often like to establish a theme song for the game itself, and set that going when the session begins; it’s a nice way to start that transition from table to story, and to draw people back to the last session. You can even tie themes to individual characters… when people hear the Imperial March, they know Darth Vader’s just around the corner.

I don’t always have time for this level of preparation. I didn’t have time for this in my Phoenix session at G.A.M.E. Instead, I just picked a few things I knew fit the overall tone of the story and set them cycling. With that in mind, I thought I’d talk about a few of the tracks that often find their way on my gaming playlists. There’s dozens of excellent gaming soundtracks out there, and I’ll look at others in the future; and I’d love to hear about some of your favorites. Today I’m looking at two of mine: Ink and Silence of the Lambs.

INK (Jamin Williams, 2009) is a film about dreams. The soundtrack is quiet, eerie, and works through a small set of repeated themes. The repetition works to its advantage, because it means that a shift in track doesn’t automatically draw attention away from the game. One advantage is that it’s a fairly obscure film; the Game of Thrones soundtracks are excellent fantasy background, but when the title motif comes up it’s hard not to think “Game of Thrones!” While the primaryInkmotif is very distinctive, odds are good your players don’t have any prior associations with it. As I said before, it’s fairly slow, ambient, and eerie; I like to use it for exploration, investigation, and general background. It’s not TOO creepy, and it’s certainly not dramatic combat music… but it makes for a good background that won’t draw too much attention from your story.

SILENCE OF THE LAMBS (Howard Shore, 1991) is also good for general eerie ambience and the building sense that you’re building towards something terrible. It’s an orchestral score, and slightly more complicated than Ink. It also has a few themes that serve different purposes, so it’s not one you’re likely to want to play straight through. The Main Title, The Asylum, and the Finale are all excellent building/investigation music, if a touch more dramatic than Ink. On the other hand, The Abduction and Lecter Escapes both have SHOCKING DISCOVERY moments that can be distracting if you aren’t in a shocking discovery place. This was one of my go-to soundtracks for running Over The Edge, and I expect it to see a lot of use in my Phoenix tests.

Needless to say, this is only the tip of the iceberg; I’ll talk about more of my favorites in days to come. In the meantime, what’s some of your favorite music to game to?

 

 

 

 

Always/Never/Now and Upcoming Conventions!

I’ve just returned from a trip to LA, where I tested Phoenix out on a group of friends. Most of the survived the experience. I’m going to write more about Phoenix later in the week, but I thought I’d tell you where I’m going to be in the next few weeks so you have a chance to see it for yourself. Let me know if you’ll be at any of these!

Friday, October 4th – Sunday, October 6th I’ll be at GENRECON in Guelph, Ontario. Friday night I’ll be playing Gloom & showing off the new expansion, Unquiet Dead. Saturday I’ll be running Eberron, playtesting Phoenix, and taking part in a few panels & a QA session.

Friday, October 11th – Sunday, October 13th I’ll be at G.A.M.E. in Springfield, Missouri. Friday evening I’m doing two hours of Q&A, and then I’m running Eberron and testing Phoenix on Saturday. There’s a theme here!

Saturday, October 19th – Sunday, October 20th I’ll be at GEEKGIRLCON in Seattle, Washington. Jennifer Ellis, Phoenix co-designer Dan Garrison, and I will have a demo table where we’ll be playingPhoenix, Gloom, and whatever else we feel like.

But wait! There’s more! Saturday, October 26th I’ll be playing Doom and Gloom at GUARDIAN GAMES in Portland, Oregon. Come by and try out Unquiet Dead and The Doom That Came To Atlantic City!

In addition to playtesting Phoenix last weekend, I had an opportunity to play IN a game… Will Hindmarch’s Always/Never/Now. I’ll let Will describe the game himself…

You were the best. Underground, cyberpunk street samurai, burglars and breakers, agents of a mysterious spymaster with half a name, zero history, and a plan. He made the missions and you carried them out. You were the go-to crew for high-stakes break-ins, dangerous ops, and impossible escapes. You fought the megacorps, the tyrants, the killers—all for the sake of making a better future, of beating the Technocrats at their own game of shaping tomorrow. You always won, never quit, lived in the now. 

Until, eleven years ago, he disappeared…

Now he’s back—back in trouble—and it’s up to you to save him and maybe, along the way, change the world.

Always/Never/Now is a self-contained campaign, a cyberpunk saga that plays out in thirteen scenes. It is built around six characters that are provided with the campaign, and derives much of its mechanics from John Harper’s excellent Lady Blackbird. A few of the things I love about the system:

  • Every character has its own path to success. If I’m playing the comic-relief con artist, I get XP when I tell people a lie and they believe me; when I make players laugh; and when I escape from a bad situation. Unlike many games, where the best way for a blacksmith to become a better blacksmith is to kill a goblin, here I get better by doing the things that define my character.
  • Often, one or more of these keys apply to the players, not just the characters. The “leader” character gets XP if other players follow a plan he comes up with. So it’s not just arbitrarily stated that he’s the leader; it’s up to him to BE such a good leader that everyone chooses to follow his plans (and actually, there’s two characters with this key, so there’s competition for the role!). The first time I played A/N/N was just after playing a bard in another game. In that game it didn’t really make any difference if I was entertaining. As the con artist in A/N/N, I got experience when I got the PLAYERS to laugh – which meant being entertaining wasn’t just a color choice, it was something worth working at. Essentially, it helped blur the lines between character and player, and made me really feel like I WAS the character.
  • The system has many elements that encourage players to develop the story behind their actions. As con artist Alex, if I wanted to bluff someone, I could just roll a single die. But I also had a list of tags, and for each tag I worked into the description of my action, I got an extra die. So how could “cash” play into the scene? What about “That Smile”, or “Something Like Sincerity”? Determining which tags applied made a challenge more than just a roll; it got me thinking about the scene.

Some people might balk at the fact that the adventure uses pregenerated characters. There’s a lot of reasons for this. The six characters are a well-balanced, versatile team. Will’s put a lot of thought into their capabilities and tags. More than that, they each have a role in the story – and as the saga unfolds, you really get to know them. One fun twist is that each character has a number of flashback scenes that can be sprinkled through the story – glimpses of the characters’ lives before the spymaster disappeared (and a technique Will and I wrote about in 2004 in Friends of the Dragon for Feng Shui). There’s lots of room to make these characters your own. For example, Alex the con man is described as having tried to launch a “failed street food business.” When I played Alex, I decided this was Faux Pho – a diet vegan Vietnamese option for “when you want a taste that’s almost like food.” In this last session, John Rogers decided Alex was backing Happy FunCo Space Pizza And Sushi, and invented an elaborate story about people’s nostalgia for a failed moon colony that he hoped would drive business his way.

It’s a different sort of experience from creating your own story from scratch. But it’s like reading a good book or watching a movie. The characters help DEFINE the world and draw you into it. Combined with the keys (which encouraged you to act like the character) and the way that your abilities also encourage you to think about the character, it’s easy to get attached to this crew. After playing for just four hours, one of the players in the last session said that it was “one of those incredible moments in an RPG where you feel like you’re going to cry, because you’re so invested in the story.”

Anyhow, I could rave on for a few more hours about how awesome this game is, but why don’t you see for yourself? The PDF is available right now, for the amazing price of WHATEVER YOU WANT TO PAY FOR IT. If you enjoy cyberpunk, it’s worth reading just for the ideas. And if you have a chance to play it, well, it’s the most fun I’ve had in years. Of course, I had the advantage of having a Will Hindmarch in the box to run it – but Will or not, it’s definitely worth a look.

Favorite Things: September 2013

There are far too many things in the world. Books, movies, Kickstarter projects, snacks… How can anyone expect to keep up with them all? A list of all of my favorite things of all time would take more bandwidth and time than I have, but I figured I could start by talking about a few of the things I’m enjoying RIGHT NOW.

ADORABLE KITTENS. OK, these are a perennial favorite… and let’s face it, if you hate adorable kittens, you probably want to avoid the internet. One year ago today, Jenn and I acquired a pair of kittens from the PDX Animal Rescue & Care Fund. While Haggis has already used up two of his nine lives, they are an endless source of heartwarming youtubeable moments. Given how much joy my own rescued animals have given me, I wanted to share Anne Wheaton’s latest activities. She and her husband Wil are currently raising money for the Pasadena Human Society, and she’s put together a calendar for those who support the society. Here’s Wil’s blog about the project; the link to donate to the cause; and Anne’s video about the calendar. For the same cost as a backing a Kickstarter that might never actually happen, you can help dogs & cats who need good homes. And if you’re a PDX local, I recommend checking out the ARCF link above and the Pixie Project!

COMEDY. I’d heard rumors of Joseph Scrimshaw‘s amazing cheese-eating prowess over Twitter, so I attended a few of his panels at DragonCon. At each of those panels, I literally (and I mean literally) laughed so hard it hurt. I picked up his book Comedy of Doom, and I recommend it to anyone who wants to be emotionally prepared for the Zombie Apocalypse, anyone who wants to understand the deeper subtext of Superhero Mario Bros, or anyone who, like Joseph, wishes that Sid and Marty Krofft had produced an LSD-infused puppet show called H.P. Love’N’Craft.

GAMES I’VE PLAYED RECENTLY. As I’ve been at conventions, I’ve actually been playing a lot of my own games. Cryptozoic produced a great demo set of The Doom That Came To Atlantic City for GenCon, though they haven’t had a chance to create the minis yet. But as much as I love Doom and Gloom, this is really about OTHER peoples’ work that I’ve enjoyed. I had an opportunity to play Fiasco with game creator Jason Morningstar at GenCon, and if you haven’t yet encountered Fiasco, DO IT NOW. It’s a brilliant collaborative storytelling game that requires no preparation or gamemaster; it’s just a fantastic framework for setting a story in motion. I’ve actually used Fiasco as a tool in other worldbuilding projects, not to design worlds, but do develop details for cities and to see where players will go with particular concepts. Seriously, if you’re not familiar with Fiasco, you should be. Unless, you know, you hate stories. And fun.

Another game I’ve been playing quite a lot lately is Timeline. This is an extremely simple game that’s a cross between a historical trivia quiz and Uno. You have a hand of cards you need to get rid of, each of which is a historical event. There’s one or more cards in the center of the table, which form a timeline. One your turn, you have to place one of your cards in that timeline… and then see if you’re right. Which came first, the electric dishwasher or the electric dryer? What about Alice in Wonderland or the Colt revolver? It’s very simple, but that’s its strength; it takes less than a minute to explain and generally less than ten minutes to play, and it’s something that I’ve been able to play with family members who’d never touch something as complicated and exotic as Gloom. Of course, having compared it to Uno (in that it’s a card game in which you win by getting rid of all your cards), I’m now tempted to make a variant that includes skip/reverse/draw and other action cards…

KICKSTARTER, RPGs, AND KICKSTARTED RPGS. I recently backed a Kickstarter project called Tablets & Titans. Developer Steve Radabaugh is pursuing something that I’ve been interested in for some time: developing a tabletop RPG that is native to iOS and android devices. This isn’t about creating a solo rpg or even a virtual tabletop for playing at long distances, but rather to allow players and gamemasters around a table to be linked through the app and to have the app track and handle the mechanical elements of the game. Radabaugh’s goal is to create a modular system that lets the gamemaster slot in the elements that are relevant to a particular campaign – magic? Modern weaponry? activate the systems you want players to have access to. This isn’t supposed to supplant the imaginative and storytelling aspects of the game; the gamemaster still tells the story, and the app handles the mechanics. I haven’t seen much of Radabaugh’s system , and I don’t honestly know how deep he’s planning to go with it. But I’m definitely interested in seeing more products like this out there. These days I get most of my RPG books in PDF form, and I’ve worked on a number of projects myself where we’ve considered the possibilities of making the system tablet-native from the get go. Tablets & Titans isn’t shooting for the moon. Its goals are humble and at the moment you can get on board for $12. It’s not going to be Shadowrun Returns or Torment: Tides of Numenera, but I’m interested in seeing where it goes, and I’m supporting it.

My Dragon*Con Schedule

Tomorrow I head out to Dragon*Con in Atlanta. If you’re going to be there, here’s the places you can find me!

Title: Game Design 101
Time: Fri 02:30 pm Location: Grand Ballroom West – Hilton
Description: Designers from the table top and digital worlds talk about creating and testing games, from inception to final product.

Title: A Brief History of Online Gaming
Time: Fri 04:00 pm Location: Grand Salon E – Hilton
Description: In the beginning, there was NetHack…and Empire, NetTrek, MUDs, and a whole bunch of other games that became the MMOs you know and love today.

Title: It’s All in the Game
Time: Fri 07:00 pm Location: Embassy D-F – Hyatt
Description: Game writers and designers discuss how to break into this fascinating market.

Title: Fantasy World Building: Ultimate Edition
Time: Sat 04:00 pm Location: Grand Ballroom West – Hilton
Description: Some of gaming’s greatest designers on paper and in the digital world discuss how they make fantastic worlds.

Title: Eberron & Beyond
Time: Sat 05:30 pm Location: Grand Salon C – Hilton
Description: Eberron creator Keith Baker talks about the creation and evolution of this Dungeons & Dragons setting and the new RPG he’s developing.

Title: High Level Gaming
Time: Sun 11:30 am Location: Grand Salon C – Hilton
Description: The lead designer of Pathfinder and the creator of Eberron talk about how high level games work.

GenCon 2013: My Schedule

If you’re going to Gen Con 2013 and wondering “But where can I see the legendary Keith Baker,” I have the all the answers you need.

If you’d just like a chance to hang out with me, your best bet will be at the Informal Hangout I’m hosting in the Hyatt Lobby from 5-7 PM Friday the 16th. This is a chance to talk about Eberron, Gloom, or Doom, and your best opportunity to hear about my new project, Phoenix. Depending on interest, I may hang out longer – but I’ll certainly be there from 5-7 PM. Please spread the word – this is certainly the best chance to talk!

Beyond that, I’m appearing in the following places and panels:

THURSDAY 4 PM – 5 PM: Putting More History In Your Story. Both RPGs and fiction draw heavily on historical cultures and narratives, even for a new setting. Our Industry Insider Guests of Honor will talk about how to use primary sources to enrich your play. With me, Jessica Banks, Kenneth Hite, and Lewis Pulsipher.

THURSDAY 6 PM – 7 PM: RPG Design and Development. Our Industry guests talk all about the process from theory, to concept, to design, to publication. With me, Timothy Kask, Jared Sorensen, and Darren Watts.

FRIDAY 10 AM – 12 PM: TableTop Gloom – Play with Keith! This will be at the TableTop area in Gaming Hall E. Four unfortunate people will get to play a round of Gloom with me! Afterwards I’ll be hanging out at the TableTop booth until noon to discuss all things Gloomy.

FRIDAY 12 PM – 1 PM: More Drama, More Comedy – Theatre Lessons for RPGs. Steal a few tips from the Actor’s Studio: entrances, exits, and improv tools, among others. Our panel of luminaries walks you through the basics & the advanced techniques to make your RPG night shine! With me, Wolfgang Baur, Matt James, and Lizzie Stark.

FRIDAY 2 PM – 5 PM: The Doom That Came To Atlantic City. I’ll be spending the afternoon over at the Cryptozoic Entertainment booth, running demos of Doom and talking about the game.

FRIDAY 5 PM – 7 PM: Hang Out at the Hyatt! I’ll be cooling my heels in the lobby of the Hyatt for a few hours, and look forward to talking about anything with whoever comes by. If you want to hear more about Phoenix and what I’m doing next, this is the place!

SATURDAY 10 AM – 11 AM: Cooperative Worldbuilding. How do we create a world from scratch? This panel looks behind the scenes with the creative forces and process behind worldbuilding. With me, Jennifer Clarke Wilkes, Kenneth Hite, and Darren Watts.

SATURDAY 12 PM – 2 PM: Emerald Spire All-Stars. Join a jaw-dropping panel of the game design superstars behind the Emerald Spire Superdungeon, a cornerstone of Pathfinder Online’s $1.4 million Kickstarter campaign earlier this year. Panelists will discuss their original dungeon levels and share dungeon-themed anecdotes from their career in gaming, followed by a Q&A and signing. Panelists: Ed Greenwood, Frank Mentzer, Richard Baker, Wolfgang Baur, Mike Stackpole, Jordan Weisman, Chris Pramas, Lisa Stevens, Erik Mona, F. Wesley Schneider, James Jacobs, Jason Bulmahn, and Sean K Reynolds!

SUNDAY 10 AM – 11 AM: Fear of the Unknown. Unlike most horror protagonists, roleplayers KNOW that they are in a horror story and are often well versed in the lore of the setting. As a designer or GM, how can you bring suspense to the table? With me, Kenneth Hite, and Jared Sorensen.

I think that’s it! I hope to see you there!

Wizard World Chicago & Going Last

Recently I was a guest on the Going Last podcast, where we talked about Doom, Gloom, Eberron, and Phoenix, the project I’m working on RIGHT NOW. Of course, if you happen to live in Chicago, we could talk about it live, because I’m going to be there this weekend for the Wizard World Comic Con!

Most of the time, I’ll be in the game room running demos of Doom and Gloom. I’m also going to be at a few panels with Kenneth Hite and Will Hindmarch

Friday 4:00 – 4:45 PM DESIGNING FANTASY WORLDS (Room 50)

Saturday 1:00 – 1:45 PM EBERRON AND BEYOND (Room 50)

Saturday 6:30 – 7:15 PM SETTING THE MOOD(Room 50)

Sunday 12:30 – 1:15 PM FEAR OF THE UNKNOWN(Room 34)

Not in Chicago? No worries. I’m also going to be in Gen Con in Indianapolis in little over a week, and then at Dragon*Con at the end of the month! More details on those conventions soon.

What I Did On My Summer Vacation

This is your cat on lilies.

Hello, Internet! After taking a month off to see other forms of media, I have returned. There are many things I want to post about, but I figured I’d start off with a general round up of news from June.

1. GLOOM AND OTHER GAMES

I took a month off from the internet to focus on work and iron out my goals for 2013. One of those projects is the Gloom expansion Unquiet Dead, which I’ll post about in detail later in the week. I’m also hard at work on an entirely new fantasy RPG. I’ll talk more about this later in the month, but my goal is to have it playtest-ready for all the conventions I’m heading to in August and beyond – so if you’ll be at any of those, you might have a chance to give it a try!

2. WATCH OUT FOR LILIES.

The other day I was reading a book called Wicked Plants, which mentioned that lilies are highly toxic to cats (causing kidney failure and death within 24 to 48 hours). I’d never heard this before, so I filed it away. The following weekend, we brought some flowers in from the garden, and out cat Haggis started munching on them. “What are those flowers?” I asked Jenn. She didn’t know, so I looked it up online… lilies. Because we got him to the vet right away, there’s no long term damage, but we were lucky. So cat owners, watch out. Any part of the lily is deadly – petals, pollen, stalk. I’m campaigning to completely defoliate Portland, just to be safe.

3. CONVENTION SEASON

My convention season doesn’t really start until August, but I’ve got a lot of things lined up. Currently I’m scheduled to appear at the following conventions:

Wizard World Chicago – August 9th – August 11th

Gen Con Indianapolis – August 15th – August 18th

Dragon*Con – August 30th – September 1st

Rose City Comic Con – September 21st

GenreCon – October 4th – October 6th

G.A.M.E. – October 11th – October 13th

4. CHECK THESE OUT!

Over the last month, a number of friends and colleagues have launched interesting Kickstarters or products that I’m excited about. Here’s a few things you might want to take a look at…

TABLE. Roll2Play is running a Kickstarter campaign to fund a new kind of convention – an expo to reach out and bring new people into tabletop gaming. They’ve got a lot of interesting ideas and a lineup of guests including Steve Jackson and, well, ME – so if you’re anywhere in the vicinity of Coppell, Texas, check it out!

The Zeitgeist Adventure Path. EN Publishing is running a Kickstarter campaign to fund the hardcover print release of the first act of Zeitgeist, an adventure path set in “a steam-powered fantasy world beset by conspiracies”… and you know how I feel about conspiracy-laden steampunk fantasy! Zeitgeist is designed for Pathfinder and D&D 4E, and EN Publishing does fantastic work. Check it out!

Boss Monster. This began as a Kickstarter campaign, but now it’s available in stores and online from Brotherwise Games. As a fan of card games, 8-bit sidescrolling adventures, and things that are funny, I give it my seal of approval. If you’re like to know more, read my review from back when it was on Kickstarter!

The Doubleclicks. There’s a new Doubleclicks album coming out on July 9th, and you can preorder it here – and while you’re at the site, check out their tour schedule and lend a hand with their new music video! Or hey, check out their OLD music video, or their answers to my Six Questions!

That’s all for now, but check back soon for a new Eberron Q&A, a post on Unquiet Dead, and a very special Six Questions!

Supervillains & Sabbaticals

I haven’t posted for a while, and you may be wondering what I’ve been up to. When’s the next Six Questions? What’s next for Eberron? How about the mysterious Project Codex?

Since my trip to Calgary, I’ve been taking some time to figure out what I want to accomplish with the rest of the year. Frankly, I have a few too many irons in the fire, and I need to set aside some of the distractions so I can focus on the projects that are truly important to me. With that in mind,I’m going to be offline from now until July.While I may pop up occasionally on Twitter (where you can find me as @Hellcowkeith), I’m going to be minimizing internet activity and focusing on creative projects. You can always feel free to contact me through this site, or to leave comments, but expect answers to be delayed.

What am I working on? New Gloom products! The Codex setting! An entirely new RPG! I’ll be happy to discuss these in more detail in the future, but that’s as much as I’m going to say right now. I’m excited about all of these projects, and I need to set aside distractions and get to work.

In other news, I’ll be at Gen Con this year in Indianapolis; I don’t know my schedule yet, but expect to see it in July! I’ve also been moonlighting as a villainous henchman, as seen in the picture above. This is actually a still from the shooting of The Doubleclicks‘ new music video, “Lasers and Feelings“. The Doubleclicks are on tour, and if you have a chance to see them, take it! And while you’re at it, check out their Six Questions!

That’s all for now. Check back in July – I’ve got big plans!

Calgary Expo!

This weekend I’ll be attending the Calgary Expo. If you’d like to find me, I’m schedule to be hanging out at the Gaming Demo Area in the Big Four building at the following times…

FRIDAY: 2 PM – 6 PM

SATURDAY: 11 AM – 3 PM

SUNDAY: 11 AM – 2 PM, and see below!

I’ll also be at my Booth (O 02) in Artist’s Alley from 4 PM – 6 PM on Saturday!

I have a new Gloom expansion that needs playtesting, so I’ll certainly be running that there; aside from that, who knows?

 

TableTop Day & My Trip To GloomCon!

Happy TableTop Day! Atlas Games and I produced a special set of promo cards for the day, and if you’d like to see them in action, now’s your chance! I had a chance to play a game with Molly Lewis and The Doubleclicks, and the video highlights are here.

One question that may come up is just how to work Wil Wheaton, Felicia Day, or Doctor Hannah into your regular Gloom narrative. Perhaps it’s a wacky Gothic episode of the Guild. Perhaps it all takes place on the holodeck. In our game, we took a different approach and set our game at GloomCon, the most miserable convention in the world. When you’re Pestered By Poltergeists, well, it’s probably a Poltergeist marathon; and when you’re Put Into Prison, it’s obviously that Klingon charity prison. Gloom has a generally Victorian flavor, but it’s all about the story you make together; if your group comes up with a different backdrop, it can make for a very different experience.

If you’re in Portland, I’ll be at Rainy Day Games at 2 PM and Things From Another World at 3:30 PM. Wherever you are, I hope you have a fantastic TableTop Day!