Dragonmarks 3/4: The Lords of Dust

I’m pulling a few answers from other weeks, and I’ll continue to do so as time allows so this can be a comprehensive source for all of my Q&A discussions of the Lords of Dust and the Overlords. So check back in a few days and I may have expanded it! As always, these answers are just my opinions and may contradict canon sources… though to the best of my knowledge, I’ve written most of the canon sources on the Lords of Dust!

There are a number of decent sources of information on the Lords of Dust. I recommend the Eberron Campaign Guide (4E) and Dragon 337. With that said, let me try to clarify some of the common points of confusion right away.

The Lords of Dust is an alliance of fiends—mostly rakshasa, as they are the most common native fiends of Eberron—who serve the interests of the fiendish overlords of the Age of Demons. There were originally approximately thirty of these overlords. Their power was equivalent of that of gods in most other settings. Most exerted influence over a region akin to a large modern nation, but some had more subtle influence reaching across the entire world. Overlords are part of the very fabric of reality, and they cannot be destroyed any more that you can destroy death or treachery. They can only be bound, and that only with the guidance of the Prophecy. The only known force capable of binding them is the Silver Flame, which was created by the sacrifice of the Couatl host, a sacrifice that created an immortal force of light to contain the immortal force of darkness.

The overlords of the Age of Demons are the most powerful entities that exist in the setting. An individual overlord is equivalent in power to il-Lashtavar (the force behind the Dreaming Dark) or the entire Undying Court. A question worth asking is, if they are so incredibly powerful and had hordes of demons on top of it, how did the war of the Age of Demons last so long? It lasted for centuries… why didn’t the overlords just win?

There’s a few answers. The first is that it wasn’t a “war” in the sense we think of it. Some of the overlords—like Rak Tulkhesh and Katashka—fielded armies that could be fought in a traditional battle. Some sought to directly control and enslave dragons, titans, and other creatures. But with many of them, the “war” was simply existence. They are immortal. Their fiendish servants are immortal. They don’t NEED to conquer you. They just do what they do. A battle against Tul Oreshka is a battle against madness; having more soldiers doesn’t help you win a fight. The Voice in the Darkness “wins” when you succumb to madness; she doesn’t need to occupy your city if she occupies your mind.

Got that? Now add to this the fact that for the most part, the overlords were neither friends nor allies. They are not human in any sense of the word: they are primal entities who shape reality by virtue of existing. Far from being friends, many of them actually fought one another; when you are an incarnation of strife or discord, that’s kind of what you do. One of the main reasons they were finally defeated is because their opponents were able to target them individually or use their existing rivalries against them. And bear in mind that absolute immortality and nigh-omnipotence breeds a lot of overconfidence.

After they were bound, their surviving servants eventually recovered and began laying plans to free their masters. Eventually this brought them in conflict with one another. The Lords of Dust aren’t a monolithic force; they are more like the United Nations, with each member of the Council of Ashtakala representing the interests of a different overlord. They don’t all share resources, and three different Lords of Dust may all have personal agents in the same court. The purpose of the Council is at best to exchange favors and at worst to try to keep the Lords from interfering with one another’s plans accidentally (key word: accidentally. Intentional interference happens). The Wyrmbreaker calls the council together and explains that he’s going to be doing something that involves a group of heroes and will probably kill the Queen of Aundair. The Shadowsword explains that he has plans involving Aurala, but based on his insights into the Prophecy, perhaps Durastoran could achieve the same results with the death of Kaius III—and he’d be happy to lend some agents to that cause. Perhaps the Wyrmbreaker agrees, perhaps he doesn’t, perhaps he agrees but still plans to see to it that Aurala dies.

The next thing is to understand what it takes to release an overlord. It’s nothing so simple as breaking a seal or melting a ring. The conditions for the release of an overlord are different for each one, and involve a long-term manipulation of the Prophecy. In the case of the Aurala death above, we’re not just talking about Aurala’s death; it would be trivial for one of the Lords of Dust to make that happen. Instead, it’s that a particular hero (the son of a particular person, herself the daughter of a particular person, born in particular circumstances) must kill a beloved ruler on a particular day with a particular weapon, and must do so believing they are serving a greater good but in fact be wrong. So the Lord of Dust not only can’t kill the ruler, they actually have to make sure that the person who does the killing doesn’t know why they are doing it. Some of the overlords’ release conditions have nothing to do with one another; others are actually overlapping or contradictory, so actions cannot be taken to free one without directly screwing with another. This can result in Lords of Dust helping heroes. The problem is, if a Lord of Dust is helping you, you can be certain it’s somehow benefiting them.

If an Overlord is released, it generally won’t return at full power. It will take time for its power to grow.  Bel Shalor was released, and wreaked havoc in Thrane for almost a year before he was finally bound again by the sacrifice of Tira Miron. It wasn’t the end of the world; it was simply a year of utter terror for the people of Thrane. Of course it’s possible that Bel Shalor intended this all along as a way of infecting the Silver Flame, and thus his release wasn’t as devastating as it could be. But generally, the immediate release of an Overlord will affect an area of a few miles, spreading out until it encompasses a nation or more. The impact will also greatly depend on WHICH Overlord is released. An incarnation of madness or war will cause immediate violence or insanity. An elemental force like Dral Khatuur would cause a new ice age. But an incarnation of tyranny or betrayal may have a very subtle effect that takes years to really be noticed. It’s entirely possible that the Mourning was caused by the release of an Overlord, and that there are continuing effects that people simply haven’t identified. Essentially, the effect of an Overlord’s release is up to the DM. It could have instantly apocalyptic effects, or it could be a slow cancer that eats away at the region over time.

Tied to this, I once had a PC warlock in my campaign who was actually a willing agent of an overlord. The idea behind his character was that it was inevitable that an overlord would eventually be released… but his overlord would at least keep society intact in a form that people could live in, as opposed to dissolving it into chaos, war, or ice. Life in the domain of his overlord might be endless tyranny and oppression and tears of blood, but it’s far better than what you’d get from Tul Oreshka or Rak Tulkhesh. He didn’t LIKE the future he believed was coming, but he believed that ONE of them had to get out eventually, and his was the best option.

So bearing all that in mind…

Is there a list of all the rajahs already published somewhere? With the rajahs theme, location and where to find the full writeup?

I’ve never done it. However, Lord Gore at the WotC forums put together this list, which may be the most comprehensive around; I’ve updated it with Overlords mentioned since it was written.

  1. Bel Shalor, the Shadow in the Flame (Tamor Hills, Khorvaire) ECG page 29
  2. Dral Khatuur, the Heart of Winter (Frostfell) female overlord Druid 25/Sorcerer 15/Frost MageFb 10 Death, ColdFb, WinterFb unpublished
  3. Eldrantulku the Oathbreaker (unknown) NE male overlord rogue 15/sorcerer 15/mindbenderCAr 10 CorruptionBoVD, Trickery Dragon 337 pages 63, 69-70
  4. Katashka the Gatekeeper (Lair of the Keeper, Khorvaire) LE male overlord cleric 8/wizard 8/true necromancerLM 14 Deathbound, UndeathECS DoE page 36, Dragon 337 page 70, ECG page 30
  5. Rak Tulkhesh, the Rage of War (Khorvaire) NE male overlord fighter 15/blackguard 10/cleric 15 Destruction, War; Dragon 337 pages 65, 70; ECG page 31
  6. Ran Iishiv the Unmaker (Korrandar, Sarlona) SoS page 12
  7. Sakinnirot the Scar that Abides (Stormreach, Xen’drik) CoS page 156
  8. Shudra the Fleshrender (Mel-Aqat, Xen’drik) PGtE page 155, TFoW page 127
  9. Sul Khatesh the Keeper of Secrets (Arcanix, Khorvaire) LE female overlord wizard 36/archmage 4 Knowledge, Magic CoS 89, Dragon 337 pages 60, 68; ECG pg 31
  10. Tiamat, the Daughter of Khyber (Pit of Five Sorrows, Argonnessen) DoE page 9
  11. Tul Oreshka, the Truth in the Darkness (unknown) CE female overlord bard 20/wizard 10/loremaster 10 Madness, ShadowECS Dragon 337 pages 64, 70
  12. Masvirik the Cold Sun (Haka’Torvhak, Q’Barra); Dungeon 185 (DDI)
  13. Unnamed (Krertok Peninsula, Sarlona) SoS page 12
  14. Unnamed (Sustrai Mor, Sarlona) SoS page 91
  15. Unnamed (Tempest’s Isle, Lhazaar Principalities) PGtE page 99 possibly a rajah
  16. Yad-Raghesh (The Vale of the Fallen Rajah, Argonnessen) colossal two-headed overlord DoE page 50 “dead”
  17. The Spinner of Shadows (Xen’drik), DDO

I believe that Sul Khatesh is the only one that’s received a complete 3.5 writeup, in Dragon 337. I’ll also note that I prefer the term overlord to rajah. “Rajah” tends to get subsumed into “rakshasa rajah”—and while the overlords rule the rakshasa, they are not themselves rakshasa.

For you, how many overlords do exist? There is 17 listed, that’s all? There is a couple more? 17 more? A hundred more?

According to the Eberron Campaign Guide (page 30), “approximately thirty fiendish overlords are bound in Khyber.”

How big is the area of influence of an overlord?

Thirty overlords once held dominion over all of Eberron. A fully empowered overlord can easily hold dominion over an entire nation. However, it will take time for a released overlord to regain its full power. Its immediate dominion would cover a few miles, and would then quickly grow until it covered an entire nation or more.

If Katashka is made free, how long until the effects(pests, deaths, undead hordes) are sensed in the Talenta Plains? And Q’barra? Or Xen’drik/Sarlona?

That’s entirely up to you. You could decide that Katashka’s influence spreads quickly and that within days wights are crawling out of cemeteries across the world. Or you could decide that his power is growing slowly and won’t expand exponentially until Mabar’s next coterminous phase.

What if more than one overlord is released. Would they ally or make war on one another?

It entirely depends on what overlords they are. The Voice in the Darkness doesn’t do alliances. The Oathbreaker will, but there’s no question that any alliance with him will end in betrayal. And in some cases there’s no real basis for alliance—Rak Tulkhesh wants endless war, while Dral Khatuur simply wants to freeze everything in her reach. Some might fight, but such a feud might be even worse for mortals in the disputed territory than an alliance.

Are the overlords friendly to each other enough to releasing some or all of the other still bound ones? If Bel Shalor breaks his bonds, he will stride to Aundair and try to release Sul Khatesh, or he will just make sure she never gets free?

First, Bel Shalor can’t stride to Aundair and release Sul Khatesh. For Sul Khatesh to be released, the conditions of her Prophecy must be met. It doesn’t matter how much raw power Bel Shalor brings to bear; releasing an overlord is delicate work. Now, would he TRY to? Possibly. Bel Shalor in particular is a devious force, and has clearly learned a thing or two from his imprisonment. He might well see the value in releasing as many of the other overlords as possible, where Tul Oreshka just wouldn’t bother. On the other hand, there are certainly rivalries and some overlords might work against one another. It’s been noted that Dral Khatuur has no love for any of the others, and as a result she doesn’t have representatives on the Council of Ashtakala.

How common is the knowledge about how their prison works or where each of of then is between the overlords? Does every overlord know how to break free? Or how to break other free?

Extremely uncommon, no, and no. The secrets are all held in the Prophecy. It likely took thousands of years of study before any rakshasa figured out the secrets of releasing their master, and there may well be ones whose release conditions have never been identified. One thing to bear in mind is that the Prophecy is a living thing that constantly shifts as the future becomes the present. So Rak Tulkhesh can be released if X, Y, and Z happen. If you remove Z from the equation—by destroying the person who was supposed to have a child or the sword that child was supposed to use—the universe will simply recalculate and find a new way to solve for Z; and all the scholars who knew the original answer will have to keep studying until they figure it out. This is what the Chamber does: seek to identify paths that will release Overlords and eliminate them, while the Lords of Dust find paths that will release them. It’s a never ending conflict, even though it rarely comes to a demon and a dragon fighting one another.

What should the response of the Argonessen dragons be if an overlord is released?

Rebinding an overlord is just as difficult as releasing one, and in the same way, brute force is no answer. Bel Shalor wreaked havoc for a year in Thrane before Tira defeated him. Do you think Argonnessen just didn’t know or care? They knew; they simply had no path to rebind him, so they stayed far away. They may well have helped Tira without her knowing it. Just as it doesn’t help Sul Khatesh to have a rakshasa kill Queen Aurala, it doesn’t help Argonnessen if an army of dragons defeats Bel Shalor; he’d just reform tomorrow. So Argonnessen would get to work trying to find an answer to the problem, and trying to isolate themselves from the impact of the release. But brute force—even all the magic of Argonnessen—is no answer to the release of an overlord.

Of course it’s possible they would take action to contain the impact of a release. If the Rage of War gets out and transformed the Five Nations into a raving army of bloodthirty reavers, the dragons might sink their boats before they can reach Argonnessen. But this won’t stop Rak Tulkhesh.

And what about Aerenal? Are they safe against one overlord? Two? How long could take to the free overlord to crack the island defenses?

The Undying Court is essentially an artificial overlord. As such, it would be able to stave off the hostile influence of another overlord for a time, but as noted above, it would also depend on the form that influence takes. Tul Oreshka drives mortals mad. Rak Tulkhesh drives them to war. Aerenal could keep Rak Tulkhesh from infecting the elves, but they can’t stop him from flinging hordes of reavers at the island. And if you had an alliance of overlords, who knows?

Realizing that the bonds of the Daelkyr have to be maintained, and with the chaos brought by one or more released overlords, is safe to assume that sooner or later they would falter, and the mad gods would spill in Eberron again. How could they interact with the acting overlord(s)?

Daelkyr are small potatoes next to overlords. Bear in mind that the daelkyr aren’t even the toughest things in Xoriat; they’re just the toughest things that have any interest in other planes. Beyond that it depends on the overlord in question. The Voice in the Darkness might welcome the daelkyr. Rak Tulkhesh doesn’t care who’s fighting as long as someone is. An overlord who actually wants to exert dominion over mortals and have some semblance of civilization—an incarnation of Tyranny, for example—would need to deal with the daelkyr to keep them from wrecking that. But many overlords might just incorporate the daelkyr into their plans.

And Sarlona? What would be the Dreaming Dark response to an age of demons again?

Pretty much any free Overlord will mess things up for the Dreaming Dark. However, the Dreaming Dark has never been noted as having expert knowledge of the Prophecy, which means a) they don’t have lots of warning about it and b) they don’t really know what to do to deal with it. And remember, fiends don’t dream. Again, the Dreaming Dark was active when Bel Shalor spent a year free in Thrane. Most likely they would keep their distance while studying the situation and trying not to panic about it. They might provide aid to whoever proves to have a chance to bind it. But a Riedran army won’t help. Thought they may not know that—so if you WANT them to, you could have them panic and do something dramatic, simply so it can fail awesomely. Heck, a confrontation between the Dreaming Dark and an overlord might be just what it takes to push Dal Quor into the next age… which could be the best thing that could possibly happen, if the next age of Dal Quor is one of light.

If a Lord of Dust was killed, would the death be for good (akin to killing a demon in the Abyss) or would it reform somewhere?

In Eberron, immortal spirits cannot be destroyed. Unless they are bound, they will always reform. This is true of every immortal from rakshasa to devils to quori. Depending on the type of immortal, it may not retain its memories after death and reincarnation. This is true of quori, and it’s why the Dreaming Dark seeks to exterminate the Kalashtar quori – so they can be reintegrated and reborn as part of il-Lashtavar. With rakshasa, weaker ones generally lose memories, while strong ones (such as the Council of Ashtakala) will generally reform with memories intact. Now, there are ways to ensure that you destroy the memories, and ways to delay that reincarnation, and the key there is to know your Prophecy. Kill the Wyrmbreaker with normal steel on a Tuesday and he’ll be back by Thursday. But if the Son of Seven Sorrows kills him with a silver sword forged in the tears of the Keeper under the light of a new moon, he might be dead for a year and a day. Which is to say, a DM should always feel free to come up with interesting circumstances under which it is possible to effectively kill a fiend.

Are there angelic or good aligned counterparts to the overlords?

If you mean “Is there an incarnate force that’s called something like ‘The Cuteness of Kittens’?” No, there isn’t. If you mean “Is there any sort of native celestials on Eberron,” there WERE: the couatl. They were never as powerful as the Overlords, and were more on par with the rakshasa… and they sacrificed themselves to create the Silver Flame. On some level you could say that the Silver Flame is the good counterpart to the Overlords, which is why it can bind them; it’s simply less concrete and more abstract.

Why is this? Look to the progenitor myth. Khyber killed Siberys and was in turn imprisoned by Eberron. The Overlords are Khyber’s children, and like Khyber, are forces of evil that cannot be vanquished, only bound. Eberron doesn’t produce incarnate spirits like the Overlords: her children are mortal. So Eberron DID create a thing that embodies the cuteness of kittens: she created kittens. Meanwhile, Siberys would be the source of native celestials, and he did create some, like the couatl – but they were created from the blood of Siberys after his defeat, and thus lack the power of the victorious Khyber.

From a purely practical worldbuilding standpoint, there’s a simple reason for this. Eberron is designed to be a world that needs heroes. All the powerful forces of good are limited. Jaela Daran is a child whose power is limited beyond Flamekeep. Oalian doesn’t leave the Greenheart. When evil rises, the world needs you; there is no ultimate good force that can step in and solve the problem for you. The Silver Flame can empower you to solve the problem, but it can’t solve the problem for you.

Is there not even a single surviving Couatl?

I believe we have a few places in canon where there are still couatl who were left behind to watch over things. And there are of course the Shulassakar, the feathered yuan-ti. Beyond this, the fact that the couatl are gone from the word doesn’t mean that they can’t play a role–it means that they need your help to do it. Tira Miron was aided by a couatl, but it didn’t help her in corporeal form; it empowered her and advised her spiritually. In D&D 3.5 this is called divine channeling; I don’t know if 4E ever did a version of it. Essentially, it’s a form of possession that doesn’t actually control the person being possessed, instead granting them additional powers. The premise is that this isn’t something just anyone can do; Tira’s faith and courage made it possible, and it’s what defines her as the Voice of the Silver Flame — her ability to hear the Flame when others did not. So the couatl CAN affect the world, but only through the medium of heroes. Which comes back to that basic premise of Eberron: there are no forces of good that can solve the problem alone. They need you.

On the other hand, the Silver Flame preaches that it will one day cleanse the world from all evil, and naturally that involves the lords of dust, which entails that they are not truly invincible.

This idea comes from Faiths of Eberron. I didn’t work on that book, and I don’t agree with the idea. To me, the key of the Silver Flame is that you don’t fight because you think the battle can be won: you fight because it is that battle which makes the world a better place. There’s no end condition: it is an eternal struggle. There will always be a need for champions. There will always be a need for courage and sacrifice. Evil can’t be permanently vanquished, because good and evil are choices people make. You can’t eliminate lying from the world, because every time someone speaks they have the choice to lie. You can teach that person the value of honesty. You can encourage them to tell the truth. But if you truly eliminated their capacity to lie, you have taken away their free will, and how is that a good thing? This is the lesson of the Overlords. They will always be there, just as the potential for war, death, and treachery will always be there. Through our actions, we hold them at bay, both physically and in the human heart. Through courage and virtue, we show people the proper path and inspire them to be better than they are, to ignore the tempting whispers of evil. And when a noble soul dies their spirit joins the Flame, where it continues to hold evil at bay and strengthen those who fight it.

In several tales heroes tend to be inspired by higher noble powers and realize that they are still fragile and prone to temptation (this is well reflected by Eberron’s handle of alignments), and just as the lords of dust embody several aspects of evil (war…), there ought to be embodiments of goodness.

The Silver Flame is a positive source of spiritual power. It is a source of inspiration. But unlike the Overlords, it cannot act alone: it needs to act through champions. Again, this is part of what defines it as good; it cannot enforce its nature on others, but rather they must choose it. Rak Tulkhesh makes people fight. Katashka revels in death. There is no entity that forces you to be good; there are simply powers that can strengthen you if you choose to be good, just as it was Tira’s courage and virtue that allowed the couatl to empower her.

In my eyes, the fact that virtuous behavior is a choice is what makes it truly virtuous. If it is enforced–whether by a supernatural agency or a mortal power–it loses its meaning. The followers of the Silver Flame don’t do what they do because they expect to win and utterly eliminate all evil forever; they follow the precepts of the Flame because doing so is what makes the world a better place.

This is in marked contrast to the Blood of Vol, many of whose followers believe that they can some day eliminate the concept of death from the world; one can well ask what that would actually mean, and if in so doing they would also eliminate new birth. But that’s another topic. Meanwhile, you might want to consider the following…

Could the place of an Overlord be usurped, or could a person rise to become an overlord? For example, if Erandis Vol decided that her destiny was to achieve actual dominion over death, could she rise to become the embodiment of the concept of death, or failing that, usurp the place of Katashka as the gatekeeper of death?

Anything is possible. We have said that there are members of the Lords of Dust who don’t want to free their Overlord masters, but rather to usurp their power. If it’s possible for a rakshasa to do it, than it’s presumably possible for a human to do it; you’ve just got an interim step of becoming an entity of incarnate spirit like a rakshasa. With that said, you don’t have to usurp the power of an Overlord to become an embodiment of a concept. Erandis Vol wishes to become the Queen of Death (and bear in mind, she’s been working at it for thousands of years and has a unique spiritual basis for being able to do it–the Mark of Death–so clearly this isn’t a casual thing). However, I don’t think this requires her to displace Katashka. The Overlords embody horrible things. That doesn’t mean they govern them. Katashka embodies our fears of death and the horror of the undead. He can enslave the spirits of the dead and bind them to his service in the mortal world. But as he is part of this world, he doesn’t govern the fate of the dead in the worlds beyond. Rak Tulkhesh gains strength from strife, and when free he can create strife. But again, he only has dominion over the rage of war… he has nothing to do with a just conflict.

So the question you have to ask, is do you want to become an Overlord… a finite entity who can be bound and whose dominion is limited… or do you want to become a Sovereign, whose power is unbound and touches all it inspires? The Sovereign Host maintains that Dol Dorn and Dol Arrah can be found any time a blade is drawn, and that Onatar is there in every forge. Tied to the previous answer, the Sovereigns don’t take incarnate form; they inspire and act through mortal vessels. When you create something new, Onatar (or the Traveler) is with you. When you fight, Dol Dorn is with you. And, of course, when you choose to do evil in war, the Mockery is with you. But even the Mockery isn’t finite in the way an Overlord is.

People have sought to become Sovereigns before. The founder of the Library of Korranberg sought to displace Aureon as lord of knowledge. According to the draconic faith of Thir (as discussed in Dragons of Eberron), this is possible; when a new being takes on the mantle of a Sovereign, the previous one ascends to greater realms. Myths suggest that the first Sovereigns were ascended dragons who fought the Overlords in the first age. So there’s mythical precedent for it; it’s just a question of what it takes, and what it actually means if you succeed, since Sovereigns don’t manifest after ascension.

Is there any connection between Katashka the Gatekeeper and other prominent undead-themed entities (eg Vol and her followers).

Not according to canon. However, you could always decide that Katashka is connected to all negatively empowered undead, whether they know it or not… and that Vol, Kaius, and other influential undead are all secretly pawns in the Overlord’s plans. This certainly seems like a fine approach for starting with the Emerald Claw as a heroic tier threat, moving to Vol herself in paragon, and then bringing Katashka in as the true epic threat. For those wanting to know a little more about Katashka, check out Dragon 337 or this Eberron Expanded article.

Any idea what Overlord you would place under Sharn? Some of the details of Fallen (the improvement of which was a major goal of a paladin in one of my games) seems to imply something malign is buried below the city.

By canon, the spiritual force of evil in Sharn isn’t tied to an Overlord; it’s tied to the fact that it’s a dumping ground for Syrania where fallen angels… AKA Radiant Idols… are left to rot. My novel The Son of Khyber specifically addresses the idea of a malign spiritual force tied to Fallen. With that said, you could decide that the reason Sharn is such a great place for dumping angels – aside from being a manifest zone – is due to the presence of an Overlord.

Why could Siberys be killed, but Khyber only imprisoned? Or could Khyber be killed by (only) Eberron or an alive Siberys?

Assuming you take the myth at face value, there’s a few reasons. First, Khyber employed treachery, taking Siberys by surprise. Second, because that is what Khyber is: destruction. Treachery. Corruption. Evil. Eberron, on the other hand, is Life. Destruction isn’t in her nature. So she deals with Khyber by imprisoning him through creation–by building the world around Khyber, creating a living prison to hold her sibling at bay. One point I’ll make is that despite the power of Khyber’s children, their number is limited. They may never die, but if there are thirty overlords today, there will never be thirty-one tomorrow. Eberron’s children may be mortal, but they have the power of creation, and that’s something Khyber lacks. So again, Eberron didn’t create an immortal, stagnant overlord called the Cuteness of Kittens; she created kittens, and new kittens are born every day.

Of course, the progenitors and the myth are symbols as much as anything else. The triumph of Khyber explains why evil can exist in the world. Destruction cannot defeat creation, which is why Khyber can never escape Eberron; however, it can corrupt creation, as made manifest in the Age of Demons. The defeat of the demons shows that mortal life can choose a better path – that virtue can hold evil at bay – but as noted above, it can never be defeated eternally.

Meanwhile, it’s worth noting that the Ring of Siberys is the primary source of arcane energy; as such, even in death Siberys gives people the tools to change the world. They must decide whether to use them wisely.

Do you consider the DDO semi-released Overlord, The Spinner of Shadows, a good example of the demonstration of Overlord power? For non-DDO players, she is imprisoned by the Silver Flame magic, and is basically invulnerable, have some powerful poison that infects you on contact, and can summon an infinite number of demons and spiders to do her bidding. The objective of the quest is recovering parts of the Silver Flame magic that was “eaten” by some magically-altered spiders specifically to counter it, and redo the wards. If you lure her too close to the flame wards, she is weakened enough to run in fear for a few seconds.

There’s no such thing as a reasonable display of overlord power. You say yourself that she’s “semi-released.” So anything could be a reasonable display of power based on the conditions of that release. Rak Tulkhesh could turn an entire country into sociopathic killers. But if he’s “semi-released”, maybe he can only do that to things he can touch through an avatar. In other words, sure, I think this is a perfectly reasonable way to use an overlord in a form that it can be tangibly interacted with in an MMORPG. And I really appreciate DDO’s efforts to work with the existing mythology of the overlords when they could just call the Spinner Lolth and do anything they wanted. But it’s not like you need to use this as a guideline for the release of a different overlord, because it really can take whatever form fits your story.

Dragonmarks 12/5: Siberys, Flame and Hybrids!

Soon I’ll start talking about the new setting I’m working on, but for now here’s another round of Eberron answers to chew on. As always, these are just my personal opinions & aren’t canon in any way.

What can you tell us about the status of Eberron in the next edition?

At this point in time, I have no new information. It’s my hope that it will be supported, but I haven’t heard anything positive or negative in this regard.

When will you write more novels? Are you writing one now? Write one now.

As regards Eberron novels, that’s up to Wizards of the Coast, not me. Eberron belongs to WotC, and they are the only ones empowered to authorize Eberron stories. There’s lots of stories I’d like to tell, and this is one reason I’m working on a new setting – so that I’ll have free rein to develop fiction in that world.

In the unlikely event that a Warforged gained a dragonmark, would it replace the ghulra, or be its own thing?

A warforged getting a dragonmark is going to be a one of a kind story, so it’s up to you, really. Is the dragonmark somehow manufactured? Is the Prophecy declaring this warforged to be a tool of destiny? This will likely manifest in different ways. However, I personally wouldn’t replace the ghulra. The ghulra is, essentially, the true name of the warforged: the symbol of its soul. It is unique. A dragonmark is not unique; it can be shared by many people. It touches the soul, but it is not the entirety of it.

Can you provide an in game explanation about how the only interracial breeding possibilities are between human with orcs and elves?

First off, changelings and kalashtar can both interbreed with other races, including humans, Khoravar, and elves. However, these crossings don’t produce hybrids; a human-kalashtar crossing produces a human or a kalashtar, not a half-kalashtar. So to reframe the question, why are half-elves and half-orcs the only hybrid races?

First off, I see no reason to assume that other hybrids aren’t possible; it’s simply that if they are possible, the offspring are a) not sufficiently different from one of the parent races so as to require new mechanics, and/or b) are sterile or otherwise not true breeding. Essentially, if you were in my campaign and said “I want to play a half-dwarf… mechanically he’s a dwarf, he’s just a little skinny and people make fun of his mother” I’d allow it. But I wouldn’t give you any special abilities for it – you don’t get to take human-only feats. So there exists the possibility that half-elves and half-orcs aren’t the only hybrids. But they are still the only true-breeding hybrid races that possess their own unique racial traits, so let’s keep moving forward.

We’ll start with the Khoravar… that’s the name the half-elves of Eberron have given their race, for those who don’t know it. First off, as noted in the Dragonshard on the subject the elves themselves were surprised and disturbed when they had viable hybrid offspring. Why is this possible? It could be that it has little to do with humanity and everything to do with the elves. Remember that the elves are the product of genetic engineering; when the giants enslaved the people of Shae Tirias Tolai, they altered them and stripped them of their ability to slip through the Feywild, transforming eladrin into the modern elves. They were bred to be slaves; as such, it’s not unreasonable to think that they intentionally made them genetically adaptable to help maintain their stock. We’ve never discussed the possibility of, say, elf-goblin hybrids… but if you want to make things interesting, you could say that elves can breed with anything. It would explain the fifty shades of elf you find in many settings.

As for half-orcs, personally, I think orcs work in the same way. I don’t personally consider half-orcs to be specifically half-human, half-orc. In my opinion, a half-orc might be part hobgoblin, elf, shifter, or dwarf. Basically, the orc genes are dominant enough to produce a uniform set of traits when bred with other creatures; though with that said, I’d think that you would see some differences between the hobgoblin and shifter half-orcs. But mechanically they are identical. Why is this possible? It could simply be a bizarre evolutionary trait that has allowed the orc to thrive in difficult environments. Or it could have been a gift from Vvaarak – a blessing of fertility upon the first race of druids.

What if Siberys was not killed by Khyber, despite false myths that say the contrary? Or could he resurrect?

Well, assuming you take the Progenitor myth at face value, it’s hard for Siberys to be alive because the pieces of his body are scattered across the sky. The dragons were born from his blood, and the radiance of the Ring is in my opinion the primary source of the energy mortals manipulate with magic. If he’s not killed, you have no Ring, no dragons, and no magic.

Could he be resurrected? Anything’s possible. But I don’t know what you’d do with him if he was. We’re talking about a dragon wrapped around the world… a dragon who, in his first life, created entire planes for fun. Which means if he was alive again, there’s no particular reason for him to hang around in this one; he’d probably go and see how things were working out in Syrania and Irian, then swim off into the Astral to think about what to do next. The gravitational impact of this celestial motion would likely wreak all sorts of havoc, and there’s then the question of if there would still be arcane magic in the world if he left.

A key point here is that Siberys has no particular reason to care about humans. We’re children of Eberron, and late to the game at that. Even the dragons were born of his blood, not personally shaped by his hand; if anything, he’d be more interested in the outer planes, because those he worked on deliberately.

And worst comes to the worst, he’d want a second round with Khyber and might try to get Eberron to let her go. And Eberron is the world we are standing on. If Eberron were to rise, it would literally destroy the world as we know it.

So personally, I’d let sleeping dragons lie.

What kind of creatures dwell, by your reckoning and imagination as the creator of Eberron, within the distant Ring of Siberys.

Siberys is, in my mind, the source of arcane magic. Dragons are the children of Siberys and Eberron; as such they are mortal creatures whose blood is suffused with mystic power. Per Dragons of Eberron, the couatl were formed from “the pure blood of Khyber before it touched the earth.” So couatl are one example of creatures you might find in the Ring. The key to me is that natives of the Ring would likely be highly magical creatures, as much spirit as flesh; flight would also be a common thing. But beyond “look to the couatl as an example,” it’s not a subject I’ve given much thought.

Does Eberron exist in a specifically imagined Solar System; if so what are the other celestial bodies or major planets therein.

Nope. We defined the moons, and there are a lot of them; you could choose to spread them out as planets if you prefer. But we’ve never described other planets in the system. I believe there are other worlds – the daelkyr are described as having produced mind flayers when they destroyed the homeworld of the Gith – but we’ve never stated if these are physical worlds that can be reached through space travel or alternate material planes. It’s something I’m thinking about as I’m developing my new setting, but it wasn’t something that was considered for Eberron.

Why did Thrane reject Cyran refugees?

I’ll throw out a few factors.

  • Like all of the Five Nations, Thrane’s resources were stretched thin by the war. Krozen’s top priority was to make sure he could tend to the needs of his own people.
  • No one won the war. Cyre never conceded its position or acknowledged Thrane as a righteous victor. Many of those refugees are thus unrepentant enemy combatants. Even the civilians have the potential to form a hostile fifth column within the native population. Why should we put the safety and wellbeing of our own people at risk to help those who were, months ago, trying to kill them?
  • The Mourning is utterly terrifying. An entire nation has been destroyed. No one knows why or how. Is it divine punishment of the Cyrans, and if so, will it follow them wherever they go? We need to regroup, consolidate our forces, and find out what it is and how to protect ourselves from it; this is not a time to take unnecessary risks.

There’s three reasons. Jaela would likely argue for compassion for those in need. Krozen would counter that the closed border protects the people of Thrane. And in the end, Jaela is the spiritual leader; it was Krozen and the cardinals who chose to refuse refugees.

On the other hand, while I understand the motives for Thrane’s rejection of the refugees, it seems odd since Breland welcomed them, and this puts the Flamers to shame given their beliefs in helping others.

The key here is to look at the event in context. The people of Thrane follow the faith of the Silver Flame. But they are also the people of Thrane, and have secular concerns that drive their daily lives. This isn’t a case of peaceful innocents hurt by a natural disaster. At the time of the Mourning, Thrane and Cyre had been at war for almost a century… and the last few decades of the war were fairly bitter between them. Consider the following, drawn from The Forge of War:

  • In 978 YK, Cyre and Thrane were briefly allies. However, Cyre refused to aid Thrane against Brelish aggression. This led to a collapse of the alliance. One of the first conflicts following this was Cyre’s siege of Arythawn Keep. This was a brutal massacre. The Cyrans took no prisoners, and their warforged troops pursued those who fled, hunting them down tirelessly and slaughtering them. That’s an image that is very close to the minds of Thranes on the Cyran border: their own innocents being mercilessly pursued by Cyran troops.
  • In 993 YK, Jaela Daran came to power and immediately sought peace with Cyre. Queen Dannel refused her entreaties, and Thrane soon learned that this was because Cyre had an ambitious plan to bring down Thrane with a direct assault on Flamekeep itself.  Per Forge of War, while this plan was never executed, “Keeper Daran had no counter to High Cardinal Krozen’s claim that Cyre was a clear and present danger.” So again, when Cyre was seemingly punished by divine force for its folly, most Thranes felt little desire to aid the people who just years earlier had plotted to ravage Flamekeep.

In many ways, the question isn’t why Thrane didn’t help Cyre, but rather why Breland did. Breland and Thrane were allied against Cyre on the Day of Mourning. However, Breland had fewer bitter conflicts in its past – no incidents matching either of those I called out above. And to be more cynical, the fact of the matter is that the Cyran claim to the throne was always the best one. By taking in Oargev – keeping his former enemy close – Boranel put himself in a very strong position to control whatever future the nation may have. Breland’s actions may have been pure politics as much as humanitarian kindness.

I do believe that individual followers of the Flame quite likely provided aid to Cyran civilians in need, both before and after the Mourning; and remember, there are followers of the Flame in Breland as well as Thrane. But these incidents were the acts of compassionate individuals as opposed to the policy of a nation. Thrane’s refusal to aid Cyre was a secular act, not driven by faith; it was the act of a nation scarred by war, one that had offered the hand of peace in the past and been answered with betrayal and aggression.

Speaking of Cyre: was there ever anyone doubting what they were doing, when they were planning on attacking Flamekeep? That is, literally, the most important city for the Church of the Silver Flame… I can definitely imagine the shock people of Thrane felt, for those who found out about this (did it become public knowledge? because if so, yeah, Krozen is right in that you can’t expect Thranes to help the people from Cyre all that much)… Kind of insane, really, to consider destroying Flamekeep.

Who said anything about destroying it? We’re going to liberate it from the corrupt cardinals and false Keeper. And don’t forget, there are followers of the Flame who believe the theocracy is a mistake and source of corruption. Under Cyran rule, the church would be restored to its proper role.

Well, I mean, being seen to march against Flamekeep with the purpose of killing the Keeper, that would still cause some unrest, surely? Sure, the Church might have been too involved in secular matters, but going in there to try and kill Jaela Daran still wouldn’t go very well with most followers of the Church, even those outside of Thrane – Cyre isn’t exactly noted as a gathering point of the Silver Flame, so they can’t even do what Aundair might be able to pull off, and say they’re working towards protecting the true purpose of the Church, at least not while also being particularly convincing. Also, the Keeper was chosen by the Flame itself – then again, the queen could be trying to sell it as Jaela being false, so that could work, for those who would believe her.

Let me preface this by saying that the attacking Flamekeep scenario comes from The Forge of War, which I didn’t work on. As such, while I’m going to explain what I consider to be the logic behind it, it wasn’t my idea to begin with. But let me try.

The plan was not publicly known, nor did it involve fighting through Thrane. According to Forge of War , the idea was to defeat Thrane with a single massive naval assault on Flamekeep, with the idea that if Flamekeep could be seized Thrane would be forced to capitulate. With this in mind…

  • This plan was driven by the fact that there was a new, inexperienced Keeper… and surely enhanced by the fact that she was a child, something unprecedented in history.
  • I don’t think the plan was ever to “kill the Keeper.” Rather, it would be a matter of taking her as a hostage. Dannel would have a couple of angles she could work. First of all, she would be dissolving the flawed theocracy and restoring the church to its proper role as spiritual guardian. Second, she would be essentially serving as a regent. This child Keeper is too young to handle such responsibility; Dannel will protect her and guide her as she grows into her role. With the subtext being “she is our prisoner and we could kill her if we wanted.” Many followers of the Flame had doubts about the theocracy, and false Keepers aside, the idea of a child Keeper would seem strange to many. So Dannel presents herself as a protector restoring things to their proper place… not a destroyer or assassin. Rather, she kills Krozen, pinning all the blame on him for corruption and leading the church astray.
  • The plan wasn’t publically known. I would imagine that the force being chosen for the assault would be carefully vetted, either being loyal vassals of the Sovereign Host who would be happy to weaken the Flame, or followers of the Flame who strongly opposed the theocracy.
  • When Krozen exposed the plan, you can be sure that he painted it in the worst possible light. He likely accused them of wanting to kill Jaela, and if it was me, I’d say that Dannel planned to declare Oargev as a new puppet Keeper (doubly infuriating because the Keeper is chosen by the Flame, not by mortals). So yes, this infuriated both Thranes and other loyal followers of the Flame in other countries. The plan was thus never carried out; once warned the Thranes surely bolstered their defenses, and beyond that the public sentiment in all nations would make it an unwise move.

But yes, you can see why this would make Thranes unsympathetic to the Cyran refugees… if you go with the idea of Krozen presenting Oargev as Dannel’s would-be puppet Keeper, you can doubly see why there would be no hope of setting up a New Cyre in Thrane; I’d further play up a large segment of Thranes – and even Flame loyalists in Breland – bitterly hating Oargev in the present day.

Can the SF be a good deity and not just an impersonal force?

The Silver Flame isn’t an impersonal force. It’s a force of positive energy that holds mighty demons at bay. When Bel Shalor escaped his bonds and threatened Thrane, it reached out to Tira and gave her the power she needed to defend her people. Since then, it has continued to empower noble souls to defend the innocent. It calls paladins to service and grants its power to the most faithful of its servants. It’s not an impersonal force. It doesn’t grant its gifts to everyone. When Overlords ravage the land, it doesn’t ignore the people in need.

However, it’s not an anthropomorphic entity. It’s a gestalt of thousands of noble souls, many of which were never human. It doesn’t view the world as a human would, nor does it value humans more highly than other mortals; an orc and a human are equally worthy of its gifts, if they have noble aims. It exists to defend the mortals of Eberron from supernatural threats: demon lords who would collapse the world into chaos; undead forces that would drain the life from it; a plague of lycanthropy that could consume nations. It takes no stand on conflicts between mortals, whether that’s humans fighting humans or humans fighting orcs. It was kindled by couatls fighting demons before human civilization existed. It grants its agents the power to save humanity from demons; it is up to the humans to use that power wisely when no supernatural threat exists. In judging a mortal soul, it doesn’t view it the same way as we might. It responds to faith, selflessness, the desire to help others. Tira, Krozen, Jaela, and Dariznu all share faith and a fierce determination to help their fellow mortals, and it is this that binds them all to the Flame. It’s simply that they all have different ideas about the form this help should take. Dariznu believes that publicly burning dissidents alive is the only way to bring others to the righteous path; Jaela finds this to be horrifying, while Krozen considers it a necessary sacrifice to maintain order in Thaliost. All three believe that their actions and approaches help people… and that is what the Flame responds to. It’s also the case that the Flame can only act through its agents. When Bel Shalor threatened Thrane, the Flame couldn’t simply blast him; it could only empower Tira to do what needed to be done. The Flame isn’t an impersonal force. It was formed from a great sacrifice, and ever since then it has protected the world from evil. But it is only as strong as its mortal agents. It gives noble souls the power to do good; it’s up to them to live up to the promise of their own souls.

If you want the Silver Flame to be more active, I wouldn’t do this through the Flame itself; rather, I’d turn to the Voice of the Flame. Tira’s spirit is the bridge between Church and Flame. Per canon, her role is subtle and passive… it is the quiet voice that urges you to do good, set against the subtle influence of Bel Shalor pushing you towards darkness. If I want to give someone a divine vision from the Flame, I’d have it come from Tira. But personally, I don’t want the Flame itself to be actively intervening in the daily lives of most people, because it strips a depth from the stories. I want the PCs to be the ones who have to decide what to do about Dariznu – is he actually serving a greater good, as he believes? Do they have the right to bring him down, and have they thought about what happens after? If the Flame itself personally sanctions this action, it becomes clear-cut and to my mind, less interesting. As is, the Flame empowers your paladin because you have the conviction to do good, and the potential to do good. But it’s up to you to live up to that potential, and to make the right choices.

Dragonmarks 11/1: Sports, Holidays, and More!

Time for more Eberron questions!

Are there any Khorvairian analogs to real world holidays or festivals, say if we wanted a Christmas themed game?

It depends what you mean by “direct” analogs. There’s no Santa Claus or Easter Bunny in canon Eberron. With that said, there are some holidays that could be used to give a game a similar favor. A few examples:

  • Wildnight (18-19 Sypheros). The festival of the Fury, a time when passions run high and people cast aside inhibitions. Blend Mardi Gras with a divinely inspired bacchanal and you’re on the right track.
  • Long Shadows (26-28 Vult). Three nights when the Shadow reigns supreme. Most stay indoors by the fire, but it is a time for minions of darkness to take to the streets and celebrate. If you want a Halloweenish tradition, you could say that some people choose to dress as monsters to frighten their friends… though that’s a dangerous game on a night when true monsters are abroad.
  • Boldrei’s Feast (9 Rhaan). A time for a community to come together and strengthen its ties. Certainly a time in which people give thanks, if you take my meaning. Also a traditional day for elections and government appointments.
  • The Ascension (1 Sypheros). The most important celebration in the calendar of the Church of the Silver Flame, the Ascension commemorates Tira’s sacrifice and transformation into the Voice of the Flame.

All of these are described on pages 30-32 of Sharn: City of Towers, along with ten other holidays and festivals.

We rarely hear of “sports” in fantasy. Are bloodless sports a big Eberron thing? Breland Monarchs vs Karrnath Bats” style?  

Funny you should ask, as some sports are covered on pages 32-33 of Sharn. The sport that’s received the most coverage is The Race of Eight Winds, an annual aerial race that involves eight different species of flying creatures. Combat is allowed in the Race, so it’s not entirely bloodless. However, combat isn’t the focus, and many riders will do their best to avoid it; it’s simply the case that if you’re the Griffon, you’ve got a better chance of beating the Pegasus by literally beating the pegasus than you do outflying it. There are certainly bloodless races – pegasus versus pegasus, for example – as well; the Ro8W is simply the biggest sporting event of the year.

As for team events, the only one that’s been mentioned by name is hrazhak (Sharn, page 32), a team sport with its roots among the Eldeen shifters. Again, this is a full-contact sport, but the goal of the game isn’t the elimination of the opposition and only natural weapons are allowed; it’s a rough game, but I wouldn’t define it as a bloodsport. Because of the nature of the game, human players will be at a disadvantage; however, it could still be something that could gain popularity and become a national sport.

There could easily be other organized sports, but none have been mentioned in canon that I’m aware of.

I was wondering, can a half-elf born of elf and human in Eberron develop either half-elf dragonmark, if any at all?

Well, anyone can develop any Dragonmark, if the Prophecy turns that way. However, per canon and tradition, the only way to manifest a dragonmark is if the person with the mark is part of a bloodline that already carries the mark. So the question here is whether the union of a human and half-elf has the potential to produce a human child, or if all the children will be Khoravar. If a human-Khoravar union can produce a human child, then this simply means that the human parent of your half-elf character has a connection to the house in question somewhere down the line.

Note that if a half-elf/human union can produce a human child, this wouldn’t allow a human to develop the mark of Storm, any more than a Tharashk orc can develop the mark of Finding; it’s just latent in his bloodline.

Also, do half-drow have a place in Eberron?

Sure. In my novel The Shattered Land, the protagonists employ a half-drow guide named Gerrion in Stormreach. It’s simply the case that because there is so little interaction between drow and other species there aren’t very many half-drow, and thus they aren’t a cultural force the way the Khoravar are.

Keith, I’ve been enjoying your take on 4e Eberron (which I’m calling Eberron 4.K) but I’m trying to deal with the cost of rituals. Magewrights can learn one or two rituals but how do they handle component costs? I’ve been thinking of the lamplighters, walking around Sharn with Continual Light rituals and re-casting every 24 hours but the ritual is 20 gold or a healing surge. Adventurers can pay that but that’s something like the annual income of the average laborer to power one lamp.

That’s a case of the ritual being poorly designed for Eberron. You’re right; there’s no way people are paying 20 gp/day to keep a streetlight going. I think the answer lies in the streetlamp itself. The ritual allows you to place a continual light on ANYTHING. I can make my boot glow… but it only lasts for an hour. Now think of it as oil. I can pour oil on my boot and set it on fire, and it will provide light for a little while until it burns up the boot. However, if I use that same amount of oil in an oil lantern, it’s going to last far longer, because it’s a tool designed for that purpose.

So, in the case of Continual Light, what I’d say is that the streetlights are designed with dragonshard “wicks” that hold and channel the power of the ritual for an extended period of time. You pay the base cost to start it up the first time; from that point forward, you have a mini-version of the ritual that simply uses a pinch of residuum to keep it going. So the typical lamplighter is going around recharging, but only spending a small amount – which would come from municipal taxes. The “recharge” ritual isn’t a full ritual in its own right, it’s something anyone who knows Continual Light can perform.

As for the general costs of rituals (like arcane lock), the Magewright would simply have to charge enough for her services to cover the cost of the components and generate a profit.

What if dragonmarks started popping in the real world?

I don’t think there’d be a vast immediate impact. Bear in mind that much of what gives the dragonmarks their power is the tools that are designed to focus and channel that power. On its own, the Least Mark of Making lets you cast Mending once per day. That’s handy to be sure, but it’s the ability to use things like the creation forges that makes the mark a true force to be reckoned with. The marks have been around in Eberron for over a thousand years, but their influence has grown considerably over the last few centuries as the houses have developed superior tools and techniques; I’d expect the same if they appeared here.