When I put out a call for questions last week, I didn’t expect to get fifty of them. This has inspired me to get to work organizing previous posts, both because some of the questions people asked have already been answered and because it would be nice to have all the answers on Droaam or The Mark of Death in one place. I’m going to answer a few topics in detail today, and then do a lightning round of short answers. If your question isn’t dealt with here, it may be addressed in the upcoming reorg.
As always, my answers are entirely unofficial and may contradict canon sources. If you’re looking for official answers, you might check the Dragonshard Archive, Eberron Expanded, or Eye on Eberron.
So on to the questions!
Does Eberron have a place in the next edition? Will we ever see more novels?
Eberron certainly has a place in the new edition, but I don’t have any concrete new information about what that place will be. Warforged appeared in the playtest material, and James Wyatt has mentioned Eberron a number of times in his articles about D&D Next. However, I don’t yet know exactly what that place will be or how much support you can expect, and whether novels will be a part of it. I’ll make an announcement as soon as there is concrete news.
How’s your experience been with D&D Next? And how do you run changelings in your campaign, as a player or DM?
Given that I’m playing a changeling in the D&D Next campaign I’m in, these two questions are directly related. I’m planning to write an entire post on my adventures in DDN, and I’ll cover both these questions there.
I’m hoping for advice on two fronts; I want to diversify the various intelligence agencies (Dark Lanterns, Royal Eyes, and… who do Thrane and Karrnath have?)…
First, bear in mind that the King’s Citadel isn’t just the intelligence service of Breland. back in the day, the Citadel was the intelligence service of GALIFAR, just as the Arcane Congress was the center for mystical research for Galifar, and Rekkenmark the center for training for the armies of the united kingdom. While the Citadel employed agents from all Five Nations, the bulk of its resources and command structure were based in Breland, and the vast majority of its agents were from Breland. Just as Rekkenmark reflects the martial culture of Karrnath and Aundair’s love of the arcane is tied to the presence of the Congress, the Citadel was a source of national pride for Breland and a reflection of their pragmatic culture, and the vast majority of Citadel agents were Brelish. So the reason you hear more about the Citadel than about the agencies of other nations is because it is the oldest and largest force. Prior to the Last War, Karrnath didn’t HAVE a national intelligence agency; it had the King’s Citadel. Its current agency was built at the start of the war using those Karrnathi agents who’d worked with the Citadel and the bits of infrastructure it was able to seize. But the Citadel is a national strength of Breland… just as the Arcane Congress, Rekkenmark, and Flamekeep are all institutions that once served all nations but now benefit their home nation.
So: at the start of the Last War, the Five Nations had to come up with an individual approach to intelligence. Here’s how it broke down.
Aundair. The Royal Eyes were established by Aundair herself at the dawn of Galifar. They were her personal corps of spies established to spy on the leaders of the other nations (which is to say, Aundair’s own siblings). They maintained this mission over the centuries, an have an exceptional talent for intelligence-gathering augmented by the finest arcane divination techniques and equipment in the Five Nations. Since the Last War they have expanded their numbers and the scope of their operations. However, they don’t have the numbers or resources of the Citadel, and their strength is still divination.
Breland. The Dark Lanterns and King’s Shadows once encompassed all of Galifar. As such, they have centuries of resources and techniques at their disposal. Many of their foreign safehouses and moles were identified and eliminated over the course of the Last War – but not all of them. Their agents are both more versatile and more numerous than those of the other Five Nations, and they have no particular specialty; they can carry out any sort of operation. Breland’s strong ties to House Medani and good relationship with Zilargo are additional strengths. Short form: A Dark Lantern may not be as tough in a fair fight as a Karrnathi agent and may not have the specialized magic of a Royal Eye, but they have exceptional training and strong mission support. Karrnath has warriors, Aundair has wizards, and Breland has rogues.
Cyre. Each nation had its own strengths. Breland had the Citadel. Karrnath had Rekkenmark. Cyre had the royal treasury and mint. Initially, Cyran intelligence relied heavily on House Phiarlan and House Tharashk. As the war progressed, Cyre built up its own agencies using their own ex-Citadel agencies. One that has been mentioned in the novels is the Fifth Crown, an urban strike force specializing in infiltrating enemy territory. Cyran agencies were small and had limited strategic resources (safehouses, generational moles, etc) but were generally extremely well equipped.
Karrnath. The people of Karrnath take pride in military discipline and skill, and think little of those who would skulk in the shadows; before the Last War, few Karrns service with the King’s Dark Lanterns. In the wake of the war, Karrnath established the Twilight Brigade as a special division of the White Lion police force; members of the Twilight Brigade are sometimes called “Dark Lions”. The Brigade specializes in counterintelligence, devoting its efforts to identifying and eliminating enemy operatives; it also serves the function of “secret police”, gathering information on Karrns on behalf of the king. Karrnath thus has a limited reach when it comes to gathering intelligence in foreign nations, often relying on Phiarlan and Thuranni for such purposes; its philosophy is to deny intelligence to the enemy and then rely on its own martial strength. With that said, during the war it made use of the Raven Corps, an organization formed from Blood of Vol mystics who specialized in gathering intelligence through the use of necromancy – interrogating corpses, using shadows as spies, and so on. The Raven Corps was a volunteer force, and was disavowed and disbanded at the same time as the Emerald Claw and other Seeker orders.
Thrane. The Argentum is a branch of the Church of the Silver Flame tasked with identifying, locating, and obtaining powerful or dangerous artifacts… by any means necessary. The Argentum has carried out this mandate for centuries, and this talent for covert operations made it the logical choice to serve as the foundation for Thrane’s intelligence agency in the war. In this, the Argentum is similar to the Royal Eyes. It is a small, specialized organization that has been operating for centuries and is highly skilled at a specific type of mission, which has now been given greater resources and drafted to perform other operations. As such, it’s on par with the Royal Eyes in terms of resources and scope, and still trailing behind the Citadel. Where the Royal Eyes specialize in information gathering, the Argentum excels at theft and extraction, and has access to the warehouse of dangerous artifacts its gathered over the centuries.
… and need a little help coming up with potential hot spots in a cold war across Khorvaire.
A personal favorite of mine isThaliost. Once a major Aundairian city, it’s now controlled by Thrane. They placed an Aundiarian bishop in charge of the city, but his zealous excesses have exacerbated a delicate situation. Violence is inches away, and there’s certainly opportunity to push things one way or the other and to threaten Thrane or Aundair.
Droaam is also good, as you can see in my novel The Queen of Stone. There’s all sorts of topics that could come up: its desire to be recognized, the threat of hostility against Breland, the activities of Daask, Droaam harboring war criminals or political refugees, a nation trying to secure a military or economic alliance with Droaam (which is sitting on many useful resources), or even Sora Teraza announcing that she has a collection of secrets that could topple governments and she’s going to release it next week – do you steal it? Destroy it? Protect it from other nations?
Stormreach has many of the same possibilities as Droaam. A nation could be pursuing a strategic resource in Xen’drik, funding an extremist group operating out of Stormreach, conducting secret business with Lyrandar, etc.
Beyond that, you can have themes that could occur anywhere. Any sort of serious research on the cause of the Mourning is a serious cold war threat; it’s the Manhattan Project all over. Any form of significant arcane research could be nearly as significant an issue – anyone creating something that could give them a position strong enough to start the war anew. This could be creation of a new spell or weapon, an alliance with Argonnessen, Aerenal, or Riedra, something that would cripple another nation (say, extinguishing the Silver Flame), etc.
Do the Dragonmark Houses place any honor, taboo, or significance on their standard beast? For example, would a Thuranni killing a displacer beast be seen as bad form?
It varies by house. The tradition of house heraldry is tied to the Twelve; bear in mind that Thuranni, for example, was Phiarlan until just a few decades ago, so they haven’t had long to build up a particular attachment to their heraldic beast. In some cases the beast was chosen by the house because it was a creature they already had an attachment to or use in some way. For example, in the Talenta Plains the blink dog has a reputation for helping stranded travelers; “ghallanda” actually means “helpful hound who appears where needed the most.” House Tharashk took the dragonne both because it is a fierce predator, but also because it’s a “dragon-that’s-not-a-dragon”; this is a reflection of their general view of themselves as outsiders (also reflected by their willingness to overlap Deneith and Vadalis in their dealings with Droaam). The cockatrice of Sivis can be seen as “the deadly quill.” For the most part the beast is chosen for what it represents, not because the house has a literal relationship with it. However, Kundarak does make use of manticore cavalry, and Lyrandar legends say that the spirits of Lyrandar elders linger as krakens in the depths.
So for the most part, a Thuranni killing a displacer beast would be like a Republican killing an elephant – a humorous coincidence, but not a dishonorable act.
However, if you WANTED to take it further you could certainly decide that there is a greater significance to the beasts. Perhaps each house truly does have a totem spirit, something that revealed itself to the founders of the houses… an incarnation of the power of the mark that can choose to manifest in the wild beasts. So not every gorgon has a tie to Cannith… but any gorgon could suddenly speak to a Cannith heir and offer them advice or call on them for a favor. It could be very interesting to say that there IS a sentience to each mark; the real question then is what it means that the Mark of Shadow has two beasts.
What, if any, was the totem beast for the Mark of Death? Or was the mark eradicated before it had a chance to be a proper House?
Per canon, the line of Vol was never a “Dragonmarked House”. The traditions of the houses were established and standardized by the Twelve, and the line of Vol was exterminated long before that. If you run with the idea that the beasts are more than mere symbols, then it would make sense for the mark to have a totem beast. One possibility would be for that beast to be undead, but I wouldn’t go that way; all the others are magical beasts, and I’d look for a beast that is in some way associated with the dead.
OK: there’s a lot of good questions, but too many for me to answer in depth. So it’s time for a LIGHTNING ROUND! When I do the reorg I may expand on some of these, but for now I’m keeping it quick.
Since the code of Galifar is not applicable in Xen’drik, do the Sentinel Marshals find obstacles and is their jurisdiction denied by the storm lords in Stormreach?
Sentinel Marshals have no official jurisdiction in Stormreach and the Storm Lords could block them. However, consider that Sentinel Marshals are honored members of House Deneith. Blocking the actions of a Marshal is thus spitting on House Deneith… which could be seen as insulting the Twelve. Is this situation worth the danger of economic reprisals from the Houses? In short, the Storm Lords COULD block a marshal, but I’d only expect them to do it for a VERY good reason.
What Icons would you use for an Eberron 13th Age game?
Lucky for you, I addressed this in a previous post!
Eberron and 13th Age
Can you get Randy Lander to start up our game again?
Yes. If he knows what’s good for him. I’ve got your number, Randy.
Where can I find out more about Darguun? What is society like there? Tech level? Cultural idiosyncrasies?
At the moment, your best bet is to read Don Bassingthwaite’s novels, such as Legacy of Dhakaan.
Was the Undying Court ambivalent to the daelkyr invasion of the Dhakaani empire? Or busy with some other pressing business at the time?
Excellent question that deserves more than a lightning round answer, but that’s all the time I’ve got for it. Short answer: The power of the Undying Court is concentrated in Aerenal. They undoubtedly took action to defend Aerenal from the incursion. The Dhakaani had already fought the Tairnadal and driven them from Khorvaire, so there was no love between elf and goblin; even if the Court had the power to help Dhakaan, it’s not much of a surprise that they chose to focus on their own defense.
Is there any evidence to support the claim that the daelkyr were refugees seeking asylum in Eberron and that the Dhakaani empire was the one to initiate hostilities, forcing the daelkyr to respond in self defense?
None at all. You may be thinking of the theory that the Quori were refugees seeking asylum in Eberron when they were attacked by the Giants; there’s a fair amount of evidence suggesting that, and more important, neither culture survived to the present day, so there’s no way to verify it. Meanwhile, we have the Gatekeepers, Heirs of Dhakaan, and the Daelkyr themselves as multiple living threads attesting to the hostile intent and actions of the Daelkyr. With that said, it can be argued that the Daelkyr don’t consider collapsing civilizations and warping creatures into new forms to be a hostile act. You might consider this Dragonmark:
The Daelkyr and their Cults
Are there Gatekeepers corrupted by the Daelkyr?
Certainly. “Gatekeepers corrupted by the Daelkyr” is an entirely valid foundation for a Cult of the Dragon Below. Consider the link above.
What would it take for Droaam to be accepted as a nation the way Darguun has been?
Good question, and one that’s explored in my novel The Queen of Stone. You might also look at the following Dragonmark:
Droaam and the Daughters of Sora Kell
Who fathered the Daughters of Sora Kell? Do they have any favorite children of their own?
They each have different fathers, which is why they are all different types of hags. The identities of their fathers have never been revealed in any canon source. No children have ever been mentioned in a canon source, though you might find a possibility in the comic Eye of the Wolf.
How would the Daughters of Sora Kell react if the Queen of Stone was assassinated?
The main question is if they were aware of it in advance or orchestrated it themselves. Remember that Sora Teraza is the most gifted oracle of the age, so you can be sure SHE’D know; the question is if she shared the information with her sisters. Personally, my feeling is that if they allowed it to happen it’s because it helps them in some way. They could have allowed it in order to replace her with a more pliable warlord. It could be a calculated move to create a martyr to inspire their forces or to demand concession from the nation of the assassins. I’d check that Dragonmark about and consider what the motives of the Daughters are in your campaign.
I watched Game of Thrones seasons 1-3. I noticed quite a lot of parallels between it and the Eberron setting. Is Eberron more than just a little inspired by A Song Of Ice And Fire?
My original pitch for Eberron was “Lord of the Rings meets Raiders of the Lost Ark and The Maltese Falcon.” If I wrote that today, I’d probably substitute Song of Ice and Fire for LotR, because there are lots of similar aspects; stories don’t always end well, there’s more shades of gray than black and white morality, and hey, a terrible civil war. I can only imagine that I hadn’t really gotten into SoI&F when I was first working on Eberron. With that said, there are major differences. One of the central themes of Eberron is exploring the impact of magic on civilization, while Westeros is a low-magic society. SoI&F has three dragons; Eberron has an entire continent of them. SoI&F is more about the balance of power between kings, while Eberron is more about the balance between the aristocracy and the mercantile Dragonmarked Houses. Essentially, I think Game of Thrones is a great inspiration for a martial or political Eberron campaign, but it wasn’t a driving factor in the original development of the world.
What would a Warforged god be like? Domains? Favored weapon?
Faiths of Eberron includes two: the Becoming God and the Lord of Blades. That’s a place to start.
Is it settled that warforged have souls?
No, it’s not settled. This is a quote from an old HDWT post:
This is one of the key mysteries of the setting, and one that should never be given a canon answer. The artificers of House Cannith generally assert that (the spark of life in a warforged) is something artificial that they have created; others, such as the kalashtar, maintain that this is impossible, and that no mortal agency can create a soul. With this in mind, a number of theories are out there. One is that they are reincarnated spirits of soldiers who died during the war, thus explaining their natural talents for war. Another is that they are quori vessels waiting to be filled; it’s a back-up plan that would allow the quori to escape Dal Quor if the age turns, and the soul is a sliver of the quori. For a third, turn to the Sovereign Host theory that the spirits found in Dolurrh are just the husks of the true souls, which must strip away these worldly trappings to ascend to the realms of the Sovereigns… so the Warforged soul is essentially the recycled compost of a previous soul. Anyhow, there’s a few possibilities – I’m sure you can come up with more!
THAT’S ALL FOR NOW… I’d love to answer more questions, but I need to sleep and do some actual work. Upcoming posts will address Phoenix, my experiences playing D&D Next, and the next Dice Story – along with working on organizing old Dragonmarks.
Got more questions or thoughts on these topics? I’d love to hear them!